Edited by mogs01gt, 03 July 2013 - 09:06 PM.
Mediums...lights Too Fast, Heavies Too Powerful...
#1
Posted 03 July 2013 - 09:05 PM
#2
Posted 03 July 2013 - 09:07 PM
#3
Posted 03 July 2013 - 09:11 PM
Oh also mediums can fill the valuable role of sitting there and doing nothing while the PPCGauss boats try to snipe each other. Don't try to take a peek however (very dangerous).
#4
Posted 03 July 2013 - 09:14 PM
HansBlix WMD, on 03 July 2013 - 09:11 PM, said:
Oh also mediums can fill the valuable role of sitting there and doing nothing while the PPCGauss boats try to snipe each other. Don't try to take a peek however (very dangerous).
qft. mediums used to be a good choice when this game had true brawling with SRMs. now they are marginalized and universally shat upon.
#5
Posted 03 July 2013 - 09:54 PM
#7
Posted 03 July 2013 - 10:17 PM
Everything a medium does can be done better by a heavy.
Everything.
#8
Posted 03 July 2013 - 10:53 PM
Geist Null, on 03 July 2013 - 09:07 PM, said:
except we have 6 med las jenners that can perfectly usurp the role of a medium.
Again, what's the point of them then?
#9
Posted 03 July 2013 - 11:03 PM
In praxis, we dont have repair nor reload, most mediums depends on SRM which are nerfed and heavis can be mobile pretty much same like mediums.
So, only role of mediums atm i can see is light mobile sniper, anything else is pretty much ****.
Edited by wonator, 03 July 2013 - 11:03 PM.
#10
Posted 03 July 2013 - 11:17 PM
#11
Posted 03 July 2013 - 11:20 PM
If you build your medium correctly they are very effective anti light units. And can be very effective flankers in battles against heavier units. Cents are pretty survivable if you zombie build them. I actually like hunchies tho, they have some nice concentrated fire power builds which when I see them while sitting in any mech or any size I watch out for.
It just takes time and experience to figure this stuff out. PGI does not need to yet again change the game dramatically to "fix" every difference. Differences are good. Variety is good. It allows many different play styles & roles.
#12
Posted 03 July 2013 - 11:21 PM
Seddrik, on 03 July 2013 - 11:20 PM, said:
If you build your medium correctly they are very effective anti light units. And can be very effective flankers in battles against heavier units. Cents are pretty survivable if you zombie build them. I actually like hunchies tho, they have some nice concentrated fire power builds which when I see them while sitting in any mech or any size I watch out for.
It just takes time and experience to figure this stuff out. PGI does not need to yet again change the game dramatically to "fix" every difference. Differences are good. Variety is good. It allows many different play styles & roles.
Very well said!
#13
Posted 03 July 2013 - 11:43 PM
Seddrik, on 03 July 2013 - 11:20 PM, said:
If you build your medium correctly they are very effective anti light units. And can be very effective flankers in battles against heavier units. Cents are pretty survivable if you zombie build them. I actually like hunchies tho, they have some nice concentrated fire power builds which when I see them while sitting in any mech or any size I watch out for.
It just takes time and experience to figure this stuff out. PGI does not need to yet again change the game dramatically to "fix" every difference. Differences are good. Variety is good. It allows many different play styles & roles.
All that you can do better with a heavy. You don't need a medium for that.
#14
Posted 03 July 2013 - 11:59 PM
If they get stuck on a team where all their heavies and assaults are lrm boats or hide and peek snipers, they're in for a frustrating match, at any matchmaking level.
#15
Posted 04 July 2013 - 12:04 AM
1: 2 or more SSRM launchers, plus BAP. I guess if you really feel the need, you can toss tag into the mix too.
2: A high speed medium mech like the BJ-1X.
3: Powerful one-shot weapons (PPCs, Gauss, the heavier autocannons- but not LBX).
--
As for heavier mechs, you need to fight them when they're distracted- and a soon as they turn to you, RUN THE **** AWAY.
You should be turning to run (or backing up) AS SOON AS THEY START TURNING TO FACE YOU. You should be like a Boo from Super Mario brothers, only even more cowardly.
Either that or you need a steady hand and a really good build. Aim for the legs of the cockpit.
#16
Posted 04 July 2013 - 01:17 AM
Sephlock, on 04 July 2013 - 12:04 AM, said:
You should be turning to run (or backing up) AS SOON AS THEY START TURNING TO FACE YOU. You should be like a Boo from Super Mario brothers, only even more cowardly.
This only works to a point and only against certain heavies, Dragons and QDs can match, or run down many mediums even if they are running max engines and do so while carrying heavier armor and similar or great payloads.
In those situations, against a skilled pilot, running is still a good idea, but if you can't simply leave them in the dust try for a fighting retreat. Since I've adopted QDs myself I have often chased mediums around, without them being able to shake me and once I was unable to outrun an awesome in a hunchback, always a bad situation to be in. Be prepared to run and gun in those situations.
#17
Posted 04 July 2013 - 01:25 AM
HansBlix WMD, on 03 July 2013 - 09:11 PM, said:
Oh also mediums can fill the valuable role of sitting there and doing nothing while the PPCGauss boats try to snipe each other. Don't try to take a peek however (very dangerous).
Been one shot by a heavy through the back. Feels enraging.
#18
Posted 04 July 2013 - 01:30 AM
#19
Posted 04 July 2013 - 01:59 AM
But driving such a flexible Build, requires some Skill, because you have more changes to make wrong desissions.
Edited by Revorn, 04 July 2013 - 01:59 AM.
#20
Posted 04 July 2013 - 02:06 AM
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