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Mechwarrior Online To Launch September 17Th 2013!


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#241 The Sleepy Weasel

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Posted 04 July 2013 - 10:21 AM

View PostInveramsay, on 03 July 2013 - 10:13 AM, said:

I'm not sure why people are so concerned about the launch, it isn't like it'll change much. Real money has been swapping hands for quite a while and while it says beta there's not like there's any barriers to entering the beta

Best of luck PGI


Except, of course, the fact that the current Beta status means that everyone who says "THE GAME IS FLAWED" turns out to be wrong. The game is not finished. It can't be flawed until it's a finished product, and a release date establishes the point in time where people really have a right to complain (versus simply pointing out areas for improvement, which is the point of a Beta).

Yes, absolutely, good luck to the dev team. I'm glad to see you not only setting a launch goal but doing so publicly.

#242 LtPoncho

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Posted 04 July 2013 - 10:43 AM

View PostDeathofSelf, on 03 July 2013 - 01:16 PM, said:

I wish I could just half finish my projects at work and call them done.


In the Agile/Scrum Development Methodology, one of the key items is confirming the definition of DONE, and quantifying that unambiguously. The key issue here is we have no control over what that definition is; it's all subjective over time. No one can hold the past as leverage.

#243 Alaskan Nobody

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Posted 04 July 2013 - 10:48 AM

View PostThe Sleepy Weasel, on 04 July 2013 - 10:21 AM, said:


It can't be flawed until it's a finished product


Nice to know all the un-buggy/perfectly balanced games that have come out in the past few years such as Dragon Age were not flawed in any way shape or form then (/sarcasm_off)

While I will admit that this game has a long way to go (an infinitely long way to go by a lot of the comments) I would say this game is (in terms of weapon/mech/what have you balance anyways) more 'done' as is than ANY of the AAA titles I have played in the last 2 years (cannot speak for 1p shooters though, that is a genre I generally avoid -out of personal preference)

#244 Mister Blastman

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Posted 04 July 2013 - 10:59 AM

Balance.

That one word alone is ALL this game needs at this moment. It doesn't need...

a. More stupid mech figures for our cockpits
b. More stupid paint jobs for our mech
c. More hero mechs
d. More maps
e. More environmental sounds
f. Community Warfare
g. 12v12
h. UI 2.0
i. Insert stupid feature developers are fixing to implement here

We need nothing right now but balance. Weapon balance. Gameplay balance. We don't need this next week, we don't need this next month, we need this tomorrow. Fix this and this alone first before anything else and then we'll talk about release. Until then--I don't care. I don't care about anything else added or changed or done. None of it matters.

Why?

Without a game that is WORTH PLAYING, why bother? I game to play, not to look at pictures. There's tons of websites out there to look at pictures on. I want to blow up robots here.

#245 Alaskan Nobody

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Posted 04 July 2013 - 11:29 AM

View Postvoodoolou kerensky, on 03 July 2013 - 09:15 PM, said:

I hope this means we get to beat livin holy hell err Beta Test every single function and and item in the store and faction tab starting next week so that YOU and US are happy when it goes live. And wouldnt it make more sense to release the Project Phoenix Mechs BEFORE the game goes live instead of Afterwards? I think you should move the Phoenix Release 3 weeks before hand. Dont pull a Microsoft and go live and then end up patching week after week dor little things that could have been taken care of prior to release.


Last I checked Microsoft owned the franchise so it would not surprise me in the least to find out that at least half the garbage we get given came from them - I was surprised when I found out the 3rd person stuff apparently came from the European forums requesting it (wish I could find where that got brought up, they had a link to the appropriate part of that forum...)

#246 CryoPanda

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Posted 04 July 2013 - 01:07 PM

This is exciting. I'll get ready for the launch date.

#247 xZaOx

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Posted 04 July 2013 - 01:51 PM

View PostCryoPanda, on 04 July 2013 - 01:07 PM, said:

This is exciting. I'll get ready for the launch date.


Sweet troll fanboi account. Member Since Today, 04:57 PM.

#248 EiLumi

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Posted 04 July 2013 - 02:13 PM

Er huh... Launch, ok...

With real money premium items already in place now, I really don't see much difference between 'now'(open beta) and after crossing the 'launch date' line...?

