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@ Paul Inouye : Why Did You Nerf The Large Pulse Lasers?


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Poll: @ Paul Inouye : Why Did You Nerf The Large Pulse Lasers? (305 member(s) have cast votes)

Do you want to know why Paul did nerf the LPL?

  1. Yes. (241 votes [79.02%])

    Percentage of vote: 79.02%

  2. No. (50 votes [16.39%])

    Percentage of vote: 16.39%

  3. Other (explain) (14 votes [4.59%])

    Percentage of vote: 4.59%

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#121 Corvus Antaka

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Posted 05 July 2013 - 01:14 PM

View Postjeffsw6, on 05 July 2013 - 01:13 PM, said:

In-line with what?


go read the post.

#122 armyof1

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Posted 05 July 2013 - 01:14 PM

View PostColonel Pada Vinson, on 05 July 2013 - 01:11 PM, said:

I think Paul did it just to make you angry.

If you actually read the command post the Lpulse /pulse adjustments where made to bring those weapons in-line properly.

I would certainly expect that future tuning will make them worth the tonnage and shorter range - something like a .25 beam duration reduction across the board in example.


Makes sense, gotta nerf a weapon for a while before buffing it... or not? Because that's actually what's happening now if they do intended to improve the LPL soon. Once again, makes absolutely no sense. Let's just hope this nerf is more temporary than the temporary SRM nerf that's getting close to 4 months now.

#123 FupDup

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Posted 05 July 2013 - 01:14 PM

View Postjeffsw6, on 05 July 2013 - 01:13 PM, said:

In-line with what?

With Paul's drug-induced imagination of where they should be.

#124 Corvus Antaka

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Posted 05 July 2013 - 01:14 PM

View PostZyrusticae, on 05 July 2013 - 01:12 PM, said:

Fun fact: Even with a beam duration of 0 (instantaneous), they would still be inferior to PPCs in every conceivable way except damage.


you are assuming that PPC will stay as they are.

#125 Hekalite

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Posted 05 July 2013 - 01:17 PM

View Postjeffsw6, on 05 July 2013 - 01:07 PM, said:

I just laughed out loud. Into my drink. My keyboard is displeased.


I don't agree that every weapon (or weapon "system," did you mean to draw a distinction?) should be tweaked at the same time.

You can't really adjust many or every weapon at the same time and expect good results, unless you are just making real small adjustments. PGI doesn't know how to make small adjustments. They buff the **** out of LRMs, or nerf the **** out of them. Same for everything else. The ****** LPL nerf, that's small, but it's the wrong change to an unused, un-usable weapon anyway.

They need to make a lot of major adjustments to get to the point where small ones might be appropriate. They are pretty much out of time to accomplish this before "release."


They don't have to tweak everything at the same time, but they should consider everything with each pass.

#126 MustrumRidcully

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Posted 05 July 2013 - 01:23 PM

View PostColonel Pada Vinson, on 05 July 2013 - 01:11 PM, said:

I think Paul did it just to make you angry.

If you actually read the command post the Lpulse /pulse adjustments where made to bring those weapons in-line properly.

I would certainly expect that future tuning will make them worth the tonnage and shorter range - something like a .25 beam duration reduction across the board in example.

Define "bringing in line properly"? IN what manner is it now properly and wasn't before?

#127 jeffsw6

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Posted 05 July 2013 - 01:24 PM

View PostColonel Pada Vinson, on 05 July 2013 - 01:14 PM, said:

you are assuming that PPC will stay as they are.

Why should anyone assume otherwise?

Nerfing PPC is as easy as adjusting a ******* number in a text file. Oh look, they spent time doing it to LPL, a weapon that no-one uses, in a way that is obviously idiotic. They don't have time to edit the most popular, over-powered weapon in the game?

There is zero evidence that PGI understands PPC is too powerful. They have invested their time in breaking SRMs, breaking LRMs several times, making the useless LPL worse, and buffing the Machine Gun and Flamer too little to make them worth equipping.

Yes, I'm going to assume that PGI is clueless and has no intention to fix PPCs, because they have not offered any evidence to the contrary. Garth says, "PPCs are boring." Maybe they'll nerf the PPC sound-effect, because that will increase the boredom of having the best weapon in the game?

