Homeless Bill, on 03 July 2013 - 10:32 PM, said:
Plus, alphas are totally a valid tactic. I see no reason why you shouldn't be able to pound them with everything in your arsenal, I just see no reason it should all go to one spot.
Additionally, even with diminished returns, pinpoint damage is still a viable option. The numbers you proposed there seem pretty generous. 38 damage to a single location? Even 30 is stretching it in my opinion.
It would also involve a lot of fiddly ******** in implementation to avoid macros. How far apart can shots be? Does it depend on the gun? I think it's ultimately messier than my solution while fixing fewer of the root causes.
Because basing convergence on a set of random values specific to each weapon, and having any effect happen pre firing causing weapons to vastly veer off course for no logical reason at all isn't arbitrary, counter-intuative, or difficult to communicate to the player at all.
Edited by hammerreborn, 19 July 2013 - 11:07 AM.