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Mechwarrior Online To Launch September 17Th 2013!


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#201 Steadfast

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Posted 04 July 2013 - 12:04 AM

View PostSgtMaster, on 03 July 2013 - 11:06 PM, said:

As usual, ima bit confused.

we will start CW ( whenever) earning loyalty points for Inner Sphere Houses (factions)...
until Clan factions come into the game.
and then some will leave the IS factions to join Clan Factions, and will have to undo all your previous hard work?

but ok, sept21: out of beta heh?

See the bold part?
Thats where your misconception of this game lies.

#202 S3dition

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Posted 04 July 2013 - 01:24 AM

Ah, the forums are swimming with the same amount of ignorance and arrogance as the last time I visited. Every month it's a new calamity that is sure to have PGI bankrupt with no players by the end of the week. PGI still pays the bills and the servers remain online. How much egg do you people need on your face? Does crow really taste that good?

:)

#203 Nauht

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Posted 04 July 2013 - 01:34 AM

View PostLonestar1771, on 04 July 2013 - 12:02 AM, said:


The point was that RSI actually communicates with the public, whereas PGI has done everything in it's power to drive players away.

Drama much? C'mon....

And like I said, RSI have good spin doctors.

#204 Oderint dum Metuant

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Posted 04 July 2013 - 01:49 AM

View PostNauht, on 04 July 2013 - 01:34 AM, said:

Drama much? C'mon....

And like I said, RSI have good spin doctors.


They do and that's why they are swimming in funds from backers, they have also set themselves a deadline of development that is far enough away they don't have to rush 1/10th of the game out the door and make it a glorified cash shop whilst nearly all the features are missing.

It also gives them less chance of missing 50/60 deadlines annoying their community.

#205 Chavette

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Posted 04 July 2013 - 02:11 AM

Please do a pass on terrain hitboxes... with the ever rising difficulty of getting a good shot off, its more and more frustrating to hit invisible walls.

#206 Savageson

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Posted 04 July 2013 - 02:21 AM

I do think it is interesting to bring up star citizen. I remember when I became a founder for this game in June of last year looking at community warfare for September 2012 after that great December 2011 blog about it that I read and got interested and dropped the money as soon as I could.

I pledged for Star Citizen in November and have seen more information posted about that game then I have for MWO. I know it actually is unjust to compare the two. I bought Star Citizen with just the pre alpha Bengal career footage. Its not even in its actually alpha yet I know. Yet on their website I have seen more information about the art creation then you do around here. Of course MWO has had two decent penny arcade art things were they talked about how hard it was to make game assists. I've watched a lot more and read a lot more just off of RSI's site. Which is great spin btw. I mean info about a game that's not out could get me burned like thinking we had a 1:1 timeline and CW was coming out in September 2012.

One game is a nice wait and see. Yes I'm into Star Citizen 200 bucks for pledge, my t-shirt, my brushed metal citizen card, my extra skins and just my two ships. If I brought project unseen mech I would have given PGI the same amount of money. I don't really see what else they have given me besides more paper doll hardpoint mechs(I say that knowing that I view all mechs as how many PPCs/Guass I can carry and where, nothing about the actually look or feel of the mechs seems important right now) with a lot of cluncky looking cockpit stuff to go along with 5 maps. 3rd person view would at least let me see my mech in combat(check sig)...but then what about my cockpit stuff?

I remember when founders mechs were suppose to be a big deal too and the first hero mech they released had a larger C-bill bonus. Or project unseen now with a faction bonus tacked on. I mean its all of 5% and extra 10% bonus for something that might not be fully released when the project gets released. I just remember all that founders mechs are special stuff they told me and then pay-to-wanged me.

Now if Star Citizen releases more in the same time period my investment pans out for me but they have not really burned me yet and when they have gotten close I guess with delays they were very upfront about it. I completely understand that Star Citizen can be a bad game. I just don't know how going after that game makes MWO look much better.

Now for the lunch itself, like many others have asked. Were are the details? What is in the lunch? It does not really feel like a big announcement right now even thou we are doing a lot of talking. The devil is in the details, let the guy loose this time.

Edited by Savageson, 04 July 2013 - 02:24 AM.


#207 Chemie

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Posted 04 July 2013 - 04:46 AM

The launch is simply. They will "launch" on Sept 17 no matter what. There will be a big PR thing with PC Gamer etc in July/Aug. Whatever is in the game by then is what they launch with. They will not move the date; they will drop content (if there is actually anything planned).

Based on past large patches, the idea of a huge amount of content in July and August in the last 5 patches is scary since it will break more than it fixes.

My prediction:

We see 12v12 in Aug but it has big issues with HSR and lag and MM dropping players. They hobble along to Sept 17 and that is all we see.

UI2 comes along in Oct and CW in Jan. but real CW not until April 14.

The good news is that SC will be alpha at time frame so off we all go.