#128 Skadi

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Posted 05 July 2013 - 01:31 PM

View PostWolvesX, on 05 July 2013 - 10:38 AM, said:

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Wolves don't post you placing anywhere in those tourneys as a sign of how good you are ever again, and ontop of that doing damage in a stalker 3F... you are only going to make yourself look bad.

#129 LethalRose

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Posted 05 July 2013 - 01:34 PM

View PostWolvesX, on 05 July 2013 - 10:05 AM, said:

Serious or troll?



What would I have to do to convince you they are good weapons?

is it a matter of dmg/game? kills/game? win%?

#130 Skadi

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Posted 05 July 2013 - 01:36 PM

View PostLethalRose, on 05 July 2013 - 01:34 PM, said:




What would I have to do to convince you they are good weapons?

is it a matter of dmg/game? kills/game? win%?

The fact your trying to put LPL lasers on the level of PPC's/ERPPC's/Gauss rifles in pug matches is going to make you look like a troll, sorry.
They arnt that good, especialy after the nerf, maybe pre-nerf you could do high damage with them in pug matches because there well... PUG MATCHES, but honestly two HGN-32's can carry an entire team with a meta appropriate build.

#131 LethalRose

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Posted 05 July 2013 - 01:56 PM

View PostSkadi, on 05 July 2013 - 01:36 PM, said:

The fact your trying to put LPL lasers on the level of PPC's/ERPPC's/Gauss rifles in pug matches is going to make you look like a troll, sorry.
They arnt that good, especialy after the nerf, maybe pre-nerf you could do high damage with them in pug matches because there well... PUG MATCHES, but honestly two HGN-32's can carry an entire team with a meta appropriate build.


I never said they were as good or better than long range weapons. They aren't viable in 8 man's but in a pug game they are a strong brawler weapon.

Here is a solo drop game I just played 30 minutes ago. The first 2-3 seconds are black because its not edited in anyway. Just a quick upload to show LPL's dont completely suck. Yes I record every game I play.



#132 Migwelder

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Posted 05 July 2013 - 02:22 PM

View PostLethalRose, on 05 July 2013 - 01:56 PM, said:


I never said they were as good or better than long range weapons. They aren't viable in 8 man's but in a pug game they are a strong brawler weapon.

Here is a solo drop game I just played 30 minutes ago. The first 2-3 seconds are black because its not edited in anyway. Just a quick upload to show LPL's dont completely suck. Yes I record every game I play.




This match proves nothing, you happened to be just in range where your pulse lasers did a decent amount of damage. If you'd have been slightly further away they'd have been outclassed by large lasers or at much further ranges by ppc's. Any weapon can have a half decent match sometimes but you'll have matches where your pulse lasers were never that effective because of their short range and heat generation. By using a pulse laser you're using a weapon which only works in a very limited range with decent but not great damage, high heat and heavy weight vs other weapons which work at longer ranges for less heat and less weight and they still work in the range where yours does.

To me, pulse lasers are pointless as you're gimping your range for very little advantage.

Edited by Migwelder, 05 July 2013 - 02:25 PM.


#133 bucurmish

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Posted 05 July 2013 - 02:39 PM

View PostMigwelder, on 05 July 2013 - 02:22 PM, said:


This match proves nothing, you happened to be just in range where your pulse lasers did a decent amount of damage. If you'd have been slightly further away they'd have been outclassed by large lasers or at much further ranges by ppc's. Any weapon can have a half decent match sometimes but you'll have matches where your pulse lasers were never that effective because of their short range and heat generation. By using a pulse laser you're using a weapon which only works in a very limited range with decent but not great damage, high heat and heavy weight vs other weapons which work at longer ranges for less heat and less weight and they still work in the range where yours does.

To me, pulse lasers are pointless as you're gimping your range for very little advantage.


I agree. Also , LethalRose, you were playing on Frozen City which is the second smallest map. It would have been a lot harder to actually succeed with LPLs on Alpine or Tourmaline.

