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@ Paul Inouye : Why Did You Nerf The Large Pulse Lasers?


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Poll: @ Paul Inouye : Why Did You Nerf The Large Pulse Lasers? (305 member(s) have cast votes)

Do you want to know why Paul did nerf the LPL?

  1. Yes. (241 votes [79.02%])

    Percentage of vote: 79.02%

  2. No. (50 votes [16.39%])

    Percentage of vote: 16.39%

  3. Other (explain) (14 votes [4.59%])

    Percentage of vote: 4.59%

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#241 Middcore

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Posted 15 July 2013 - 07:41 AM

I expect that after tomorrow's patch when the heat penalty for boating weapons goes in, the fact that there doesn't appear to be any penalty for boating LPL's will mean the weapon enjoys a brief renaissance as meta-chasers try to find a "loophole" to exploit in the new anti-boating measures.

But all but the most foolish/stubborn of those people will give up on it again quickly, because the LPL just is not worth it. I have tried them many times, because they look and sound cool and I want them to be useful, and they are just NOT.

Why PGI made it a priority to nerf LPLs, which nobody was using anyway, with so many other things going on with weapon balance that should have been addressed for so long, is completely beyond me.

#242 Deathlike

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Posted 15 July 2013 - 07:50 AM

The sad thing is, I have yet to hear the projected "buff" that the LPL is getting... but I guess we have to wait until August.

You know..

Big disappointments in July.

#243 Obelus

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Posted 15 July 2013 - 08:15 AM

I never could use pulse lasers because they always ran too hot. I'd try them for a couple drops then pull them right off and replace them. A nerf to them seems...odd.

But on the up side I never really used them so it wont affect me :)

Edited by Obelus, 15 July 2013 - 08:15 AM.


#244 jeffsw6

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Posted 15 July 2013 - 08:49 AM

The reason they were "too hot" is the tonnage they used up. If your build had enough slots to install just about anything else, there was no reason to have LPL instead of LL.

With the old stats, LL generated 1.65 heat/sec and LPL 1.83 heat/sec, if you were firing them continuously. That's a difference of 0.18 heat/sec, or less than the heat bleed rate of two additional DHS, and that's ignoring the heat capacity you would also gain by simply having more DHS.

Your LPL would be doing 0.38 DPS more than the LL, which is not trivial, but that is only true inside of 330 meters. That's a pretty short-range engagement given the current maps and meta.

Spreadsheet warrior plus an ignorance of engagement ranges might lead some folks to try out the LPL. I tried to make them work in a brawler for weeks. They don't. Hell, I tried using one on AWS-PB since it only has one energy weapon you can aim easily in a brawl anyway. Ended up replacing it with an ERPPC.

#245 WolvesX

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Posted 15 July 2013 - 10:48 PM

AND what to problem to fix them in the next patch Pual? At least put them back to the old values...

#246 Deathlike

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Posted 16 July 2013 - 04:57 AM

View PostWolvesX, on 15 July 2013 - 10:48 PM, said:

AND what to problem to fix them in the next patch Pual? At least put them back to the old values...


I'll just keep posting quotes from what Paul has said about balancing a weapon, so that he's forced to make changes if he want mo' money from people.

#247 WolvesX

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Posted 16 July 2013 - 07:56 AM

The thread is now 12 days old.

The poll states that many peps want an answer from Paul.

I twitterd Pual the Thread.

Still no reaction.

We still wait and see.

#248 Deathlike

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Posted 16 July 2013 - 12:54 PM

I simply hope he'll post "I'll buff LPL in the next patch, after taking a whiff of the sticky icky qq in the air".

Edited by Deathlike, 16 July 2013 - 12:54 PM.


#249 WolvesX

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Posted 16 July 2013 - 01:10 PM

After heat penalty I hope for nothing.

-> No more money from me, I'm free-to-play player now.

#250 jeffsw6

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Posted 16 July 2013 - 07:40 PM

View PostWolvesX, on 16 July 2013 - 07:56 AM, said:

I twitterd Pual the Thread.

Isn't Bryan the one who uses Twitter? What is his twitter handle?

#251 WolvesX

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Posted 17 July 2013 - 02:48 AM

View Postjeffsw6, on 16 July 2013 - 07:40 PM, said:

Isn't Bryan the one who uses Twitter? What is his twitter handle?

Oh. My mistake, I will twitter it to Bryan. Thanks.

#252 jeffsw6

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Posted 17 July 2013 - 01:36 PM

What is Bryan's twitter handle? I'm not a big twitter user, but I will send it to him also.

#253 WolvesX

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Posted 17 July 2013 - 10:01 PM

Lets say someone is saying he that will do something.

Lets say he does it, but damn wrong.

