No Jump Jet Fix Yet.
#1
Posted 02 July 2013 - 02:13 PM
#2
Posted 02 July 2013 - 02:16 PM
#3
Posted 02 July 2013 - 02:22 PM
"Pop tarts" were never a problem and were so easy to kill.
Bads who can't aim ruining this game with their crying seems like it always will be.
I've never actually had to take the hard stance like this before... but I refuse to play this game with this puke-feature enabled.
#5
Posted 02 July 2013 - 02:24 PM
Avicron, on 02 July 2013 - 02:13 PM, said:
I can assure you that jet engines do shake, quite a lot.
That's on a relatively static structure like an aircraft, I don't even want to think about what they'd do on something as articulated as a battlemech.
Captain Stiffy, on 02 July 2013 - 02:22 PM, said:
"Pop tarts" were never a problem and were so easy to kill.
Bads who can't aim ruining this game with their crying seems like it always will be.
I've never actually had to take the hard stance like this before... but I refuse to play this game with this puke-feature enabled.
Shake got removed, you can come back.
Random reticule motion is still here, as is the jump-induced cone.
Edited by One Medic Army, 02 July 2013 - 02:29 PM.
#8
Posted 02 July 2013 - 02:36 PM
One Medic Army, on 02 July 2013 - 02:24 PM, said:
That's on a relatively static structure like an aircraft, I don't even want to think about what they'd do on something as articulated as a battlemech.
Shake got removed, you can come back.
Random reticule motion is still here, as is the jump-induced cone.
It is specifically the motion of the reticule that does it. There needs to be an option to turn it off - meaning that fine, foul the aim, but leave it stable so it doesn't make me hurl.
God damnitt now I miss this game. Why did they have to add reticule motion and dice to a game that had neither.
Dumb bad whiner kids ruin everything.
This was the battletech game I waited my whole life to play stupid moron developers have no clue at all
#9
Posted 02 July 2013 - 02:36 PM
PGI FIRE YOUR PLAYTESTERS PLEASE
#10
Posted 02 July 2013 - 02:39 PM
They made THREE changes and it completely ruined everything.
They need to roll back to April 1.
zztophat, on 02 July 2013 - 02:24 PM, said:
wut.
Exactly what I said you bad. Learn to cover.
#11
Posted 02 July 2013 - 02:39 PM
Captain Stiffy, on 02 July 2013 - 02:36 PM, said:
It is specifically the motion of the reticule that does it. There needs to be an option to turn it off - meaning that fine, foul the aim, but leave it stable so it doesn't make me hurl.
God damnitt now I miss this game. Why did they have to add reticule motion and dice to a game that had neither.
Dumb bad whiner kids ruin everything.
This was the battletech game I waited my whole life to play stupid moron developers have no clue at all
You might as well at least try it out, I know there's still some reticule sway, but specifics elude me as I'm at work at the moment. Plus the shake reduction will probably help.
#12
Posted 02 July 2013 - 02:41 PM
Avicron, on 02 July 2013 - 02:13 PM, said:
LOL!
Using your statement as a basis, I could also just throw a "poptarts ruined the game for everyone" at you. Sure it's exagerated, but so is your post. "Everyone", really? Not even all mechs can sport them. It also suggest that one can only have fun with a mech with JJ. This might be your opinion but that's about it.
The way I see it, with the hard changes to movement, JJs are now THE SINGLE MOST effective way of traversing some maps. Canyon Network became a nightmare for Assaults, but Trebuchets and Quickdraws can easily jump through the map. That is worth a lot, even from a supposedly "objective" standpoint.
#13
Posted 02 July 2013 - 02:43 PM
Captain Stiffy, on 02 July 2013 - 02:36 PM, said:
Actually, and I was affected as well, it's that the shake was not the same as the rectile that produced that "sea sickness" effect.
Now that the whole screen is not shaking, the rectile is more easily ignored. Before both were present and both where not in sync, which caused the issue. Now that the shaking is all but gone, the rectile isn't as much of an issue.
Wait .. never mind ... forget what I sad ... go back to World of Tanks or whatever ... nothing to see here ... these are not the mechs your looking for ... move along ...
#14
Posted 02 July 2013 - 02:43 PM
Captain Stiffy, on 02 July 2013 - 02:39 PM, said:
They made THREE changes and it completely ruined everything.
They need to roll back to April 1.
April 1?
No, they need to roll back to Oct 15th of last year...
Ok, that may be a bit much, but at least roll back to March 1st, and we'd be good, I think.
#15
Posted 02 July 2013 - 02:59 PM
#16
Posted 02 July 2013 - 04:04 PM
Captain Stiffy, on 02 July 2013 - 02:22 PM, said:
"Pop tarts" were never a problem and were so easy to kill.
Bads who can't aim ruining this game with their crying seems like it always will be.
I've never actually had to take the hard stance like this before... but I refuse to play this game with this puke-feature enabled.
I agree with you. Every time I tried to poptart, I typically took much more damage than I would normally because it is just as easy to hit the poptart as it is for the poptart to hit you.
#17
Posted 02 July 2013 - 04:32 PM
Avicron, on 02 July 2013 - 02:13 PM, said:
um Jump jets aren't "Jet engines" they are basically fire hoses squiting plasma out you ***. they are not a system offereing stable flight but boosted jumps.
poptarting isn't even possiblre in basic battletech
#18
Posted 02 July 2013 - 04:50 PM
I want to feel a rush when jumping, jumpjets need to be fun and exciting to use and to give you a sense of vertigo when falling.
#19
Posted 02 July 2013 - 05:13 PM
Colonel Pada Vinson, on 02 July 2013 - 04:50 PM, said:
I want to feel a rush when jumping, jumpjets need to be fun and exciting to use and to give you a sense of vertigo when falling.
maybe not quite that far, but a buff to height and the removal of the up hill skiing effects that i abuse the crap out of might be good.
i love the slope effects just like i love JJ shake (i am ok with removing any VISUAL effects that might cause discomfort, but leave ALL of the aiming effects). both of these things bring the game more in line with a simulator. as far as i am concerned the last few patches have been winners.
#20
Posted 02 July 2013 - 06:46 PM
Captain Stiffy, on 02 July 2013 - 02:39 PM, said:
They made THREE changes and it completely ruined everything.
They need to roll back to April 1.
Exactly what I said you bad. Learn to cover.
Game was almost perfect for 4-5 months you say?
lol i think i know who the bad one is here
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