Bagheera, on 03 July 2013 - 06:43 AM, said:
If there are inclines greater than the 0kph angle that are still climbable by cheating the angles (left/right quickly) - then that should be fixed in some fashion.
Are the low obstacles really as much of a problem as people are saying here - or are folks running into the same broken spots on maps? I ask because in the (admittedly few) matches I've played since the patch, by and large the system seemed to be working. I was surprised at the places where I was not slowed down, actually, I do recall a couple of sticky spots (mostly boulder clusters or similar objects) but nothing that led me to think anything but that particular map spot might be borked.
JJ stick is annoying, but it's not happening everywhere either.
So, another arguably questionable implementation of what is an otherwise excellent addition to the game.
Let's tune this *!^@&
Its not really possible to fix that, as turning and going on a different angle, well, changes the angle. Same reason roads in RL that go up the side of a mountain zigzag most of the way to reduce the angle of the climb.
Theres not really anything in terms of momentum, i'd expect 2-3 seconds worth of momentum at least but its only a fraction of that. Given how legs work, mechs should be able to get up about a 60-70 degree slope at 10-20% movement velocity.
I also think engine rating should factor in as much as "size" class. An atlas using a 400 rating for example should be able to get up slopes much better than one using a 250 rating engine.
I mean, there a paths *designed* to be walked up on some maps that no longer work. River city on the west end of the upper bridge for example, next to the dam. Theres a smoothed out portion for mechs to walk up, or was.
Edited by Asmosis, 04 July 2013 - 10:42 PM.