Each mech needs to be able to climb all walls that are less than half the height of the leg of the mech climbing. It doesn't make since that a mech as huge as an Atlas can get stuck on a 5m hump. This would make the Incline Rule much more reasonable and enjoyable. It would take care of all of the little issues with mechs and climbing while allowing walls to remain invincible.


A Crucial Missing Component Of Climbing
Started by Rigiroth, Jul 02 2013 06:14 PM
5 replies to this topic
#1
Posted 02 July 2013 - 06:14 PM
#2
Posted 02 July 2013 - 07:20 PM
This actually makes sense.
#3
Posted 02 July 2013 - 07:28 PM
This sounds good on paper, but it would be incredibly difficult to implement. How does the mech know where it is currently standing in relation to the start of the soon-to-be unclimbable incline, and thus, how will it know where to stop climbing?
The only way I could see this working reliably would be to update the maps so that these 5m bumps always have an incline of less than 45 degrees.
The only way I could see this working reliably would be to update the maps so that these 5m bumps always have an incline of less than 45 degrees.
Edited by The Cheese, 02 July 2013 - 07:36 PM.
#4
Posted 02 July 2013 - 09:41 PM
Thread title is misleading. I was looking forward to an meme of Vertical Limit with an urban mech, ice pick, rope and Alpine map. Instead, I found a decent idea. I'm sure the devs will be putting something like this in, the only hold up will be the programming.
Edited by Arcturious, 02 July 2013 - 09:42 PM.
#5
Posted 03 July 2013 - 02:29 PM
The Cheese, on 02 July 2013 - 07:28 PM, said:
This sounds good on paper, but it would be incredibly difficult to implement. How does the mech know where it is currently standing in relation to the start of the soon-to-be unclimbable incline, and thus, how will it know where to stop climbing?
The only way I could see this working reliably would be to update the maps so that these 5m bumps always have an incline of less than 45 degrees.
The only way I could see this working reliably would be to update the maps so that these 5m bumps always have an incline of less than 45 degrees.
The Cheese, on 02 July 2013 - 07:28 PM, said:
This sounds good on paper, but it would be incredibly difficult to implement. How does the mech know where it is currently standing in relation to the start of the soon-to-be unclimbable incline, and thus, how will it know where to stop climbing?
The only way I could see this working reliably would be to update the maps so that these 5m bumps always have an incline of less than 45 degrees.
The only way I could see this working reliably would be to update the maps so that these 5m bumps always have an incline of less than 45 degrees.
I came to the feasibility conclusion myself. However, considering how much free time we hear about the non-programming dev team has, I think going over the maps with a fine comb wouldn't be too hard.
#6
Posted 03 July 2013 - 03:29 PM
Most of the mechs can't actually BEND their knees to the degree needed to make this work. I mean, look at any of the reveres knee mechs. No way this would work for them.
Most of the CBT rule book needs to be purged with fire and reworked from the ground up TBH, but that's something for another time.
Most of the CBT rule book needs to be purged with fire and reworked from the ground up TBH, but that's something for another time.
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