Remove Alpine From The Game
#81
Posted 07 July 2013 - 04:52 PM
#82
#84
Posted 07 July 2013 - 06:28 PM
Spudbuddy, on 02 July 2013 - 02:31 PM, said:
Yawn.
Because there are SO many more noobs on the forum than crybabies. I mean, it's gotten so bad that a crybaby can't ***** about ANYTHING anymore without a flood of new players rushing to the forum to defend the game. It's an American tragedy, that's what it is.
#85
Posted 07 July 2013 - 08:15 PM
#88
Posted 07 July 2013 - 10:13 PM
#89
Posted 07 July 2013 - 10:16 PM
#91
Posted 08 July 2013 - 09:57 AM
#92
Posted 08 July 2013 - 10:23 AM
Spudbuddy, on 08 July 2013 - 09:42 AM, said:
not all of us like to sit around hill humping and playing point and click adventures in 170 engine stalkers.
but it's ok we get it. you don't understand anything more complicated than a yes/no question.
#93
Posted 10 July 2013 - 10:38 AM
i have had wins where i never saw the enemy.
maybe if base locations were randomized it wouldnt be so predictable.
but i sorta like alpine
#94
Posted 10 July 2013 - 02:21 PM
Wind needs to be added, with snow being picked up off the ground and carried with it. Not a white out like Frozen City mind you, just wind blowing snow across the ground some of the open areas. Enough to slightly objscure the toller mechs from the shoulders down. Also snow blowing of the crests of hills.
Add some trees to some of the locations.
Needs a ski lodge. Seriously ski lodge, with lift. Also a hot tub.
The assaulting force could have two spawn locations.
Edited by Dirus Nigh, 10 July 2013 - 02:24 PM.
#95
Posted 10 July 2013 - 07:54 PM
Dirus Nigh, on 10 July 2013 - 02:21 PM, said:
Wind needs to be added, with snow being picked up off the ground and carried with it. Not a white out like Frozen City mind you, just wind blowing snow across the ground some of the open areas. Enough to slightly objscure the toller mechs from the shoulders down. Also snow blowing of the crests of hills.
Add some trees to some of the locations.
Needs a ski lodge. Seriously ski lodge, with lift. Also a hot tub.
The assaulting force could have two spawn locations.
ANY SKII LIFTS MUST BE FULLY FUNCTIONAL! they should be capable of carrying light mechs across the map. it would make the map like a shooting gallery!
#96
Posted 12 July 2013 - 06:07 AM
#97
Posted 12 July 2013 - 06:37 AM
ShockATC, on 02 July 2013 - 02:02 PM, said:
If you get "out-capped" you should better organize. The map is even better with the Hillclimbing fix.
It's a satisfactory map if PGI ensures each side has the same number of fast mechs. If one side has no fast mechs and the other has a couple, one member of the "slow" team has to sit on base to guard it while the rest of his team gets to fight. I had that experience last night. It isn't fun.
There's also very little cover from LRMs, so only one enemy needs to spot you in order for multiple enemies to successfully attack. One AMS doesn't do much against LRM30+...
#98
Posted 12 July 2013 - 06:42 AM
MadcatX, on 02 July 2013 - 02:18 PM, said:
"We want bigger maps"
Present:
"Remove bigger maps"
Even more contradictorily, the current complaint about the 12 v 12 test server is that all the maps are too small for 12 v 12. People aren't happy no matter what you do.
#99
Posted 12 July 2013 - 06:52 AM
Kyogiri, on 02 July 2013 - 02:28 PM, said:
Diane here is completely correct if the other team gets to the tower first they win. So basically the only way to win is back cap and make the game no fun. If you find that fun then you don't really know Mechwarrior and BattleTech
If you can't defend your base from the tower, why are you camping it? Yes, it's a powerful position, but its in a tactically useless place.
Why are you blaming the enemy for choosing to not charge into a guaranteed loss?
A more stable way to play Alpine would involve scouting out the enemy's movement before commiting your slow assaults in one direction or another.
I don't like base-trades, but the caps are necessary to keep mobility an important aspect of the game. You can't pretend that the caps don't exist. So, I guess that means you need to figure out a place to stand that allows you to block your opponent's charge towards your base
#100
Posted 12 July 2013 - 06:55 AM
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