Jumpjets Have Been Hurt By This Patch...
#41
Posted 02 July 2013 - 10:09 PM
Loving the new system. My hours practacing jump jeting in spiders has finally found a use.
Had no issues when I ran my land bound cicada nor with my land bound dragon.
#42
Posted 02 July 2013 - 10:21 PM
daemur, on 02 July 2013 - 12:48 PM, said:
I hardly think this is what I am doing. I am taking the time to explain the current implementation of a new feature. I am suggesting though that some of the initial difficulty with the change may just require time for players to adapt their strategies.
Cheers,
daemur
LOL!
New feature! Hahahahhahahahaa
Why don't you just tell us "We're holding it wrong!"
Straight from Steve's playbook I see. Amazing.
daemur, on 02 July 2013 - 12:57 PM, said:
If you cannot climb it at all, you are on a 45 degree angle. In the current implementation this is an angle so steep that your mech will not be able to climb it. I understand it may make things difficult but I think it may also force an interesting change in gameplay which may be pretty positive. Try the same hill from another side or angle or possibly try it in a lighter mech.
Cheers,
daemur
You sound to me like you're pretty young, daemur, and have never bothered playing classical Mechwarrior titles like Mechwarrior 2, for instance. If you had, you'd see quickly that the current implementation of jump jets is wrong in many ways.
#43
Posted 03 July 2013 - 02:35 AM
#44
Posted 03 July 2013 - 02:42 AM
Mister Blastman, on 02 July 2013 - 10:21 PM, said:
New feature! Hahahahhahahahaa
Why don't you just tell us "We're holding it wrong!"
Straight from Steve's playbook I see. Amazing.
You sound to me like you're pretty young, daemur, and have never bothered playing classical Mechwarrior titles like Mechwarrior 2, for instance. If you had, you'd see quickly that the current implementation of jump jets is wrong in many ways.
You sound to me like you`re pretty young, and have never bothered playing classical mechwarrior titles like mechwarrior crescent hawks revenge or even bothered to play Battletech. If you had, you would see quickly that Mechwarrior 2`s use of jumpjets was silly and broke immersion more than getting stuck on a pixel, ontop of not being canon to begin with.
#45
Posted 03 July 2013 - 05:56 AM
Cenumis, on 02 July 2013 - 05:19 PM, said:
"Y CAN I NOT USE MY 1 JJ TO DA TOP OV DA HILL SO I CAN HAZ PPC SNIPE DA MENZ?"
Adapt.
I love this change, makes the game feel better, instead of 100 ton snipers climbing up a 50 degree fricken slope to go snipe. Thank you PGI. Ignore the haters.
no i hate bad bad visions. y have realism in JJ shake. then y u hit a hill u have no momentum to carry u some distance? PGi can not make up there mind realism or just do what they want. ever choice they have made have been anit range game, alot of ppl like the range game, me include. y have they not worked on the 4x vision mode? y has garth called ppc game boring, seems PGI just think range game is boring so they are basically ignoring it. maybe u just want to get with 200m of a mech and mash buttons but i do not.
#46
Posted 03 July 2013 - 06:23 AM
Wired, on 03 July 2013 - 02:42 AM, said:
You sound to me like you`re pretty young, and have never bothered playing classical mechwarrior titles like mechwarrior crescent hawks revenge or even bothered to play Battletech. If you had, you would see quickly that Mechwarrior 2`s use of jumpjets was silly and broke immersion more than getting stuck on a pixel, ontop of not being canon to begin with.
I actually played crescent hawks revenge in the last 3 months. Nice try.
Mechwarrior 2's jets were perfect if you wanted to simulate being in a Veritech fighter, which I did/do.
keith, on 03 July 2013 - 05:56 AM, said:
no i hate bad bad visions. y have realism in JJ shake. then y u hit a hill u have no momentum to carry u some distance? PGi can not make up there mind realism or just do what they want. ever choice they have made have been anit range game, alot of ppl like the range game, me include. y have they not worked on the 4x vision mode? y has garth called ppc game boring, seems PGI just think range game is boring so they are basically ignoring it. maybe u just want to get with 200m of a mech and mash buttons but i do not.
