For "What has this to do with gameplay balance?", see the end of the post.
I've decided to look into how bipeds move, i.e. things that use two legs like 'Mechs and humans, to see what Real Life™ says about climbing a slope.
A step of a biped.
Now, why does a biped slow down when it tries to climb a hill? I think there are two main reasons.
First
The second reason why a biped walks slower uphill...
Conclusion
Yes, there is a maximum speed with which a biped can climb a slope, and there's a maximum angle. But they're dependent on the material of the slope, and it's rather unlikely that BT 'Mechs precisely know it. It's more likely (and realistic) if they make smaller steps to climb, and eventually their feet slide off such that they run on the spot.
There's also an effect leading to slow-down while climbing, but it doesn't impose a limit on the angle of a slope a biped is able to climb.
Two other things need to be considered.
What has this to do with gameplay balance?
- Every 'Mech has different feet, and the ability to climb hills could be different not only for the weight of the 'Mech, but also for each type.
- Different ground materials on different maps could have different maximum climbing angles.
- 'Mech tonnage could/should affect the maximum angle the 'Mech is able to climb.
- This is new the GD but feel free to find a better (sub)forum.
Edited by Phaesphoros, 04 July 2013 - 06:33 PM.