Light Hero Mech
#1
Posted 12 July 2013 - 06:40 AM
#2
Posted 12 July 2013 - 11:18 AM
#3
Posted 13 July 2013 - 02:36 PM
Kadella, on 12 July 2013 - 06:40 AM, said:
It's deadly in the hands of a skilled Commando pilot.
I'm currently running mine with a 195XL, ES, 11 DHS, full armour (-2 points), and 4xMPL. It's fast, it has a 24-point alpha (delivered in 0.75 seconds), and while fragile it makes for a great little Striker.
It also costs next to nothing MC-wise, and the 30% CB boost will make up what you lose on outfitting it in no time.
But then again it's my fifth Commando, having mastered all the other variants already, so as usual Your Mileage May Vary™
Edited by stjobe, 13 July 2013 - 02:36 PM.
#4
Posted 14 July 2013 - 03:43 AM
#5
Posted 14 July 2013 - 06:13 AM
Elizander, on 14 July 2013 - 03:43 AM, said:
You can always try my Ghetto Panther PNT-10K COM-1D build. I've had reasonable success with it, but sadly the arm doesn't change into a cannon yet.
#6
Posted 14 July 2013 - 09:08 PM
It's actually quite good. Near max (or max) speed with 3 ML and a LL and full armor goes alright.
Rarely overheat with some minor heat management skills. Good damage output.
If you keep moving and stick around the heavies you can quite easily get high damage scores and 2-3 kills per game.
Best I managed I think was up around 800dmg and 5 kills.
Good fun little mech I think, I just miss the JJ that you get in the Spiders.
#7
Posted 14 July 2013 - 09:21 PM
Edited by BookWyrm, 14 July 2013 - 09:36 PM.
#8
Posted 15 July 2013 - 12:46 AM
BookWyrm, on 14 July 2013 - 09:21 PM, said:
Spoken like someone mystified by piloting it.
Oh the beauty of MWO...skill in piloting one class of mech or even individual chassis seldom transfers over to another.
#9
Posted 15 July 2013 - 01:07 AM
stjobe, on 13 July 2013 - 02:36 PM, said:
I'm currently running mine with a 195XL, ES, 11 DHS, full armour (-2 points), and 4xMPL. It's fast, it has a 24-point alpha (delivered in 0.75 seconds), and while fragile it makes for a great little Striker.
Or you could upgrade the Engine, max out the armor and have an ERPPC,, Med Laser and 2 Small lasers.
#10
Posted 15 July 2013 - 06:14 AM
Quote
Oh the beauty of MWO...skill in piloting one class of mech or even individual chassis seldom transfers over to another.
Spoken like a dedicated light pilot who was being a bit crass. Of all the lights, Death's Knell is the worst. Nothing mystifying about it.
Can it do well in a match in the hands of a skilled pilot? Yes. Would I recommend it to anyone as anything other than a mech to have fun with when they're tired of using the good ones? No.
Edited by BookWyrm, 15 July 2013 - 06:18 AM.
#11
Posted 15 July 2013 - 06:20 AM
the worst, hm?
SDR-5V, and RVN-XX (not 3L) anyone?
I think it is by far the best commando, and the most fun to pilot.
I personally am leveling jenners right now, and i HATE them in comparison to my mandos.
No FRIGGING arms!
#12
Posted 15 July 2013 - 06:39 AM
I've written a Cicada guide if you want to know more.
#13
Posted 15 July 2013 - 06:52 AM
Quote
the worst, hm?
SDR-5V, and RVN-XX (not 3L) anyone?
I think it is by far the best commando, and the most fun to pilot.
I personally am leveling jenners right now, and i HATE them in comparison to my mandos.
No FRIGGING arms!
Yes, the worst. With equally skilled pilots even those variants will take a TDK apart.
I understand the need to defend a mech you're fond of, hell, my pink Spider 5-K with a Flamer and 4MGs is one of the most fun I have, and I can pull of some good matches in it. But that doesn't make it a good mech.
