Victor Is A Generic Mech Without The 9A
#1
Posted 02 July 2013 - 01:48 PM
#2
Posted 02 July 2013 - 01:57 PM
#3
Posted 02 July 2013 - 02:04 PM
#4
Posted 02 July 2013 - 02:06 PM
Tahribator, on 02 July 2013 - 01:57 PM, said:
Double gauss and double PPC would be suicide. The mech would go critical and die instantly. The devs specifically avoided adding a brawling mech while they try to "fix" the PPC meta that currently has no alternative. AC40 is the only decent brawler as long as SRMs suck so much.
And yes, it is clear that they avoided that version, but in doing so they made the mech a generic piece of crap.
#5
Posted 02 July 2013 - 02:12 PM
omegaorgun, on 02 July 2013 - 02:04 PM, said:
But all of them are the same! And it wouldn't be an AC40 Jager because the AC40 jager has the high arm points and is deadly because of the XL Engine it can mount. An AC40 Victor would NOT be able to mount an XL engine.
#6
Posted 02 July 2013 - 02:17 PM
#7
Posted 02 July 2013 - 04:36 PM
Same old Gauss, twin erppc ********.
#8
Posted 02 July 2013 - 04:44 PM
Carrioncrows, on 02 July 2013 - 04:36 PM, said:
Same old Gauss, twin erppc ********.
Lets see....70-80 kp/h top speeds, more JJs for better jumping capability, more agility....Yeah your right, absolutely nothing unique <rolls eyes>.
#9
Posted 02 July 2013 - 04:46 PM
I'm assuming they won't program the awesome leg guns on the Victor 9A1.
The regular Victor-9A is also unique as far as layout goes.
#10
Posted 02 July 2013 - 04:55 PM
General Taskeen, on 02 July 2013 - 04:46 PM, said:
It looks to me that the data is already in the game, outside of the actual models.
When you look at the Victor dropdown box in the mech skills area, you see the variants... and smurfy's data parsing suggests 6 JJs in the 9K.
#11
Posted 02 July 2013 - 05:02 PM
Deathlike, on 02 July 2013 - 04:55 PM, said:
It looks to me that the data is already in the game, outside of the actual models.
When you look at the Victor dropdown box in the mech skills area, you see the variants... and smurfy's data parsing suggests 6 JJs in the 9K.
They had that for some mechs in Closed Beta, with stuff in the files, then they added a variant here and there at release as well. Either way, they should add the 9A, a lot less generic and more unique. Of course, there is always the full customization aspect that causes 'problems' too.
#12
Posted 02 July 2013 - 05:25 PM
Carrioncrows, on 02 July 2013 - 04:36 PM, said:
Same old Gauss, twin erppc ********.
Sooo.... in the era of no hardpoint restrictions and unlimited mechlab this could be unique how? Allowing 2 gauss + 1 ERPPC?
Seriously, unless it's a missile boat or has "fail" hardpoints NOTHING NEW WILL CHANGE THE GAUSS PPC META if it is large enough to mount them all. Period. End of story.
I'd love some ideas on how they can create "new" "unique" mechs with mindsets like above. Apart from the "holy grail" of a 2 Gauss Assault (I shudder at the thought) there's really nothing out there left.
Suggestions?
#13
Posted 02 July 2013 - 07:03 PM
Viktor Drake, on 02 July 2013 - 04:44 PM, said:
Lets see....70-80 kp/h top speeds, more JJs for better jumping capability, more agility....Yeah your right, absolutely nothing unique <rolls eyes>.
Don't be an ***.
Yes, it's nothing unique.
Lets have some designs with 4-5 ballistics in the one arm, What about 3-4 energy in the other arms, Where are my torso mounted machineguns?
Everything that is remotely viable is doable on this mech.
Gauss: Check!
Multple Energy Hard points for PPC? Check!
Arm Mounted Energy? Check!
Jumpjets? Check!
Yes they will more than likely turn out be good mechs, but they are hardly unique.
I was at least looking forward to going fast with my AC20.....oh wait. Sorry but only 2 of the 4 designs will be able to do that. So what you can go fast with a Gauss rifle.....What can't these days?
The same old ******** just a different tonnage.
Don't mind me, I am just frustrated at the direction and unimaginative hard points. I am not looking for a magic trick, just something that makes each mech worthwhile.
Edited by Carrioncrows, 02 July 2013 - 07:09 PM.
#14
Posted 02 July 2013 - 08:43 PM
#16
Posted 02 July 2013 - 09:11 PM
#17
Posted 02 July 2013 - 09:18 PM
yashmack, on 02 July 2013 - 09:11 PM, said:
This is a VTR-9A (2508): http://goodsects.got...te/pdf/4840.pdf
And this is a VTR-9A1 (2508): http://goodsects.got...te/pdf/4841.pdf
#18
Posted 02 July 2013 - 09:50 PM
Carrioncrows, on 02 July 2013 - 07:03 PM, said:
The same old ******** just a different tonnage.
Don't mind me, I am just frustrated at the direction and unimaginative hard points. I am not looking for a magic trick, just something that makes each mech worthwhile.
Yep, I've had the bad feeling that a large number of the mechs that have come out have been nothing more than a rehash of a mech that has already been released - the main difference being the tonnage. I'm waiting for an Assault Mech with ballistics in both arms.
#19
Posted 02 July 2013 - 10:03 PM
Steemship, on 02 July 2013 - 02:06 PM, said:
Double Gauss + double PPC wouldn't be 'suicide' because it wouldn't 'go critical and die instantly'. The torso gauss would make it vulnerable, obviously, but it'd have very, very good ranged damage projection so it wouldn't be a huge issue.
General Taskeen, on 02 July 2013 - 04:46 PM, said:
Smurfy pulls stats straight out of the game files.Obviously PGI can change the stats at any point up to release but if it's in Smurfy it's in the game in that form, just unavailable.
#20
Posted 02 July 2013 - 10:14 PM
omegaorgun, on 02 July 2013 - 02:04 PM, said:
Oh lord yes, it can be worse - while you can't mount 2XAC20, you can most certainly run dual gauss.
Dual gauss with 6t ammo, near max armour, XL350, 2xJJ, 78KPH after speed tweak...
I'd pee a little when I saw that, methinks. Probably more efficient builds you can make, but i've always had a fear of dual gauss, more than boom Yagers. This is one weapon system that will scoff at any changes they make to the Heatscale meta.
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