SpiralRazor, on 03 July 2013 - 09:21 AM, said:
Exactly....Taskeen, and a few others, actually understand this as they have played some of the other titles. A normal scaling heat effect would be totally in canon, congruent with the board game and some of the other titles.
Damage over 120%?
Dumb.
Just institute a REAL heat scale, where your mech starts getting more and more sluggish the higher you go. Accuracy starts to get effected at the mid end(reticule shake), and ammo can start to explode....At the extreme upper end, you can have the whole cockpit start to waver as your pilot is pretty much passing out from heat exhaustion/heat stroke.
Fixed.
I like this. I've only been playing for a few days, so as a noob my experience with the heat bar is pretty much: if it gets to 100%, you stand still for a few seconds while your screen flashes red.
It's not very "sim"-like, and quite frankly I don't think I'm competitive enough for an overheat shutdown to really affect my experience.
Making the heat system a bigger part of the game in terms of player experience would be awesome.
Now I don't really have any experience to match up with the old-timers that have done tabletop/battletech stuff for several years (my first experience with the Mech universe was Mechwarrior 3), so if this isn't canon/in line with the battletech universe, then at least you know why.
As Spiral mentioned, I think you should start seeing more negative effects begin to pile up as your heat increases.
The parallel I'm about to draw is a bit whack, but bear with me:
Imagine you're out drinking one night. Your first two drinks don't really do anything (couple of weapon discharges in your mech, the heat is a negligible 10-20%) . As you approach your 5-10 drinks, you begin to feel the effects more and more like slurred speech, difficulty concentrating, effected motor skills, but you're still able to function pretty well/move around/do stuff (20-60% heat level). Then you're approaching your drinking limit. Once you get into the 12-17 drinks then things start to get pretty bad. You may forget where you are, start falling/running into things, be unable to really communicate sensibly, etc...THEN you hit your blackout/passout point. Your body shuts down to protect itself from further harm as it realizes that any more alcohol could be absolutely fatal.
At this point, your body will not recover after a few seconds of pause. It has shut down for at least a few hours to give it time to recuperate. The blackout/passout point is the ABSOLUTE HIGHEST LIMIT it can reach in terms of alcohol tolerance before you lose the ability to function altogether (temporarily).
So why not implement a similar system for the heat management in MWO? The 100% automatic shutdown limit for a Mech should be the ABSOLUTE highest limit of abuse the Mech can take before effectively being taken out of the battle. The machine is already designed to take a serious beating on the outside from the various weapons it faces in battle. The pilot should know better than to ALSO subject it to serious internal damage from overheating its weapons. I think that the punishment for overheating should be much heavier (and would cause people to be even more careful with how they unload their alphas).
Not to mention that the entire buildup system (slowly becoming more sluggish/losing accuracy/having malfunctions/etc...) to gradually warn the pilot with more and more intensity and urgency that they're close to a critical threshold. I think it would make the game more immersive and fun to play.
Also, as a side note, maybe we can implement one of those systems where your pilot's field of vision (I'm not talking HUD here, I'm talking human eyes) gradually gets more red/flashing/narrower (kind of like in CoD when you're getting shot at) for a bit more immersion to simulate the increased heat buildup and pressure inside the cockpit if you're overheating. Maybe hear some grunts of pain as well?
Wish I could keep going, but work calls again.
P.S: Flame away!