Of course this is all subject to opinion, but I doubt we'd find many that think bringing TDK to a match is a good idea:)
Edited by BookWyrm, 15 July 2013 - 06:57 AM.
#14
Posted 15 July 2013 - 09:31 AM
Of course that's not *actually* what the TDK is for.
MWO is a little too nuanced for anything to be strictly better than anything else, especially when you factor in the difference between pilots, not in terms of just general skill, but skill with specific chassis, and predilections. It also ignores the roles different mechs and different builds fill.
#15
Posted 15 July 2013 - 09:39 AM
#16
Posted 15 July 2013 - 09:41 AM
#17
Posted 15 July 2013 - 10:43 AM
stjobe, on 13 July 2013 - 02:36 PM, said:
I'm currently running mine with a 195XL, ES, 11 DHS, full armour (-2 points), and 4xMPL. It's fast, it has a 24-point alpha (delivered in 0.75 seconds), and while fragile it makes for a great little Striker.
It also costs next to nothing MC-wise, and the 30% CB boost will make up what you lose on outfitting it in no time.
But then again it's my fifth Commando, having mastered all the other variants already, so as usual Your Mileage May Vary™
http://mwo.smurfy-ne...5e07addc7da6511 i took your build, changed the engine to an xl 200, switched to FF armor and even added a little bit of armor on the legs and kept the same number of heat sinks and since one more of the heat sinks is an engine heat sink it has slightly better heat efficiency
#19
Posted 15 July 2013 - 11:30 AM
Ewigan, on 15 July 2013 - 06:20 AM, said:
the worst, hm?
SDR-5V, and RVN-XX (not 3L) anyone?
I think it is by far the best commando, and the most fun to pilot.
I personally am leveling jenners right now, and i HATE them in comparison to my mandos.
No FRIGGING arms!
What is your build and what are you aiming for with your Jenner. From grouping with DtheSleepless, I know they handle completely different.
My jenner builds greatly change my playstyle. Example.
my JR7-D http://mwo.smurfy-ne...55d670de237e8e4
The current build is designed as a light hunter.I did this after my heavy/assault friend requested help in dealing with them. It is fast, agile, and is good against most lights. It also is easy to use to flank bigger mechs, strike and then vanish.
My JR7-F http://mwo.smurfy-ne...5f0122f27dcfe0f
This build is designed to harrass and take on Heavy and Assault mechs. I use it for scouting, flanking, and getting the enemies to pull put of the line to deal with me before leaving. Its why I have most my armor forward.
Some things I recommend. Before diving into the enemies plan a basic escape route or 2. You don't have arms to hit while running by. The 360 target retention and Seismic sensor are greatly beneficial to knowing what is going on around ya.
I <3 my Jenners and hope this helps, I have more builds if ya want more ideas or thoughts on the Jenner.
BookWyrm, on 15 July 2013 - 06:14 AM, said:
Can it do well in a match in the hands of a skilled pilot? Yes. Would I recommend it to anyone as anything other than a mech to have fun with when they're tired of using the good ones? No.
I fail to see how DtheSleepless was being crass. Each mech handles so differently that what he said is true. Ilike to think I am a fairly good Jenner Pilot...but I become hilariously bad in anything else. It all depends on the person and what they are building the mech to do. Some mechs are easier to use than others, others are easy to build to one-shot people or are bugged.
Example rhe 3L ecm Streaher. When that was beast, many people switched over to it. It was considered an 'easy-mode' mech being able to streak everything, take alpha strikes from Assaults, and devastate a battlefield. After fixes to hit boxes, SSRMS, and additional ways to deal with ECM, I don't see them around anymore.
The HSR also culled many lights who were using the bugs to avoid damage. I know there are still issues.with hit detection
Anyways this is a game, so play for fun! I have fought with and against TDKs and X-5s. My 2 cents to the original poster. Test the cicada and commando chassis, find which you enjoy more then get the hero mech.
#20
Posted 15 July 2013 - 11:31 AM
My son loves his TDK though, and regularly pushes 500+ damage a game.
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