

@ Paul Inouye : Why Did You Nerf The Large Pulse Lasers?
#241
Posted 15 July 2013 - 07:41 AM
But all but the most foolish/stubborn of those people will give up on it again quickly, because the LPL just is not worth it. I have tried them many times, because they look and sound cool and I want them to be useful, and they are just NOT.
Why PGI made it a priority to nerf LPLs, which nobody was using anyway, with so many other things going on with weapon balance that should have been addressed for so long, is completely beyond me.
#242
Posted 15 July 2013 - 07:50 AM
You know..
Big disappointments in July.
#243
Posted 15 July 2013 - 08:15 AM
But on the up side I never really used them so it wont affect me

Edited by Obelus, 15 July 2013 - 08:15 AM.
#244
Posted 15 July 2013 - 08:49 AM
With the old stats, LL generated 1.65 heat/sec and LPL 1.83 heat/sec, if you were firing them continuously. That's a difference of 0.18 heat/sec, or less than the heat bleed rate of two additional DHS, and that's ignoring the heat capacity you would also gain by simply having more DHS.
Your LPL would be doing 0.38 DPS more than the LL, which is not trivial, but that is only true inside of 330 meters. That's a pretty short-range engagement given the current maps and meta.
Spreadsheet warrior plus an ignorance of engagement ranges might lead some folks to try out the LPL. I tried to make them work in a brawler for weeks. They don't. Hell, I tried using one on AWS-PB since it only has one energy weapon you can aim easily in a brawl anyway. Ended up replacing it with an ERPPC.
#245
Posted 15 July 2013 - 10:48 PM
#246
Posted 16 July 2013 - 04:57 AM
WolvesX, on 15 July 2013 - 10:48 PM, said:
I'll just keep posting quotes from what Paul has said about balancing a weapon, so that he's forced to make changes if he want mo' money from people.
#247
Posted 16 July 2013 - 07:56 AM
The poll states that many peps want an answer from Paul.
I twitterd Pual the Thread.
Still no reaction.
We still wait and see.
#248
Posted 16 July 2013 - 12:54 PM
Edited by Deathlike, 16 July 2013 - 12:54 PM.
#249
Posted 16 July 2013 - 01:10 PM
-> No more money from me, I'm free-to-play player now.
#252
Posted 17 July 2013 - 01:36 PM
#253
Posted 17 July 2013 - 10:01 PM
Lets say he does it, but damn wrong.
Peps tell that beeing, Thank you for doing, but its wrong.... I'm gonna stop here and just ask:
Why did you not BUFF LPLs in the last patch?
#254
Posted 24 July 2013 - 05:59 AM
The large pulse laser (and small) was not exactly a popular weapon system prior to the nerf, so why it was taken down a peg is pretty puzzling.
I've heard whispers that pulse lasers will be re-worked as laser machine guns leading the conspiracy theory prone part of me to think they nerfed it so it would fall out of use completely giving the dramatic change in mechanics a chance to be considered fairly when they put it in. I don't think this rumour has good odds going for it, but hey stranger things have happened.
#255
Posted 24 July 2013 - 12:16 PM
Because honestly, half the crap they do seems like they are intentionally trolling players and trying to sink their own ship.
#256
Posted 24 July 2013 - 12:21 PM
jeffsw6, on 24 July 2013 - 12:16 PM, said:
More like Paul and other balancing devs don't play the game enough to fully understand the issues.
Instead they prefer to pick franken-mechs and die to PPC spams.
I will only believe PGI can do real balancing, if at least one of their balance dev team can reach top 15 of the tournament charts.
Edited by El Bandito, 24 July 2013 - 12:22 PM.
#257
Posted 24 July 2013 - 12:58 PM
El Bandito, on 24 July 2013 - 12:21 PM, said:
A few months back I suggested that PGI workers spend a few hours per week playing forum-selected mechs and load-outs.
This is not unreasonable. It's called Q/A. They have never done Q/A and that's why we keep having these ridiculous problems.
#258
Posted 24 July 2013 - 01:06 PM
jeffsw6, on 24 July 2013 - 12:58 PM, said:
This is not unreasonable. It's called Q/A. They have never done Q/A and that's why we keep having these ridiculous problems.
I still offer the Spider-5K challenge to PGI... 4 MGs + energy weapon of choice. They must be grinded from basic to elite.
Only then will I take their opinion on balance seriously...
El Bandito, on 24 July 2013 - 12:21 PM, said:
That's a given.
Quote
If their weapons were balanced, the franken mech might survive longer.
Quote
As long as it isn't rigged for PGI...
Edited by Deathlike, 24 July 2013 - 01:06 PM.
#259
Posted 24 July 2013 - 01:12 PM
#260
Posted 24 July 2013 - 03:05 PM
a standard LLs 1sec duration allows you to track onto target getting some damage even if you miss...(This is exactly what the advantage of pulse lasers are supposed to do!) the pulse lasers shorter duration give you less time to do this....hence it is less accurate/effective.
I have always proposed that the best solution to this would be to make standard lasers have a .25 second duration. allowing them to do higher danage when they hit but making it harder to hit.
and to revert Pulse lasers to the original Battledroids format. Baically firing a continuous stream of small pusles (Similar in effect to an MG) and having no duration or recycle. meaning you fire till heat builds up them stop. this will make PLs more accurate and way way hotter. tyhis would allow them to set the DPS where they wanted it. and would restore the PL to a viable weapon.
((An example would be MPL= rof 8/sec dam,375=DPS3) heat would be .375/pulse or 3per sec) and that's just an arbitrary example.))
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