Someone earlier in this thread mentioned it's for advertising purposes. So they are going to start advertising this game to the general public? With the relatively high learning curve of a MW game, not to mention the complete lack of a tutorial, for new players? I have tried asking friends, mostly new to MechWarrior, to try this game out. Most of them uninstalled after a few matches, with the unwieldy UI and lack of explanations. Those who remained were either MW4 players or those I took an afternoon to explain the game to.

And even they stopped playing soon after the cadet bonus wore off. Because with no progression other than mech xp upgrades and pilot module unlocks, the only point in playing is to play it for the sake of playing, like back in MW4. But it takes forever to grind back enough cbills to try new builds, much less new mechs. So they are stuck with that one mech they bought with the cadet bonus, plus 4 trial mechs, repeatedly dropping with the same build in the quest for the next mech, or change the build in place of getting a new mech. The only alternative is to drop down some real money for MC to buy the mech, or pay upwards of 20~30 bucks(almost half of the price of a normal retail game) to get a hero mech to accelerate this entire process, which they refused to do because there is just nothing here to convince them to continue playing.

This is the true account of what a batch of new players experienced. Once again, there is nothing here to convince many new players to continue playing. This game is just hardly ready for 'launch'.

Edited by EiLumi, 04 July 2013 - 03:31 PM.


#249 POWR

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Posted 04 July 2013 - 02:13 PM

View PostJetfire, on 03 July 2013 - 10:01 AM, said:

That is a grand total of 5 more patches. We got some leaps and bounds to make. I cannot wait to see what July is going to bring.

Chances are a lot of things are actually done in internal development and will not be rolled out till closer to launch... it would definitely not be the first time something like that was the case for an online game that looked barely playable in the open beta. Then POW! Suddenly, a full game.

#250 Morhadel

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Posted 04 July 2013 - 02:47 PM

This all comes down to faith, do you, the player have faith in PGI to deliver on their promises.

Back when they where selling founder packages, we where told a lot about their plans for this game, what would and would not be part of it.

So far PGI, has repeated failed to keep those promises.
I bought a founders pack only after Garth's post regarding 3pv, that there where no plans for it, this game is a First Person Mech Sim.

There are also other examples of this kind of bs.

So personally i really want to buy into the Project Phoenix mech pack.

I have no faith that PGI will live up to anything that it says it will do. So no phoenix mechs for me, and no money for PGI.

#251 Grimmnyr

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Posted 04 July 2013 - 03:49 PM

View PostxZaOx, on 04 July 2013 - 01:51 PM, said:


Sweet troll fanboi account. Member Since Today, 04:57 PM.


Name looks familiar... another PR plant?

#252 Storm Khan

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Posted 04 July 2013 - 04:29 PM

View PostLtPoncho, on 04 July 2013 - 10:43 AM, said:


In the Agile/Scrum Development Methodology, one of the key items is confirming the definition of DONE, and quantifying that unambiguously. The key issue here is we have no control over what that definition is; it's all subjective over time. No one can hold the past as leverage.


Obviously someone who works in the IT industry and thus you should also know how well agile/scrum works, especially for large scale projects which MWO is. Let's hope that PGI is not being too agile/scrummy.

#253 John Clavell

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Posted 04 July 2013 - 04:35 PM

It's all rather disappointing, mostly because of bad expectation management. And frustration within a certain segment of the community who see a lot of stagnation within the game. It almost rings of what's happened with Double Fine's Kickstarter campaign.

Hopefully PGI is learning from previous missteps, and I hope they can bring features, and refinement this game really needs for the target or at least close to the target your setting yourselves.

#254 Tarzilman

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Posted 04 July 2013 - 04:42 PM

Hey Folks!
My first post in the Forums, so, hi again! I am Tarzilman! ;D

I can understand both sides of this discussion. I also would be pretty frustrated, if I had played so many matches and payed so much money for a basicly very good game, but with the feeling of wasting my time (and money), because the content I'm waiting for so long had been defered again and again.

But it's also a good thing to look forward for this content in a more positive way. When it takes so long, one can think, the developers will do their work right, can't he?
Maybe they've waited so long to drop that great **** out for the same Reason, there is no Alpha-Game from SC yet: Because they want to be sure, it's a solid thing, that brings a lot of fun to the community.
There's just one difference: PG gave you a basic-mechwarrior-deathmatch to have fun and give you a taste of what will come, and RSI didn't.

