Mechwarrior Online To Launch September 17Th 2013!
#101
Posted 03 July 2013 - 02:07 PM
#102
Posted 03 July 2013 - 02:08 PM
And for the whiners, it is just a date where the minimal amount of functionality will be implemented/available
The game will still be improved, tweaked, patched,
When Facebook was released, it was also a very slim version of the current website.
The game is improving/expanding with each patch, maybe slower than some people would like to see, but you can play the game free of charge, and when you don't like the way the game is going, don't play or come back at a later moment, or if you like it support it with MC.
-i don't now why I am writing this, because I will know that a lot of people will just keep on whining, complaining, etc about the current imbalance, alpha meta, etc. And will never be happy until the game is completely finished and polished, but it is a good thing that a lot of features are going to be released in the future-
Edited by Kain, 03 July 2013 - 02:09 PM.
#103
Posted 03 July 2013 - 02:08 PM
Garth Erlam, on 03 July 2013 - 09:29 AM, said:
That's great.
Now, exactly what does that mean to us?
#104
Posted 03 July 2013 - 02:09 PM
#105
Posted 03 July 2013 - 02:10 PM
#106
Posted 03 July 2013 - 02:12 PM
#107
Posted 03 July 2013 - 02:12 PM
#110
Posted 03 July 2013 - 02:20 PM
#111
Posted 03 July 2013 - 02:20 PM
Hellen Wheels, on 03 July 2013 - 01:13 PM, said:
"...the original board-game was way to [sic] complicated and not fun....."
"MechWarrior is too complicated and not fun. Let's make it PPC on-line, that way it will be FUN."
Morons.
Well, I was about 12 or 13 when I first played the Battletech boardgame and I thought the game was great and the level of detail made it interesting. I do not consider myself a genius, but I do not think that the game was too difficult. Maybe the author of the article had ADD and did not have the patience to learn the rules?
#112
Posted 03 July 2013 - 02:22 PM
Direct X 11
Community Warfare
Clans
Working collisions
UI 2.0 ( seriously your not going to launch then introduce a new UI that knowing you will break things)
Balanced Metagame
Weapons that work correctly (Intended behaviour)
Notice a theme here.....no?
Cash shop.......oh wait nvm
Edited by DV McKenna, 03 July 2013 - 02:25 PM.
#113
Posted 03 July 2013 - 02:23 PM
*raises QQ shields and continues to enjoy the gameplay*
#114
Posted 03 July 2013 - 02:28 PM
#115
Posted 03 July 2013 - 02:29 PM
PPCs fired since April: 954,769,748,927,673 for 1 TRILLION DAMAGE
MG bullets fired since June 2012: 999,999,999,999,999,999,999,999,999,999 for.... 850 total damage
Butane9000, on 03 July 2013 - 02:06 PM, said:
try out A Realm Reborn. It's pretty good.
This game is gonna need its own Inner Sphere Reborn pretty soon.... hey maybe that's why they call it Project Phoenix?
.
Edited by Rat of the Legion Vega, 03 July 2013 - 02:30 PM.
#116
Posted 03 July 2013 - 02:33 PM
General Taskeen, on 03 July 2013 - 02:12 PM, said:
The developers let me down by setting this game in 3050 instead of 3015 (actually, if they had set this game exactly 1000 years ahead of present time, they could keep up with a day/day timeframe and still not have to worry about conflicting with 'canon' events like the vatbaby invasion, and even more easily been able to support a player-driven 'reboot').
It doesn't stop me from enjoying the game though.
#117
Posted 03 July 2013 - 02:33 PM
Ayato Ward, on 03 July 2013 - 02:19 PM, said:
Cant sit in the closet forever man. Some of us still want to see the world.
And I have... my problem is poeple who want to complain and whine about this or that not being the way they expect it and saying I'm quitting the game, or I'm leaving, or this is my last post... good bye, good riddance and dont let the door hit you on the way out
#118
Posted 03 July 2013 - 02:36 PM
All this game needs is more time and it will become the game I and hopefully most of us want.
Cheers
#119
Posted 03 July 2013 - 02:36 PM
Plus UI 2.0 will surely need some time to iron out and get straight. Likewise 3PV
It just seems to me that literally everything has simply been pushed over the line to 'sometime after launch' to the point that the game is going to launch with essentially the same feature set that we began with in Open Beta.
Couple this with possibly the very worst 'new player experience' ever and it's concerning to say the least.
What I also really dont understand at all is how project management can be so bad and borked for so long. Usually when you identify there is a problem with project management (ballpark: around the time of open beta starting a year ago) then you take corrective action, you dont continue as before for another year and beyond. They can only get away with it due to the incestuous nature of the PGi / IGP developer / publisher relationship. In the real world this kind of a consistent failure to meet your own milestones or deliver cant go unchecked.
Edited by jozkhan, 03 July 2013 - 02:37 PM.
#120
Posted 03 July 2013 - 02:38 PM
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users