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The New "physics" Or Whatever This Is Supposed To Be


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#1 Buenaventura Durruti

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Posted 03 July 2013 - 11:32 PM

ok,

i had now some intense months of playing mwo but THIS is really the top of stupidity...i just had a round with my atlas ddc, first i couldnt get out of the base cause there was a rock or something in front of me (took me 2 minutes to get out of this maze of little rocks, little buildings etc)...then i had no chance of getting up the hill, after that i gave up and wanted to protect the base and a raven came.....well i couldnt do ANYTHING cause there was no chance of getting to him. when i found a way to get around all those tiny obstacles he just walked 10 meters and i could start walking again. he didnt even shoot at me. then we were near to losing and i walked to the cap point i thought the enemy might be and - surprise ! - couldnt get a shot at the enemy cause finding a way around the cap point with the little bumpers to fire at him was impossible if he moved one step.

this isnt only a problem with the atlas. i had my cda-3M with the xl330 engine STOP in the middle of a fight because there was a little rock (which i couldnt see cause i was aiming to the side and even if i would have looked straight ahead i wouldnt have seen it ) in front of me (i guess the grade of this rock was to high), i had tons of situations where i couldnt get near the enemy even when he was 100m away from me because finding a way up to him (maybe 10m height difference) without presenting my back to his ppc was impossible. even using jumpjets is no solution, if you want to get over an obstacle you have to be already at some speed so when you realize you have an obstacle (no matter how small) in front of you you need to get back, take a warm up and THEN hope you get over it. sometimes it took my catapult c4 2-3 jumps to get on a small hill.

guys, really....its nice that you bring in new ideas. but when you make SUCH drastic changes either remove ALL obstacles that arent clearly visible even when you´re NOT staring at the floor or present a solution for those mechs who cant fly. the last 24h of playing were nothing but frustration because i didnt have to try to fire at the enemy but find a way to him. and unless this is changed i´m out of this game, thats hillarious. i´ve started this game for some nice fights, they changed to more or less pure ac20/ppc fights (so i could lock away my brawlers), i got used to being ripped apart by 2 shots of the enemy from a distance i couldnt even see him....but that is really too much.
and i didnt hear ONE player applauding this new feature, most are just pissed....so maybe time for a rollback in this matter ? whatever, i´m out of here until this is solved, dont need a game thats only frustrating.

cya

durruti

#2 HansBlix WMD

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Posted 03 July 2013 - 11:40 PM

Well the ppc users were complaining that the moving targets sometimes (rarely) avoided their 60 damage alpha strikes. So to accommodate them PGI conveniently added a mechanism to occasionally stop your mech dead in its tracks.

We wouldn't want any of the ppc's to miss, now would we?

#3 Mentalcowman

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Posted 04 July 2013 - 01:16 AM

I thought they want to attract a large audience with release, mechanics like this will only frustrate new players who are far more likely to give up than continue playing. I know its about simulation but they just need to keep it simple, slopes should not make any mech stop 100% just slow them down dramatically to maybe 80% or so but never stop.

#4 Rengakun

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Posted 04 July 2013 - 01:19 AM

It isn't an addition to the physics system, it's an addition to the movement system.

It is simply flawed in many ways. Read this.

#5 Syllogy

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Posted 04 July 2013 - 05:18 AM

I like the new system. Climbing 90 degree walls was dumb.

Edited by Syllogy, 04 July 2013 - 05:18 AM.


#6 Buenaventura Durruti

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Posted 04 July 2013 - 05:57 AM

View PostSyllogy, on 04 July 2013 - 05:18 AM, said:

I like the new system. Climbing 90 degree walls was dumb.


and walking with an atlas against a little rock you owulndt even notice making you stop completly isnt ? are you constantly watching the floor when walking or did you try to maneuver an assault out of such a maze by now ? its just complete nonsense to make a pilot run against a hill so often until he finds the angle that MIGHT get him to the next "floor" from where the game continues. not to mention that the ppc boats (or whatever is up the hill) has about 1 minute for laughing histerically and shooting the other mech so i dont see the balance issuewhat it does is make lrm boats the top killers. they dont need to move or approach the enemy, the just need to wait for the heavy to crawl into his direction, bump against the next rock and fire at them. great.

#7 Rengakun

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Posted 04 July 2013 - 06:01 AM

View PostBuenaventura Durruti, on 04 July 2013 - 05:57 AM, said:

Wall of unreadable text.

Let me translate that for you:


A tiny little rock can stop an Assault (Or even a light) dead in it's tracks. LRM Boats are exploiting this.

People are Zig-Zagging up hills. PPC Boats are exploiting this.




*DISCLAIMER*: I do not support nor condemn the OP.

Edited by Rengakun, 04 July 2013 - 06:02 AM.