You must not have played MW 4 much then. If you had, you'd be thoroughly sick of the range game.
#47
Posted 03 July 2013 - 07:04 AM
I JJ with my Heavy Metal. 5 jump jets for 10 tons. Right now, with speed tweak, I can lumber forward on the ground at 54kph. When I hit my jets, I lose all forward momentum about half way through my fuel... "Timing my arc" and "starting the jump earlier" dont even enter into it now. I cant use roughly half my jump jets because I come to a complete forward stop in midair. 90 tons of mech stopped by nothing more than atmosphere.
This isnt "adapt". This is "what the heck do I do with that other 50% of fuel?". And why is it considered so horrible to have the ability to vector the JJs forward, trade fuel used for vertical for fuel used in horizontal? Or, if vectored thrust is verboten for whatever reason, can I get a little inertia added to my 90 ton mech? It feels like this guy is made out of paper, not metal, for all the forward momentum he can keep when flying.
And please save any "play a lighter mech" answers. 5 jump jets are part of the bonus for the Heavy Metal that makes it different from other Highlanders. Crippling that cant possibly be intended.
#48
Posted 03 July 2013 - 07:52 AM
daemur, on 02 July 2013 - 12:37 PM, said:
If you jump onto an object at an angle that you cannot climb you will still be unable to climb it. Landing on a 45 degree slope may require you to walk down.
daemur
Daemur, the problem is that you can't always just walk down - more often than not mech gets stuck where it landed on the slope and it takes a lot of turning in circles and playing with the throttle to get it moving again.
#49
Posted 03 July 2013 - 08:06 AM
#50
Posted 03 July 2013 - 08:30 AM
Remember, even if this game is accepting payment it's still not officially out of beta... and we're the testers. Whine posts like this do not provide constructive feedback and should be ignored, instead of detracting from real issues. The more chaff that's shoveled over for PGI to sift through the longer it takes for them to sort real issues out.
#51
Posted 03 July 2013 - 08:54 AM
Lt Limpy, on 03 July 2013 - 08:30 AM, said:
So, people are complaining about:
1. Tiny pebbles acting like walls and stopping mechs dead in their tracks.
2. JJ-capable mechs getting stuck after landing on a slope.
and you felt compelled to tell us that you managed to figure out how to get to the top of a hill like it's somehow relevant? I guess now we know beyond a shadow of a doubt who is "utterly helpless, and it will be a miracle if you've figured out real problems like feeding yourself or paying bills, or not getting lost on your daily commute.", don't we?
#52
Posted 03 July 2013 - 08:56 AM
On a serious note though - I like the changes, they need some tweaking but it is a step in the right direction.
I also think, why not add some forward momentum to the JJs, too? I actually always thought, they would have that build in, kinda meh to only have upward momentum...
Or maybe, just a quick idea, have the ability to either shift the force of the JJ towards upward or forward movement - asign that to the cooliee hat of your joystick and it should provide quite some fun and depth to usage of JJs. Also add the ability to change direction, would be great. Maybe when equipping JJs, you could determine, in what direction their thrust should go - the first JJ should of course be an upward one, else you might end up on your face
Also in the rare case of a 'mech with JJs in its legs losing one of them mid jump should have some spectacular consequences!
Edited by Schrottfrosch, 03 July 2013 - 09:06 AM.
#53
Posted 03 July 2013 - 09:20 AM
Then theres the fact that the slope makes no differance to your movement going downhill unless u are sliding down a too steep slope, wtf if that all about gravity only works in one direction?
These things are all affecting JJ's leading to very strange movment results and often warping, especially when there is another mech trying to occupy the same space as you.
Take it out PGI and come up with a better implementation, or forget it all together.
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