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Mediums...lights Too Fast, Heavies Too Powerful...


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#1 mogs01gt

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Posted 03 July 2013 - 09:05 PM

So what is the point of mediums??

Edited by mogs01gt, 03 July 2013 - 09:06 PM.


#2 Kenyon Burguess

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Posted 03 July 2013 - 09:07 PM

lights find the targets. heavies and assaults move in to slug it out. mediums flank from the sides and hit them from the back areas. medium is about a balance of mobility and firepower and the ability to know when to attack and when to get to cover.

#3 HansBlix WMD

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Posted 03 July 2013 - 09:11 PM

The role of a medium is to make lights feel like they are good pilots by flying circles around you, and for heavies to feel powerful by three shotting you.

Oh also mediums can fill the valuable role of sitting there and doing nothing while the PPCGauss boats try to snipe each other. Don't try to take a peek however (very dangerous).

#4 Stoicblitzer

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Posted 03 July 2013 - 09:14 PM

View PostHansBlix WMD, on 03 July 2013 - 09:11 PM, said:

The role of a medium is to make lights feel like they are good pilots by flying circles around you, and for heavies to feel powerful by three shotting you.

Oh also mediums can fill the valuable role of sitting there and doing nothing while the PPCGauss boats try to snipe each other. Don't try to take a peek however (very dangerous).

qft. mediums used to be a good choice when this game had true brawling with SRMs. now they are marginalized and universally shat upon.

#5 HansBlix WMD

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Posted 03 July 2013 - 09:54 PM

You know that the problem is your aiming when you see your laser make sparks on the enemy light and his armor doesn't go down at all.

#6 PEEFsmash

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Posted 03 July 2013 - 09:55 PM

View PostHansBlix WMD, on 03 July 2013 - 09:54 PM, said:

You know that the problem is your aiming when you see your laser make sparks on the enemy light and his armor doesn't go down at all.


That is a Spider problem, not a light problem.

#7 Steadfast

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Posted 03 July 2013 - 10:17 PM

There is no value in bringing a medium to the field.
Everything a medium does can be done better by a heavy.
Everything.

#8 PanzerMagier

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Posted 03 July 2013 - 10:53 PM

View PostGeist Null, on 03 July 2013 - 09:07 PM, said:

lights find the targets. heavies and assaults move in to slug it out. mediums flank from the sides and hit them from the back areas. medium is about a balance of mobility and firepower and the ability to know when to attack and when to get to cover.


except we have 6 med las jenners that can perfectly usurp the role of a medium.

Again, what's the point of them then?

#9 wonator

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Posted 03 July 2013 - 11:03 PM

Well, idea behind medium: Balanced price/maintance, firepower and mobility.

In praxis, we dont have repair nor reload, most mediums depends on SRM which are nerfed and heavis can be mobile pretty much same like mediums.

So, only role of mediums atm i can see is light mobile sniper, anything else is pretty much ****.

Edited by wonator, 03 July 2013 - 11:03 PM.


#10 Green Mamba

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Posted 03 July 2013 - 11:17 PM

Mediums can still get up hills

#11 Seddrik

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Posted 03 July 2013 - 11:20 PM

Lights too fast...? no.

If you build your medium correctly they are very effective anti light units. And can be very effective flankers in battles against heavier units. Cents are pretty survivable if you zombie build them. I actually like hunchies tho, they have some nice concentrated fire power builds which when I see them while sitting in any mech or any size I watch out for.

It just takes time and experience to figure this stuff out. PGI does not need to yet again change the game dramatically to "fix" every difference. Differences are good. Variety is good. It allows many different play styles & roles.

#12 OnLashoc

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Posted 03 July 2013 - 11:21 PM

View PostSeddrik, on 03 July 2013 - 11:20 PM, said:

Lights too fast...? no.

If you build your medium correctly they are very effective anti light units. And can be very effective flankers in battles against heavier units. Cents are pretty survivable if you zombie build them. I actually like hunchies tho, they have some nice concentrated fire power builds which when I see them while sitting in any mech or any size I watch out for.

