You know what i would love to see? Some kind of recoil mechanic. (I don't really care if it is "canon" or "realistic" for a GR or PPC to have it)
For example:
Fire 1 PPC: always 100% accurate
Fire 2 PPC at a time: First one is 100% accurate, 2nd one gets a little bit of inaccuracy
Fire 3 PPC at a time: First one is still 100% accurate, 2nd one gets a little bit, 3rd one a bit more inaccuracy.
Chainfire them: always 100% accurate.
The player and noone but the player can decide if he wants to fire 100% dead on shots, or live with a bit of inaccuracy for using all his weapons at once.
This would vastly improve the usefulness of chainfire, and award pilots who have good enough aim to put down accurate chainfire over long distance.
Alpha strikes would be more of a "OH SH*T" button for close combat situation, in which you are sure to hit the same location with every weapon regardless of the added inaccuracy. (and not the normal way of attacking targets at any distance).
Players would be able to weigh l the advantages of huge damage alphas against pinpoint accuracy for every range.
Enemy mech is 800 meters away?
-Better chainfire my ppcs to hit every single one of them.
Only 400 meters?
-Very high chance for the 2nd ppc to hit the same location, i'll use 2 of them
100 meters?
- All 4 will hit the same location, i'll alpha his ***
System would have to be tweaked for all weapons (inaccuracy after using 1 medium laser would hardly make sense.) There would have to be a way to decide which weapon is the "first" when using different weapons at one time. Easiest way would be "Weapon in Group 1 is fired first" and so on
Again, i know this is neither realistic nor canon, and it doesn't have anything in common with BT rules... but i think it would greatly improve the game.
Edited by meteorol, 03 July 2013 - 05:30 AM.