Edited by Jason Radick, 03 July 2013 - 08:09 PM.


Er Ppc Hit Detection Fubar Since Patch
#1
Posted 03 July 2013 - 08:09 PM
#2
Posted 03 July 2013 - 08:10 PM
#3
Posted 03 July 2013 - 08:22 PM
Edited by Jason Radick, 03 July 2013 - 08:23 PM.
#4
Posted 03 July 2013 - 08:37 PM
Lasers are still FUBAR for me, though.
#5
Posted 03 July 2013 - 09:51 PM
#6
Posted 03 July 2013 - 09:52 PM
#7
Posted 03 July 2013 - 10:26 PM
Edited by Jason Radick, 03 July 2013 - 10:28 PM.
#8
Posted 04 July 2013 - 04:49 AM
#9
Posted 04 July 2013 - 08:07 AM
#10
Posted 04 July 2013 - 12:52 PM
Edited by Jason Radick, 04 July 2013 - 12:52 PM.
#11
Posted 04 July 2013 - 03:31 PM
Most often seeing this against targets with 300+ ping, where even against nearly non-moving targets I'll get no damage, though against faster targets I'm seeing it happen as low as 150ms. I recall some of their netcode changes a while back kinda broke HSR, so I'm guessing it's either still not fixed, or something they did for it this patch may even have backfired.
#12
Posted 04 July 2013 - 04:57 PM
Gen Kumon, on 04 July 2013 - 03:31 PM, said:
Most often seeing this against targets with 300+ ping, where even against nearly non-moving targets I'll get no damage, though against faster targets I'm seeing it happen as low as 150ms. I recall some of their netcode changes a while back kinda broke HSR, so I'm guessing it's either still not fixed, or something they did for it this patch may even have backfired.
Word here, the only reason it is harder to notice this on Lasers is the fact that the recticle turns red even if you only did 0,1 damage instead of 9.
At some point they broke HSR, so most of the time it simply doesn't work, but the most irritating problem is the inconsistence, without HSR players have to compensate for their own ping only. The current situation is that the hitboxes often depend on some unknown factor aswell, maybe the half-working HSR or some other issue so one cannot simply compensate for his/her own ping as each enemy Mech has a slightly or not so slightly different hitbox offset from the image seen.
After the last patch it is only a bit worse than before.
#13
Posted 04 July 2013 - 05:11 PM
#14
Posted 04 July 2013 - 05:32 PM
Bloody Moon, on 04 July 2013 - 04:57 PM, said:
Word here, the only reason it is harder to notice this on Lasers is the fact that the recticle turns red even if you only did 0,1 damage instead of 9.
At some point they broke HSR, so most of the time it simply doesn't work, but the most irritating problem is the inconsistence, without HSR players have to compensate for their own ping only. The current situation is that the hitboxes often depend on some unknown factor aswell, maybe the half-working HSR or some other issue so one cannot simply compensate for his/her own ping as each enemy Mech has a slightly or not so slightly different hitbox offset from the image seen.
After the last patch it is only a bit worse than before.
I think it's mainly an HSR problem. My ACs and LRMs are having hit detection issues as well as my PPCs.
#15
Posted 04 July 2013 - 10:45 PM
#16
Posted 05 July 2013 - 12:58 AM
My damage, as a high ping player, has plummeted over the last two patches. No damage, greatly reduced damage, or damaging areas that weren't visually hit. The effect varies randomly.
#17
Posted 05 July 2013 - 11:48 AM
#18
Posted 05 July 2013 - 12:05 PM
#20
Posted 05 July 2013 - 12:59 PM
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