Apart from this, of course all of my thoughts can be nonsense and MWO is just another f2p Game, that shall earn money and nothing else.

I play this game for about 2 weeks now. Clearly not enough time, to visualise the whole situation about MWO.


Just my 2 cents.




Edit:

Dear CM's and Developers,

I'm pretty sure, you're reading all of this stuff. Don't you think it's about time to be honest to YOUR community and say something about the actual status of CW? Just be honest! I'm sure, the community will be grateful.

best regards

Edited by Tarzilman, 04 July 2013 - 04:51 PM.


#255 Windies

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Posted 04 July 2013 - 06:01 PM

View PostBelorion, on 04 July 2013 - 08:14 AM, said:


Its easy to hit deadlines when its only talk. Granted there are a couple instances where PGI missed their talk only deadlines, but the point is that SC hasn't had any real deadlines to miss at this point.

I work in the software business. Its easy to make a non-functional mock up. You can make it look as grand as you want it too. Living up to the promise of the mock up however is a different story all together.

SC will miss deadlines by the end. Maybe few, but some will slip, and it could be many.

Both games have been in development since 2011. SC promises (from this thread) little more than what PGI started off with in the early stages of closed beta. They are both based on Cryengine 3. Whats taking them so long?


They are trying to develop something good along an "actual" realistic timeline that doesn't revolve around sucking money out of ignorant wallets for little to no development. Don't get me wrong, they're sucking money out of wallets, but at least they are saying "Hey this probably won't be done for 2 years at minimum with some proof of concepts along the way", rather than "Oh yeah give us 90 days and we'll have it in" then "OK we need another 90 days" then "Alright CW is looking good for 3 months out from now" then " OK CW probably won't be in till next year, Here have a Phoenix package that won't really be worth it until we actually manage to put CW in. We also didn't feel like telling you this until we made sure a large majority had impulse bought the thing on the misguided hope CW would be out this year". PGI has missed far more than just a few deadlines, they've managed to miss almost every single major one except for all the "Monetized Content" deadlines.

It's all about how they're doing it. Star Citizen has been upfront about everything thus far while with PGI and MW:O it's had to be dragged out of them by a vehement and overly sensitive community. And for some reason they wonder why we have a vehement and oversensitive and extremely critical community. The lies and double speak started the moment MW:O hit the early-mid stages of development. Nothing that we have gotten so far hasn't been some form of a lie.

Conquest mode actually being something along the lines of a conquest mode like the PC Gamer article on it,

Assault mode going from a simple place holder mode to being the main mode,

Core pillars being watered down into either overpowered equipment or entirely useless equipment and consumables,

Promises of keeping in line with TT and then butt ******* balance and taking everything that actually made the TT contain some form of balance in terms of weapons strengths and weakness's and throwing them out the window even when multiple users have shown easy ways to implement balance better than a professional company,

**** poor Quality Assurance with things like the HUD bug and other bugs as well as weapon mechanics on a per patch basis, How many patches needed to go by with "We fixed the HUD bug" and it still persisting before QA realizes they need to step up their efforts or maybe actually try harder?

A constant flood of monetized content with little to no information or actual development on core things like UI 2.0, 12v12, Community Warfare, new user experience or any actual objective based game mode that would make this game less of a World of Tanks copy cat and blatant money grab. Hey at least you've got pretty Mechs though amirite?

3rd person at the behest of the world population strong silent majority that went from being for special game modes to literally being the normal mode. If you're too blind to see that they mixed 1pv and 3pv into one queue and left 1pv alone in a seperate queue so they could quietly get rid of it at some point, I honestly don't know what to say. They could have simply made a 3pv queue and a 1pv queue, they didn't need to create a mixed queue, instead they want to force a way for them to play together which signals to me that this was the intention all along and will become the norm pretty soon.

The list could keep going, but those are some of the big issue's. Like I said, it's all in how they release information and what they actually do. PGI has shown that it can say a metric **** ton, but can't actually do much of any of it, Irregardless of SC and what it's doing, PGI's fail and MW:O's fail rests solely on the shoulders of PGI themselves. If you want to drag the development of another game that's not even close to the same stage as MW:O but still manages to make it look like dog **** in a primarily pre-production and early development phase, and use that as an example of why MW:O is the pariah of development, be my guest. It only makes you look like an extremely ignorant {Noble MechWarrior}.

