Poptarts. Seriously.
#21
Posted 03 July 2013 - 10:28 AM
#22
Posted 03 July 2013 - 03:05 PM
Silverlance, on 03 July 2013 - 02:01 AM, said:
You really don't seem to have a firm grasp on how these things happen in a multiplayer game, or any game for that matter. People are not choosing strategies based on popularity, but effectiveness, and this will always be true, for any game. Only a minority of serious players will choose a less than optimal strategy, when they know it is less than optimal. That's just common sense, because everyone is trying to win.
Maybe read a little bit about game theory, starting with Von Neumann's minimax theorem, which has been known since 1928. No matter how PGI tweaks things, there will always be one strategy that is going to provide the most benefits, on average, with the least downside, and that is what players will naturally gravitate towards. This effect should be greatly minimized when we have real drop preparation, because by knowing what map and game mode we are dropping into, people will choose a more specialized strategy tailored to each situation. Right now, it's a crapshoot, so the best choice is to go with the build that has the most aggregate advantage in any possible situation that will arise.
Since mobility without jumpjets is extremely limited on some maps, that means dropping with a jj mech everytime is a no brainer when the map you will face is unknown. Since PPCs and Gauss are still the most flexible weapons, again it is a no brainer to equip those whenever you can. The return of poptarting, considering those variables, is simply unavoidable. Players, in aggregate, will follow these predictable patterns, and the only way to dissuade them is not to bash them on the forums, but to change the underlying variables which cause this strategy to emerge as the best choice.
Of course, changing the variables will only serve to make another strategy become the best choice, and then people who don't understand how these things work to whine about the new "flavor of the month". Like I said before, when we get a real drop prep screen and can tailor strategies to more specific situations, that will make the gameplay much more varied, no matter what the most effective general builds are.
#23
Posted 03 July 2013 - 03:23 PM
#24
Posted 03 July 2013 - 03:37 PM
#26
Posted 03 July 2013 - 04:42 PM
Maybe you should find a more challenging game to play.
#27
Posted 03 July 2013 - 07:51 PM
Silverlance, on 03 July 2013 - 02:01 AM, said:
Dear PGI. Level the playing field already. Implement weapon limitations and bring back the severe screen shake for jump jets. You had it spot on. You don't get "motion sickness" from a game. And if you do, you shouldn't be playing it in the first place. And for those players who still want to boat. Triple or quadruple their heat penalty and damage. That will stop all of this nonsense once and for all.
I dunno. I brawl with ERPPCs.
#28
Posted 03 July 2013 - 09:56 PM
MWO is no different, cockpit shake was spot on with the last patch, all the whiney ******* moaning they couldn't poptart anymore and don't want to adapt to a changing game meta.
#29
Posted 03 July 2013 - 11:05 PM
Silverlance, on 03 July 2013 - 02:01 AM, said:
Dear PGI. Level the playing field already. Implement weapon limitations and bring back the severe screen shake for jump jets. You had it spot on. You don't get "motion sickness" from a game. And if you do, you shouldn't be playing it in the first place. And for those players who still want to boat. Triple or quadruple their heat penalty and damage. That will stop all of this nonsense once and for all.
I cored a "pop tart" with a small laser tonight. Your argument is invalid.
Seriously, though...I ruin other player's days on a regular basis and I do it with cheese and without.
But mostly with cheese because it's fun to get naked.
What were you saying?
#30
Posted 03 July 2013 - 11:54 PM
Stonefalcon, on 03 July 2013 - 09:56 PM, said:
When you say stuff like this, it just makes me ignore your opinion, since you completely ignore the opinions of all the light and medium pilots who were affected MUCH more by the original jj tweak than poptarters.
#31
Posted 04 July 2013 - 11:28 AM
The reason balance has yet to be fixed is because convergence has yet to be anything but perfect in regards to aiming.
#32
Posted 04 July 2013 - 01:14 PM
Don't blame a play style, or cry to nerf this and that. Us tactics for crying out loud. Many, many of us have no problem at all dealing with pop tarts. Deal with it
#33
Posted 04 July 2013 - 02:20 PM
s-k-e-e-t is censored? wow. awesome.
#34
Posted 04 July 2013 - 02:55 PM
Scott Decoy Stone, on 04 July 2013 - 02:20 PM, said:
s-k-e-e-t is censored? wow. awesome.
I tend to think the same thing. When I see something jump, out of reflex I shoot it
#35
Posted 05 July 2013 - 04:39 AM
#36
Posted 05 July 2013 - 04:43 AM
Even better, increase shake depending on strength of jets (eg tonnage of Mech) - eg light mechs don't have much but Highlander get a lot.
#37
Posted 05 July 2013 - 09:41 AM
This game seems fundamentally about hitting them without them hitting you. Or hitting them with a larger force on your team against a smaller force on theirs. As such, it seems to spark this kind of vitriol against 'cowardly' tactics. Look, I do have the most fun when a real brawl gets going, but that really IS NOT the fault of the player base. In fact, I feel exactly the opposite of you. It's the game that needs to change to encourage the most fun kind of game play.
If you want to go after PPCs and LRMS (because I feel like LRMs is strangely missing from your argument... My god if you want to talk about lack of skills... you should be talking about L... R... Ms....) then I'm with you at least a little. That is NOT the same as pop tarting though so be careful where you throw around that anger. Right now, I've been seeing multi PPC stalkers really drive the meta out there. I believe the plan is to try to minimize boating of ppcs by adding a penalty. Seems a reasonable approach?
#38
Posted 05 July 2013 - 11:06 AM
#39
Posted 05 July 2013 - 11:10 AM
Poptarts. Seriously.
Modo44, on 05 July 2013 - 11:06 AM, said:
Artificial randomness is never a good game mechanic. Why would the reticle be shaking after you turned thrusters off anyway?
Edited by Vulix, 05 July 2013 - 11:11 AM.
#40
Posted 05 July 2013 - 12:08 PM
Vulix, on 05 July 2013 - 11:10 AM, said:
Yeah, missiles suck because of it.
Vulix, on 05 July 2013 - 11:10 AM, said:
Because once you assume that jjs make stuff shake too much to aim, you can simply take it further: It takes time to fully stabilize 30+ tons of wildly shaking metal.
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