#8 Buenaventura Durruti

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Posted 04 July 2013 - 07:36 AM

ok, let me clarify my point of view :

you cant move a mech that needs to get a line of sight to the enemy as before, with assault mechs its near to impossible (atlas in my case)

people were zig-zaging up the hills, yes. thats how people also walk up a hill in normal life. they dont take a straight run. now they cant get up at all.

and mainly : i dont see any point where this helps the not-ppc-mechs. cant you fit a ppc on a mech with jj ? (jump-snipers, anyone ??)

i´m tired of this "oh there were exploits" (which i didnt see, just get the damned heat of the ppcs up and dont ruin the whole movement system !? o_0

and please : get into a cicada/jagermech/atlas and try to move in ANY battle. and AFTERWARDS tell me how it works. i guess that would save us some more postings. if you then STILL say this new system is better then i must be doing it very wrong....any mech without jj (and even those with) who are normally "hit and run"-mechs are completly f*cked atm, if you cant see this then please tell me your trick. and if you try it for 1h or so and dont get a frustration-level that wants you smash your head against the wall or start a small-scale-******** then you´re really a very relaxed person. or how about a poll in here ? let the community decide if this new system solved the ppc-problem (or even made it any better) or is just a horrible pain in the ***...

#9 Adridos

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Posted 04 July 2013 - 07:39 AM

It is bugged and being worked on...

http://mwomercs.com/...bbles-of-steel/

#10 Buenaventura Durruti

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Posted 04 July 2013 - 09:22 AM

so its bugged, you asked the community to report every blocking object - which seems to be EVERY object on the map which has a angle higher than xx - and the argument until know is "its because people complained about the ppcs" ? ok....and what about a rollback of a broken system that makes the game unplayable for a lot of players ? i mean you must have wasted a thought on the thousands of rocks, little, useless deco-thingies out there that WILL have a higher angle before you roll out such a "feature", right ?

guys, i really love this game (well i did until this night mainly) but somehow your list of priorities doesnt work with the one the community has..... when you asked the community about the ppcs they´d not answer "Oh, construct a complete "every-mech-has-a-max-angle-value"-system, they´d have just told you to raise the heat or the recycle !

and there is also not a desire for a new hero mech, whole packages of them or fancy pictures with some nice short-stories when (i guess) 30% of the players are still suffering from a ping of 120-180 ! just get 3-5 servers set up, administrate them from wherever your base is and i swear that you´ll be raised above god (the money for those servers should be here with this "give us 80€, we give you 12 mechs"-pack i guess)....and there are tons of SMALL issues we´d love to see fixed and not such useless and disastrous mega-projects like this one.....i really start asking myself if you dont SEE it or just don care o_0

please, for the future of the game and for a community that stays alive : change your way of doing stuff ! every 1-2 weeks i get in the game, something completly changed and i find 10-30% of my mechs useless. you get tons of feedback, you get tons of infos and what we get is - in most parts - crap or broken crap. if you want to make the max money out of this project you´re on the right way (for some time). if you want to make it a persistent game that grows and lives you´re not :D

(and this is no hate-flame-posting or whatever, i´m really just wondering if you share the same reality we see or if you just want to do your thing, no matter what the players think or say. and, yes i confess, i´m getting tired of getting one broken patch/change after the other, no MAIN problems solved and on the other hand money-makers are thrown out in the dozens.)

durruti

#11 Tezcatli

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Posted 04 July 2013 - 09:51 AM

The little rock thing is a known issue. They even have a thread for people to post particular bad spots.

I wouldn't be surprised though if they have to reduce the affect terrain has. In fact I hope so. I know we're in big mechs. But it feels like the smooth combat of the game became more frustrating because of random drops in acceleration.

#12 Buenaventura Durruti

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Posted 04 July 2013 - 10:31 AM

i got it that its a known problem....which makes it even worse....it was hard getting through those little useless deco-objects before with a cda but now i end up trapped in a dead end all the time or just slow down to zero in half a second. when they KNOW its bugged why do they roll out the "patch" ?!

and smooth combat....i guess you read my 1st posting here....moving and atlas is like walking through a minefield with bound legs, you turn this way (2 seconds), no chance....turn that way (2 seconds) ...no chance....its not like this zig-zag thing disappeared, it just got worse. my jager S got trapped between such small obstacles 3 times this morning, all i could do was turn my legs a bit, try to accelerate....didnt work, another bit to the side and again....and that while lrms were coming down at me all the time.

a) remove the small deco-objects while this patch is active (hope not)

:) roll back ! i dont need no fancy rocks or rubble on the floor, i try to look into the nostrils of the other mechs pilot. but those "ppc on hills"-problem that´s mentiond never occured to me and the possibility to walk up a small hill was quite important imho (those mechs are no tanks, they are supposed to walk up a hill - at least they did when i played all the other games)
when i had some ppc-throwers up the hill i got up with the jager and blew them their legs apart. now i can circle the hill, look for a possible way up and all the time they can hammer down at me while i slide back down the hill.... :)

so what does this "is worked on" mean ? are you waiting for all players to remember the angle of every rubble on the maps or will you just remove this thing that doesnt work ?





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