#208 Belorion

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Posted 04 July 2013 - 05:01 AM

View PostSavageson, on 04 July 2013 - 02:21 AM, said:

Now if Star Citizen releases more in the same time period my investment pans out for me but they have not really burned me yet and when they have gotten close I guess with delays they were very upfront about it. I completely understand that Star Citizen can be a bad game. I just don't know how going after that game makes MWO look much better.



I have no doubt that Star Citizen will be a great game. When it comes out. Roberts last title shipped two years after it was supposed to launch. Two year not 6 months.

It doesn't matter what kind of communication they offer at this point because t h e r e i s n o g a m e. Its easy for them to communicate whatever they want. MWO is navigating an active release. There is a world of difference between those two things. People are complaining that MWO is slipping deadlines, Star Citizen has no deadlines. People are complaining that MWO is a money grab... uh hello, you are 200 into a non-existent product. I have paid around 300 on MWO for a game that I can play and enjoy while it is being developed. Star Citizen may or may not come out in two years time.

People complain about MWO because there are things to complain about. Star Citizen is currently all smoke and mirrors.

ETA: SC is slatted to go into Alpha late 2013. So you won't have access. Beta sometime in 2014, with release in 2015. That time line is huge and way more forgiving than what MWO has tried to do. Did MWO slip dates? Absolutely. Do most software projects slip dates? Yes. Will SC slip dates? Chances are high they will.

Edited by Belorion, 04 July 2013 - 05:05 AM.


#209 SQUIRRELLL

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Posted 04 July 2013 - 05:28 AM

Simple reason why SC will be better than MWO if you guys are so keen to discuss it here. SC DOESN'T HAVE A PUBLISHER. They won't be forced to release patches that are broken and buggy because they need to release new trinkets to sell.

I'm all for throwing money at PGI. I threw $200 at SC because i have faith in them. I've lost all faith in PGI. IF they show me a reason why I should invest in them, I would gladly put money into this game. Right now all MWO has done is put out a lot of mechs, with almost no content to play them into. They've had broken balance for a while. There is so many reasons i could continue the list. PGI speak up. Give us an ACTUAL update. Tell us the roadmap. Be honest.

Like i said we havent had a solid update on CW since 2011, which really scares me. People keep saying we'll get CW. Yes we will. Iti'll be merc or faction tags. There we have it. We've got CW, lets celebrate.

Edited by SQUIRRELLL, 04 July 2013 - 05:30 AM.


#210 Belorion

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Posted 04 July 2013 - 05:41 AM

About a year into SC their forums will be just as venom filled as these.

#211 Savageson

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Posted 04 July 2013 - 05:43 AM

View PostBelorion, on 04 July 2013 - 05:01 AM, said:


ETA: SC is slatted to go into Alpha late 2013. So you won't have access. Beta sometime in 2014, with release in 2015. That time line is huge and way more forgiving than what MWO has tried to do. Did MWO slip dates? Absolutely. Do most software projects slip dates? Yes. Will SC slip dates? Chances are high they will.


Well, you kind of ignored everything else I said to really just focus back on raging on star citizen. If you are a early backer like myself.....we have alpha access when it finally comes out. It is little interesting that you might not actually be even following the PR that well to make such grand assumptions. Plus the Alpha for star citizen as planned(I know, I know) is suppose to be dog fighting, really pretty much what we have done in this game since June of last year with only one additional, very similar game mode added.

I mean its really easy to say these things don't exist. The gameplay outside of like one video has not been previewed. We have seen only in game assets in the supposed engine I guess since to you that's smoke and mirrors tell you pilot it.

Same logic for that means I can say CW does not exist. I have not played it. Its not real, neither is the flea, the (insert content here) etc. I do have a nice selection of cockpit statues thou.

Nothing you have said really seems to matter that much. Until one games misses a deadline...it has not missed a deadline yet. I have at no point refuted the possibility. When comparing level of communication one is higher. You can of course belittle that communication. It is very fair to not trust some one on past experiences and game delays and whatever circumstances they arise from.

I bring up a point about lack communication or breaking of promises specifically for MWO, not any other PGI projects. They have made statements that have turned out to be untrue. Which really can not be denied. Any excuse you make for them does not actually reflect PGI being open or talking about why CW went away in the first place back when it was September 2012. Maybe you can dig thru the forum and find it for me.

Also on the RSI site the forum honestly has it fair share of complainers as well, that just kind of goes hand in hand with forum trolling. Which I'm sure by post volume you might have seen a lot of since September 2012 over here.

My star citizen card is real thou, its nice an shiny when its in me hands. The shirt looks great too.

Edited by Savageson, 04 July 2013 - 05:45 AM.


#212 SuperJoe

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Posted 04 July 2013 - 05:45 AM

can't wait for them to announce the delay of the launch on the day of the launch.

or delay of the launch the day after the launch date.