Peps tell that beeing, Thank you for doing, but its wrong.... I'm gonna stop here and just ask:

Why did you not BUFF LPLs in the last patch?



#254 Tolkien

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Posted 24 July 2013 - 05:59 AM

The traditional way to balance is to make the overused weapons/equipment worse, or to make the underused ones better.

The large pulse laser (and small) was not exactly a popular weapon system prior to the nerf, so why it was taken down a peg is pretty puzzling.

I've heard whispers that pulse lasers will be re-worked as laser machine guns leading the conspiracy theory prone part of me to think they nerfed it so it would fall out of use completely giving the dramatic change in mechanics a chance to be considered fairly when they put it in. I don't think this rumour has good odds going for it, but hey stranger things have happened.

#255 jeffsw6

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Posted 24 July 2013 - 12:16 PM

There's just no reasonable explanation for the LPL nerf. Perhaps PGI Paul sits in his office, cackling at the hundreds of posts players have written about this minor but wrong modification, taking joy in trolling free- and paying-customers alike.

Because honestly, half the crap they do seems like they are intentionally trolling players and trying to sink their own ship.

#256 El Bandito

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Posted 24 July 2013 - 12:21 PM

View Postjeffsw6, on 24 July 2013 - 12:16 PM, said:

There's just no reasonable explanation for the LPL nerf. Perhaps PGI Paul sits in his office, cackling at the hundreds of posts players have written about this minor but wrong modification, taking joy in trolling free- and paying-customers alike. Because honestly, half the crap they do seems like they are intentionally trolling players and trying to sink their own ship.


More like Paul and other balancing devs don't play the game enough to fully understand the issues.

Instead they prefer to pick franken-mechs and die to PPC spams.

I will only believe PGI can do real balancing, if at least one of their balance dev team can reach top 15 of the tournament charts.

Edited by El Bandito, 24 July 2013 - 12:22 PM.


#257 jeffsw6

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Posted 24 July 2013 - 12:58 PM

View PostEl Bandito, on 24 July 2013 - 12:21 PM, said:

I will only believe PGI can do real balancing, if at least one of their balance dev team can reach top 15 of the tournament charts.

A few months back I suggested that PGI workers spend a few hours per week playing forum-selected mechs and load-outs.

This is not unreasonable. It's called Q/A. They have never done Q/A and that's why we keep having these ridiculous problems.

#258 Deathlike

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Posted 24 July 2013 - 01:06 PM

View Postjeffsw6, on 24 July 2013 - 12:58 PM, said:

A few months back I suggested that PGI workers spend a few hours per week playing forum-selected mechs and load-outs.

This is not unreasonable. It's called Q/A. They have never done Q/A and that's why we keep having these ridiculous problems.


I still offer the Spider-5K challenge to PGI... 4 MGs + energy weapon of choice. They must be grinded from basic to elite.

Only then will I take their opinion on balance seriously...

View PostEl Bandito, on 24 July 2013 - 12:21 PM, said:

More like Paul and other balancing devs don't play the game enough to fully understand the issues.


That's a given.

Quote

Instead they prefer to pick franken-mechs and die to PPC spams.


If their weapons were balanced, the franken mech might survive longer.

Quote

I will only believe PGI can do real balancing, if at least one of their balance dev team can reach top 15 of the tournament charts.


As long as it isn't rigged for PGI...

Edited by Deathlike, 24 July 2013 - 01:06 PM.


#259 Chronojam

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Posted 24 July 2013 - 01:12 PM

The heat scaling was applied without any apparent rhyme or reason. SRM2s were also nerfed, can you believe that? PPCs are now more desirable, LPL have gone from being situational to being discarded. We're going to have a live chat about things like this tomorrow.

#260 MasterErrant

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Posted 24 July 2013 - 03:05 PM

I propose the toh only problem with pulse lasres ius that it the effort to make them more "Accurate" and effect the mde the burn faster than standard lasers. but in fact this has the opposite effect.
a standard LLs 1sec duration allows you to track onto target getting some damage even if you miss...(This is exactly what the advantage of pulse lasers are supposed to do!) the pulse lasers shorter duration give you less time to do this....hence it is less accurate/effective.

I have always proposed that the best solution to this would be to make standard lasers have a .25 second duration. allowing them to do higher danage when they hit but making it harder to hit.

and to revert Pulse lasers to the original Battledroids format. Baically firing a continuous stream of small pusles (Similar in effect to an MG) and having no duration or recycle. meaning you fire till heat builds up them stop. this will make PLs more accurate and way way hotter. tyhis would allow them to set the DPS where they wanted it. and would restore the PL to a viable weapon.
((An example would be MPL= rof 8/sec dam,375=DPS3) heat would be .375/pulse or 3per sec) and that's just an arbitrary example.))





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