It just takes time and experience to figure this stuff out. PGI does not need to yet again change the game dramatically to "fix" every difference. Differences are good. Variety is good. It allows many different play styles & roles.



Very well said!

#13 Steadfast

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Posted 03 July 2013 - 11:43 PM

View PostSeddrik, on 03 July 2013 - 11:20 PM, said:

Lights too fast...? no.

If you build your medium correctly they are very effective anti light units. And can be very effective flankers in battles against heavier units. Cents are pretty survivable if you zombie build them. I actually like hunchies tho, they have some nice concentrated fire power builds which when I see them while sitting in any mech or any size I watch out for.

It just takes time and experience to figure this stuff out. PGI does not need to yet again change the game dramatically to "fix" every difference. Differences are good. Variety is good. It allows many different play styles & roles.

All that you can do better with a heavy. You don't need a medium for that.

#14 Training Instructor

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Posted 03 July 2013 - 11:59 PM

Hey, I've seen some excellent medium pilots running quality builds.

If they get stuck on a team where all their heavies and assaults are lrm boats or hide and peek snipers, they're in for a frustrating match, at any matchmaking level.

#15 Sephlock

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Posted 04 July 2013 - 12:04 AM

Back on topic: If you are having trouble with lights, I recommend at least one of the following (more, if possible):

1: 2 or more SSRM launchers, plus BAP. I guess if you really feel the need, you can toss tag into the mix too.

2: A high speed medium mech like the BJ-1X.

3: Powerful one-shot weapons (PPCs, Gauss, the heavier autocannons- but not LBX).

--

As for heavier mechs, you need to fight them when they're distracted- and a soon as they turn to you, RUN THE **** AWAY.

You should be turning to run (or backing up) AS SOON AS THEY START TURNING TO FACE YOU. You should be like a Boo from Super Mario brothers, only even more cowardly.



Either that or you need a steady hand and a really good build. Aim for the legs of the cockpit.

#16 zztophat

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Posted 04 July 2013 - 01:17 AM

View PostSephlock, on 04 July 2013 - 12:04 AM, said:

As for heavier mechs, you need to fight them when they're distracted- and a soon as they turn to you, RUN THE **** AWAY.

You should be turning to run (or backing up) AS SOON AS THEY START TURNING TO FACE YOU. You should be like a Boo from Super Mario brothers, only even more cowardly.


This only works to a point and only against certain heavies, Dragons and QDs can match, or run down many mediums even if they are running max engines and do so while carrying heavier armor and similar or great payloads.

In those situations, against a skilled pilot, running is still a good idea, but if you can't simply leave them in the dust try for a fighting retreat. Since I've adopted QDs myself I have often chased mediums around, without them being able to shake me and once I was unable to outrun an awesome in a hunchback, always a bad situation to be in. Be prepared to run and gun in those situations.

#17 TheGreatNoNo

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Posted 04 July 2013 - 01:25 AM

View PostHansBlix WMD, on 03 July 2013 - 09:11 PM, said:

The role of a medium is to make lights feel like they are good pilots by flying circles around you, and for heavies to feel powerful by three shotting you.

Oh also mediums can fill the valuable role of sitting there and doing nothing while the PPCGauss boats try to snipe each other. Don't try to take a peek however (very dangerous).

Been one shot by a heavy through the back. Feels enraging.

#18 Johnny Reb

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Posted 04 July 2013 - 01:30 AM

Currently only light, er.. medium, I run is a 135 kph Cent and play as an uber scout. If I find the other teams scouts I rely on my increased armor to wear them down when they either die or retreat.

#19 Revorn

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Posted 04 July 2013 - 01:59 AM

Being a Jack of all Trades, Doing nothing great but everyting a bit. You have some Speed to react fast at Changes on the Battlefield and you have the Firepower and Durability to make some impact on the Course of the Battle.

But driving such a flexible Build, requires some Skill, because you have more changes to make wrong desissions.

Edited by Revorn, 04 July 2013 - 01:59 AM.


#20 armyof1

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Posted 04 July 2013 - 02:06 AM

Everything a medium below 100kph does, a fast Heavy at 80kph+ will do better. It's just that simple. Also inb4 my medium average 700+ damage.





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