View PostPOWR, on 04 July 2013 - 02:13 PM, said:

Chances are a lot of things are actually done in internal development and will not be rolled out till closer to launch... it would definitely not be the first time something like that was the case for an online game that looked barely playable in the open beta. Then POW! Suddenly, a full game.


That was a common excuse in Closed Beta, how Open Beta would blow our socks off because they were like 300,000 builds ahead and everything was done, they just didn't wanna release it yet. Keep the faith brotha!

#256 GaussDragon

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Posted 04 July 2013 - 06:49 PM

Damn, the poster above me just brought the hurt.

#257 Alaskan Nobody

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Posted 04 July 2013 - 06:53 PM

View PostWindies, on 04 July 2013 - 06:01 PM, said:

Star Citizen has been upfront about everything thus far


To be honest, at this point I stopped reading - they have not been around long enough to have earned any kind of reputation for honesty - and while a lot of good points have been against MWO's makers, and for SC's... at this point none of it is proof one way or another in favor of SC, and none of it will be until SC actually comes out.

The developer for it may have a reputation for honesty, (I'd never heard of him before, but I do not wander the interweb much) but so have a lot of other people who've turned out garbage -as an example back when Bill Gates was the man in charge of Microsoft, no one doubted his honesty, and look at how that companies reputation has plummeted since, (not the best example I know)

#258 Sybreed

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Posted 04 July 2013 - 07:12 PM

View PostShar Wolf, on 04 July 2013 - 06:53 PM, said:


To be honest, at this point I stopped reading - they have not been around long enough to have earned any kind of reputation for honesty - and while a lot of good points have been against MWO's makers, and for SC's... at this point none of it is proof one way or another in favor of SC, and none of it will be until SC actually comes out.

The developer for it may have a reputation for honesty, (I'd never heard of him before, but I do not wander the interweb much) but so have a lot of other people who've turned out garbage -as an example back when Bill Gates was the man in charge of Microsoft, no one doubted his honesty, and look at how that companies reputation has plummeted since, (not the best example I know)

true, but I liked how Chris Roberts handle the mess-up during the 24 hours stream. He was actually pissed that the sale went up too early and he seemed to really care about delivering what was promised. Also, did you look at him demonstrate the Constellation? He really seems passionate about what he's doing and that's a pretty big plus for me.

#259 Alaskan Nobody

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Posted 04 July 2013 - 07:33 PM

View PostSybreed, on 04 July 2013 - 07:12 PM, said:

He really seems passionate about what he's doing and that's a pretty big plus for me.


To my eyes (which I will be upfront about - do NOT see things like most peoples) so do the MWO team - would not know one way or the other who is actually more passionate (part of the above parenthesis is having a hard time reading faces/emotion and the like)
-We have a few local politicians where I live that sound very passionate about everything while being openly snake-oil through and through - so I am rather dubious of anything until delivery, and while MWO has not delivered what they said, SC has yet to actually deliver anything
(and as I find MWO's gameplay -however limited that may be, more tempting than what I have seen of SC, I will probably stay here)
Off course I have frequent discussions with my family and friends, and even when we agree, we rarely agree on what exactly we agree on. (example: "I think it is a pretty blue" "I think it is a neat shade of Teal" and the like)
So you are more than welcome to like what you like.

The above was probably not written as well as it could, so you will have to forgive me it if jumped around a bit (or a lot)

#260 Rasako

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Posted 04 July 2013 - 07:39 PM

View PostShar Wolf, on 04 July 2013 - 06:53 PM, said:


To be honest, at this point I stopped reading - they have not been around long enough to have earned any kind of reputation for honesty - and while a lot of good points have been against MWO's makers, and for SC's... at this point none of it is proof one way or another in favor of SC, and none of it will be until SC actually comes out.

The developer for it may have a reputation for honesty, (I'd never heard of him before, but I do not wander the interweb much) but so have a lot of other people who've turned out garbage -as an example back when Bill Gates was the man in charge of Microsoft, no one doubted his honesty, and look at how that companies reputation has plummeted since, (not the best example I know)

Bill Gates hasn't had any affiliations with microsoft for a couple of years now, so that analogy is actually pointless lol





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