dimstog, on 03 July 2013 - 03:42 AM, said:
It is not. It is a metallic, articulated machine that follows slightly different rules when moving.
To better associate with that, imagine walking or running, then stepping over a one foot ledge. No matter what you do, the moment you touch ground, you will decrease your speed. In fact, it's because of your momentum, that your legs will decrease your speed but compensate by another couple of steps forward to minimize the stress on your knees (absorbing the extra kinetic energy from the fall) before you start moving forward again at your previous rate. To better accentuate the feeling, put on a very heavy backpack on your back. You will know what I am talking about if your ever have gone camping, with a backpack on your back, even getting down from small ledges is suddenly a thought process. In fact, you find it more difficult to continue moving forward after stepping off the ledge and you are more actively trying to stop yourself before continuing forward. The only reason you continue to move forward after that is to minimize the stress on your musculoskeletal system. If the load is big enough, you essentially stumble after every little ledge.
In fact, the proverbial "hit the ground running" is much more difficult than "hit the ground flexing your knees to absorb the fall".
Now let's look at a mech. It has knees, but they are made of metal and it has muscle like devices. They are mechanical, they have a breaking point but they do not feel pain. The easiest way to connect with the ground after falling from a height is to steadily plant the mech in the ground, absorbing all energy in the "knees", calf and thigh "muscles". As long as the forces exerted do not exceed the breaking point of those components, this is the most effective and easy way to stabilize. Since mechs carry a lot of weaponry (a very large backpack) the only way to stabilize after falling from a height, is stop themselves, then continue forward. It's counter intuitive, but only when you picture the mech as a simple person, if you picture it as a soldier carrying a backpack and machine gun and a helmet and several pounds of ammo, suddenly the intuition changes.
I totally agree on JJs giving forward and not just upward thrust though.
Unfortunately, for your scenario, and the way it works right now in game, you would fall flat on your face if you tried to stop "dead" on landing, while you are moving forward at a modest clip. Inertia is a *****.
Edited by Kunae, 03 July 2013 - 05:46 AM.