#134 Migwelder

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Posted 05 July 2013 - 02:47 PM

View Postbucurmish, on 05 July 2013 - 02:39 PM, said:


I agree. Also , LethalRose, you were playing on Frozen City which is the second smallest map. It would have been a lot harder to actually succeed with LPLs on Alpine or Tourmaline.


Not to mention the increased cooling due to map temperature.

#135 jakucha

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Posted 05 July 2013 - 03:05 PM

View Postjeffsw6, on 05 July 2013 - 01:24 PM, said:

Why should anyone assume otherwise?

Nerfing PPC is as easy as adjusting a ******* number in a text file. Oh look, they spent time doing it to LPL, a weapon that no-one uses, in a way that is obviously idiotic. They don't have time to edit the most popular, over-powered weapon in the game?

There is zero evidence that PGI understands PPC is too powerful. They have invested their time in breaking SRMs, breaking LRMs several times, making the useless LPL worse, and buffing the Machine Gun and Flamer too little to make them worth equipping.

Yes, I'm going to assume that PGI is clueless and has no intention to fix PPCs, because they have not offered any evidence to the contrary. Garth says, "PPCs are boring." Maybe they'll nerf the PPC sound-effect, because that will increase the boredom of having the best weapon in the game?



View PostKiiyor, on 04 July 2013 - 09:33 PM, said:

in the spirit of these forums, i'm going to demand it like an entitled tool who thinks it's the easiest thing in the world anyway.



Bravo Jeff, bravo.

Edited by jakucha, 05 July 2013 - 03:05 PM.


#136 armyof1

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Posted 05 July 2013 - 03:05 PM

View PostLethalRose, on 05 July 2013 - 01:56 PM, said:


I never said they were as good or better than long range weapons. They aren't viable in 8 man's but in a pug game they are a strong brawler weapon.

Here is a solo drop game I just played 30 minutes ago. The first 2-3 seconds are black because its not edited in anyway. Just a quick upload to show LPL's dont completely suck. Yes I record every game I play.




Looks like you dropped into a kindergarten class tossing kids around, I don't think I saw a single opponent even torso twisting.

#137 Sephlock

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Posted 05 July 2013 - 03:19 PM

View Postarmyof1, on 05 July 2013 - 03:05 PM, said:


Looks like you dropped into a kindergarten class tossing kids around, I don't think I saw a single opponent even torso twisting.


#138 LethalRose

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Posted 05 July 2013 - 03:34 PM

View PostMigwelder, on 05 July 2013 - 02:22 PM, said:


This match proves nothing, you happened to be just in range where your pulse lasers did a decent amount of damage. If you'd have been slightly further away they'd have been outclassed by large lasers or at much further ranges by ppc's. Any weapon can have a half decent match sometimes but you'll have matches where your pulse lasers were never that effective because of their short range and heat generation. By using a pulse laser you're using a weapon which only works in a very limited range with decent but not great damage, high heat and heavy weight vs other weapons which work at longer ranges for less heat and less weight and they still work in the range where yours does.

To me, pulse lasers are pointless as you're gimping your range for very little advantage.



I uploaded another video on tourmaline.



It's pretty clear I'm not convincing anyone so I'm leaving this discussion.

#139 WolvesX

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Posted 05 July 2013 - 03:46 PM

View PostLethalRose, on 05 July 2013 - 03:34 PM, said:



I uploaded another video on tourmaline.



It's pretty clear I'm not convincing anyone so I'm leaving this discussion.

You can't convice any same person, that is looking on the ******* stats!

#140 TheDeckardCain

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Posted 05 July 2013 - 03:56 PM

View PostWolvesX, on 05 July 2013 - 10:38 AM, said:

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YES! That match truly shows your prowess as a mech pilot! Lets see... 4 man premade against a partially premade group, you have 4 assaults and one awesome, they have one assault and an Awesome. If you didn't win that game there should be eyebrows raised.

Note: I'm well aware an awesome is also an assault, I count it as a heavy... Too easy to kill. Lol.

EDIT: I'm just going to leave this here. http://en.wikipedia....93Kruger_effect

Edited by TheDeckardCain, 05 July 2013 - 04:13 PM.






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