SixBottles, on 05 July 2013 - 10:19 AM, said:
oh c'mon thats complete BS...
4 ac5's WILL DO only 20 pinpoint damage but will U MORE THAN DOUBLE your rate of fire, so u will do A LOT more damage...
same goes for the uac's and ac2's...
ill agree that the ac20 is the best build of your examples but simply writing false statements is going to make this discussion more pointless then it already is...
In 5 seconds, the Dual AC/20 will have fired twice, for 80 damage.
In 5 seconds, the Quad AC/5 will be fired 4 times, for 80 damage.
In 10 seconds, the Dual AC/20 will have fired 3 times, for 120 damage
In 10 seconds, the Quad AC/5 will have fired 7 times, for 140 damage.
It takes a while for the AC/5 to work out a decisive damage output advantage. This is probably one of the main problem with the current balance, I think. You can deal lethal amounts of damage (120 damage can core a Cataphract and side core an Atlas) within 8 to 12 seconds, so the high heat cap allows even heat intensive builds like those Quad PPC builds to reach this damage. It also means that the "first-strike" advantage of high single shot attacks is critical, and that pinpoint accuracy is absolut crucial.
That doesn't have to mean we actually need to "slow down" the game much, or need much more armor, but we have a much tighter room in which we need to balance weapons and mechs.
I suppose one would need to balance by "DPS10seconds" or "DPS160damage" or something like that...
"how much damage can this weapon deal in 10 seconds". Or "How long does it take for this weapon to deal 160 damage"
Edited by MustrumRidcully, 06 July 2013 - 01:23 AM.