Edited by SuperJoe, 04 July 2013 - 05:45 AM.


#213 Nicholas Carlyle

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Posted 04 July 2013 - 05:53 AM

View PostSuperJoe, on 04 July 2013 - 05:45 AM, said:

can't wait for them to announce the delay of the launch on the day of the launch.

or delay of the launch the day after the launch date.


No first they'll say they have a real big surprise for launch on twitter.

Then we'll get to launch and it won't launch, and they'll say they had to postpone the surprise which means launch had to be postponed

Then a week later we'll launch with the surprise that they are adding a new cockpit statue and that was the surprise that postponed launch.

GG sirs, GG.

#214 Jetfire

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Posted 04 July 2013 - 06:08 AM

View PostMorhadel, on 03 July 2013 - 10:05 PM, said:

or maybe im just paranoid....


Well if they release the CLAN pack as well before "Launch" you may have a point.

However I think it is more likely these guys just have no clue how to communicate and are very poor project estimators. I would guess we are more likely to be getting UI 2.0 and a little bit of CW in the fall with full CW by winter and collisions next spring followed by clans next fall given what I have seen of their ability to deliver. That's about 7-8 months late, but honestly they went OB about 7-8 months too early so I can't say I should be suprised.

I will keep playing until I get bored, but no more paying until CW. They are making progress, just not what they promised.

As for the SC/MWO fight. Enough guys. SC deliver communication but the game isn't even in Alpha yet. MWO has delivered a functional engine and has had a lot more dev time. I like SC's comm style better, but yes MWO has rolled out a pretty decent engine that is ready now for Open Beta (Lanch). Maybe we need an English to Canadian dictionary to understand the PGI guys better?

Edited by Jetfire, 04 July 2013 - 06:09 AM.


#215 wickwire

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Posted 04 July 2013 - 06:21 AM

I'm REALLY looking forward to the official release, I just hope you guys will be able to put in Community Warfare (including in-game voice) and the other things you imagine for the game, otherwise the release will just alienate new players.

Edited by wickwire, 04 July 2013 - 06:33 AM.


#216 Savageson

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Posted 04 July 2013 - 06:24 AM

Well, Jetfire. If I had more MWO details,videos,forum posts to explain things I'm sure we would be arguing about details about the actual game. Which I think was the point. We got a lunch message with a date. We kind of fill in the holes. Its kind of a forum troll thing to do but what else do we have to talk about? I've got nothing to even gush over for lunch features associated with it atm. If they said lunch was UI 2.0 with first phase CW that would of made a hell of a lot more sense.

#217 Nauht

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Posted 04 July 2013 - 06:25 AM

Man you guys SC guys make me laugh. There. is. no. game. yet.

You cannot, cannot compare hot air and spin to something that we're playing right now.

Communication is a different issue and I agree with you pretty much, just shaking my head at the notion that you guys don't get there's NOTHING to SC yet. It could bomb, it could do meh, it could do well.

I totally understand that people have lost faith in PGI and yet put blind faith in something you haven't seen yet, that's what faith is... but let's just wait to actually play the game before thinking it's the best thing since sliced bread.
I'm predicting with all the hype and the Roberts name we're gonna be disappointed in the scope of the initial game - which will all be worked out once it matures more. Just like every other f'n game... including MWO.

And yes, I'll say it again for the third time - RSI's PR department is great.

#218 Belorion

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Posted 04 July 2013 - 06:28 AM

View Postwickwire, on 04 July 2013 - 06:21 AM, said:

I'm REALLY looking forward to the official release, I just hope you guys will be able to put in Community Warfare and the other things you imagine for the game, otherwise the release will just alienate new players.


CW is coming after launch. UI 2.0 is slated for Launch (possibly 3pv and a full new player tutorial as well)

#219 SQUIRRELLL

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Posted 04 July 2013 - 06:40 AM

I'm okay with SC coming out in 2-3 years. Hell i would be perfectly happy if MWO just came out with closed beta now. It is now at a point where most games would come out alpha into a beta. This game was released WAAAY to early with no content, and that's why people are pissed. Also that the fact there hasnt been any meaty content since "Open Beta". This game has been rushed, and also there has been a lack of info on when critical features will be released.

Edited by SQUIRRELLL, 04 July 2013 - 06:41 AM.


#220 Darius Deadeye

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Posted 04 July 2013 - 06:49 AM

View PostChavette, on 04 July 2013 - 02:11 AM, said:

Please do a pass on terrain hitboxes... with the ever rising difficulty of getting a good shot off, its more and more frustrating to hit invisible walls.


This. Especially with buildings, terrain or assets that you can see through but not actually shoot through.

Like certain buildings in River City or the hangars in Arctic map.

Also make trees go 'pop' when you shoot or run into them. Just make 'em drop. Do it for the starving children.





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