Ragnar Darkmane, on 05 July 2013 - 05:34 AM, said:
Basically what I wanted to say is that non-AC 40 builds simply cannot compete in brawling
My thinking is the LPL could be buffed up enough (with heat reduction) to compete with AC/40 mechs but it runs the risk of being not just an alternative to AC/40, but the only way to brawl.
The AC/20 has the following weaknesses vs two LPL:
- Useful range against mobile target limited by slow projectile velocity
- Huge slot requirement means an AC/20 is easily destroyed by crits (even with its high hitpoints)
- Ammunition takes yet more slots and tons, and limits your endurance (run out of ammo)
But it has these strengths:
- AC/20 heat is negligible
- The current crit system means AC/20 is far more likely to destroy enemy weapons/equipment
- Damage will all be applied to same enemy section
In addition, the only current mech that can equip two AC/20 has poor maneuverability / arm articulation, relatively weak armor and hit-boxes, etc. Many heavy-assault mechs could equip two pairs of LPLs and several could install one AC/20 and some number of LPLs.
My proposal is this: Buff up the LPL's damage-per-heat and range so it is a flexible weapon that doesn't eclipse the AC/20 for short-range brawling, but also doesn't create a "new PPC." Let the LPL do 100% damage at 400m and fall off to zero damage by 600m, put damage back at 10, and change its heat to 5.
That makes it a DPS monster but a very heavy one that won't work at super-range, and won't work as well as an AC/20 at the range you can make AC/20 rounds land where you want them.
MonkeyCheese, on 05 July 2013 - 06:26 AM, said:
tldr - Pulse lasers should be a perfect match for light mechs but there is just too many downsides to taking them over normal lasers.
If there was one between 2 tons and 7 tons, it might be more light-oriented. As it stands, the MPL is only useful when boated and used by a light-striker, or a Stalker that can carry 6 of them and back them up with a lot of SRMs (that are currently useless) so he can have such a high alpha that the Stalker can cut down any opponent before he overheats -- and then hope he can retreat to safety and cool down.
Also, none of this **** will work as long as the map team continues to create more maps where long-range engagements are the only realistic option. We need more variety in engagement range, which means PGI needs to invest some of their map money in urban maps that do not force all the mechs to cross open areas where they will be picked apart by PPC fire.
Edited by jeffsw6, 05 July 2013 - 07:24 AM.