Pebbles Of Steel
#41
Posted 06 July 2013 - 03:16 PM
Cheers!
#42
Posted 07 July 2013 - 04:19 PM
Azzras, on 03 July 2013 - 08:44 AM, said:
We are beta TESTERS.
Sounds more like a poor excuse for:
1. Not testing your changes before releasing them to the players
2. Devs not asking themselves "hmm will our players actually like this?"
3. Lack of dev experience
4. Stupidity
5. Laziness
This is 2013! stupid mistakes like this shouldn't even exist. This would be the equivalent of creating a racing game and patching it to where your cars go to the right when pressing left. "hurrr i didn't know thats whats supposed to happen, but thats okay its just a beta. We'll get it next time" The "it's a beta" is a tired excuse for the above mentioned things. Games like this aren't new...There is no reason for ***** ideas to even reach the brainstorming process.
Edited by Thermidor, 07 July 2013 - 08:06 PM.
#43
Posted 08 July 2013 - 02:49 AM
#44
Posted 08 July 2013 - 05:10 PM
Thermidor, on 07 July 2013 - 04:19 PM, said:
Sounds more like a poor excuse for:
1. Not testing your changes before releasing them to the players
2. Devs not asking themselves "hmm will our players actually like this?"
3. Lack of dev experience
4. Stupidity
5. Laziness
This is 2013! stupid mistakes like this shouldn't even exist. This would be the equivalent of creating a racing game and patching it to where your cars go to the right when pressing left. "hurrr i didn't know thats whats supposed to happen, but thats okay its just a beta. We'll get it next time" The "it's a beta" is a tired excuse for the above mentioned things. Games like this aren't new...There is no reason for ***** ideas to even reach the brainstorming process.
This statement is far too harsh on PGI. Yes, they have made mistakes, and none of us the direction this game is heading into. However, at the very least, they do not deserve to be reprimanded so harshly.
Edited by Eirikr Sim, 08 July 2013 - 05:11 PM.
#45
Posted 09 July 2013 - 07:44 AM
#46
Posted 09 July 2013 - 08:13 AM
#47
Posted 10 July 2013 - 10:49 AM
VagGR, on 09 July 2013 - 08:13 AM, said:
It's hopeless when there are so many little things that you get tripped up on. The most productive feedback we can give them is "Look over the entire map, every map". Unless they can set a limit to how high the obstacles have to be before we can't walk over them, there's literally hundreds of places in each map that needs to be fixed.
Edited by armyof1, 10 July 2013 - 11:38 AM.
#48
Posted 10 July 2013 - 12:07 PM
#49
Posted 10 July 2013 - 02:03 PM
#50
Posted 10 July 2013 - 06:13 PM
Map: River City
Location: 1711.1 1663.5 33.2
Chassis: JM6-DD
I am sure there are others along the river's edge, I was stuck in a similar location in another chassis when the fps feature was disabled.
#51
Posted 12 July 2013 - 07:34 PM
Eirikr Sim, on 08 July 2013 - 05:10 PM, said:
This statement is far too harsh on PGI. Yes, they have made mistakes, and none of us the direction this game is heading into. However, at the very least, they do not deserve to be reprimanded so harshly.
im not saying companies can't make mistakes, what i am saying is stupid mistakes that go against intellect & development 101 should never happen. I want this game to be successful, what i don't want is idiots desperately trying to make a name for themselves in the MW Universe only to be remembered as the biggest failures in the MW universe. Some would say well how does their failure effect you? Well, i've dumped a good amount of money into this game (more than any other game for that matter) so i'd prefer not to get 5h|t on as a customer by a bunch on stupid devs trying to make a name for themselves.
Also we as customers shouldn't allow devs to make stupid decisions that clearly the majority of their fans ( the people buying their product) hate. WE sign their paychecks, WE buy their products, WE are the ones that feed them and their families. and the saying goes "Don't bite the hand that feeds you". If you serve you customers 5h|t sandwiches and the customers decides they aren't going to eat them anymore.. someone has too. With decisions like this, everyone on that team better get ready to open wide because the game industry is a brutal one. One eff up, with our money on the line, you better believe we will bury your sorry *** and never buy your crap again.
If the devs continue to make such stupid decisions it means the death of their company and more importantly the loss of OUR money.
I say put it to a poll.
Edited by Thermidor, 14 July 2013 - 08:56 PM.
#52
Posted 13 July 2013 - 10:16 AM
Canyon Network: right on the grid line between A3 and A4 POS 1863.7 3169.0 177.6, stand in the river and make a 360, lots of gravel that will trip up heavier than light mechs.
There are a couple of problems reporting these spots. One, there are just so many of them. Two, the training ground maps still seem to have the old mech movements patterns in them, as in, I can still scale walls that I can't in an actual drop. So, all the Training Grounds is good for is double checking a grid reference, can't actually to any testing in there....
#53
Posted 14 July 2013 - 04:44 AM
#54
Posted 14 July 2013 - 07:17 PM
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