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2 Victor Builds


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#1 New Day

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Posted 05 July 2013 - 06:03 AM

Opinions? Improvements?

http://mwo.smurfy-ne...8dba4b384b052ae

http://mwo.smurfy-ne...e00dc723b455f95

#2 Angel of Annihilation

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Posted 05 July 2013 - 07:20 AM

They are not exactly the way I would go but I think either or both could be successful builds. I personally don't see anything majorily deficinent although the second one might end up running a bit hot for you.

#3 Bishop Steiner

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Posted 05 July 2013 - 10:34 AM

I personally think Artemis is a tad overrated on SRMs, but to each their own. My preference would be to swap the Gauss on #2for an AC20 (the range is nice, but if you are stuck sniping with a single gauss you are in trouble already, usually) as the Gauss is too fragile for my taste. I'd take it and make it into an Ambusher like this
VTR-9S
mind you that is a quick tweak, so it can probably be streamlined.... and it's based on my style of fighting.

But overall, I see no "issues" with yours.

#4 CDLord HHGD

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Posted 05 July 2013 - 10:46 AM

Dragon Slayer cannot take an AC/20. That makes me sad ;) .

#5 Bishop Steiner

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Posted 05 July 2013 - 10:53 AM

probably what I will run on mine....
VTR-9Scrapper

and I might even go old school with this guy
VTR-9Survivor

#6 New Day

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Posted 05 July 2013 - 10:57 AM

View PostBishop Steiner, on 05 July 2013 - 10:34 AM, said:

I personally think Artemis is a tad overrated on SRMs, but to each their own. My preference would be to swap the Gauss on #2for an AC20 (the range is nice, but if you are stuck sniping with a single gauss you are in trouble already, usually) as the Gauss is too fragile for my taste. I'd take it and make it into an Ambusher like this
VTR-9S
mind you that is a quick tweak, so it can probably be streamlined.... and it's based on my style of fighting.

But overall, I see no "issues" with yours.

Didn't notice it could run an AC20, but for this build I'd rather have the gauss for the range.

Edited by NamesAreStupid, 05 July 2013 - 10:58 AM.


#7 Angel of Annihilation

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Posted 05 July 2013 - 11:29 AM

View Postcdlord, on 05 July 2013 - 10:46 AM, said:

Dragon Slayer cannot take an AC/20. That makes me sad ;) .


However if it could you would lose the aiming range of motion on the Gauss. Also personally aside from the stupid gimicky low HPs of a Gauss (as a poor attempt at balancing dual Gauss builds) I think the Gauss is a superior weapon. Its useful at much longer ranges, produces alot less heat and you get more ammo per ton. All-in-all I think this makes up for the 5 difference in damage. But this is just me.

#8 Bishop Steiner

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Posted 05 July 2013 - 11:31 AM

View PostViktor Drake, on 05 July 2013 - 11:29 AM, said:


However if it could you would lose the aiming range of motion on the Gauss. Also personally aside from the stupid gimicky low HPs of a Gauss (as a poor attempt at balancing dual Gauss builds) I think the Gauss is a superior weapon. Its useful at much longer ranges, produces alot less heat and you get more ammo per ton. All-in-all I think this makes up for the 5 difference in damage. But this is just me.

the 5 difference in dmg? Yes. Being made out of pre broken glass? Not so much.

#9 Angel of Annihilation

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Posted 05 July 2013 - 12:03 PM

View PostBishop Steiner, on 05 July 2013 - 11:31 AM, said:

the 5 difference in dmg? Yes. Being made out of pre broken glass? Not so much.


Rarely lose a Gauss on any of my mechs personally so I don't usually even notice the low HPs but I get what you mean. Yet another of PGIs failed balancing brain childs, they need to change it back to normal since it didn't work to keep people from using Dual Gauss.

#10 Lyoncet

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Posted 05 July 2013 - 12:08 PM

View PostViktor Drake, on 05 July 2013 - 12:03 PM, said:


Rarely lose a Gauss on any of my mechs personally so I don't usually even notice the low HPs but I get what you mean. Yet another of PGIs failed balancing brain childs, they need to change it back to normal since it didn't work to keep people from using Dual Gauss.


Gauss is fragile in MWO because Gauss is fragile in Battletech. In a game like TT where you have to repair/repurchase a weapon that gets blown out, you can bet your last dollar that that's a legitimate ways of balancing it.

You're right that it doesn't balance it in MWO, but you're totally off about it being because "PGI's failed balancing brain childs."

#11 Angel of Annihilation

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Posted 05 July 2013 - 02:15 PM

View PostLyoncet, on 05 July 2013 - 12:08 PM, said:


Gauss is fragile in MWO because Gauss is fragile in Battletech. In a game like TT where you have to repair/repurchase a weapon that gets blown out, you can bet your last dollar that that's a legitimate ways of balancing it.

You're right that it doesn't balance it in MWO, but you're totally off about it being because "PGI's failed balancing brain childs."


I would have to look it up again but I don't recall the Gauss being expecially fragile in BT unless your counting the "chance" for it to explode on a crital hit just like ammo for ACs had a chance to explode. However having 3 HPs or whatever doesn't equate to a chance to explode because they are two seperate mechanics. It is 3 damage to make inoperable and then some chance to explode. It should definately have the chance to explode but it should also be as durable as other percision weapons like a PPC or Large Laser.

Also the reason I call it PGIs brain child was that the durabilty nerf came about due to people complaining about the Gauss Cat being OPed. From what I recall it was put in place to discourage people from using dual gauss on the Gauss kitty, ie as a potential casastrophic penality for mounting them because it made more prone to explosion.

#12 Xeren KelDar

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Posted 05 July 2013 - 02:33 PM

A Gauss Rifle in TT would explode if it took a single critical hit to any of its seven critical slots. This would result in it exploding for 20 points and generally taking whatever section it was stashed in to the scrap heap with it. Any single crit would take out any weapon, but at 7 crits and the 20 point explosion the Gauss Rifle was a risk to bring along though generally was more favorable due to its explosion being less then a ton of ammo for other weapons.

That I think is where the fragile reputation comes from. Once we get into segragating the Gauss Rifle, only weapon in an arm or torso with CASE etc, it becomes more tempting to take if the only thing to lose is the Gauss Rifle if it gets crit. Still it was a give and take and while the HP may be a little low in MWO I'm not sure I'd want it to have as many as the autocannons.

#13 Archon Adam Steiner

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Posted 05 July 2013 - 03:40 PM

Even if an AC/20 is less fragile, it takes up even more criticals - practically the entirety of a torso, or the entirety of a given arm; even if its HP is higher, if your armour is gone, the next shot is practically guaranteed to take out the AC/20, higher HP or not.

The complaints about the Dragon Slayer lacking the ability to use a single weapon is a bit crazy... it has a far more resilient hard-point layout than the 'stock' variants, which are reduced to limited effectiveness if they lose their left arm/torso.

#14 Devil Fox

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Posted 05 July 2013 - 04:42 PM

View PostArrachtas, on 05 July 2013 - 03:40 PM, said:

The complaints about the Dragon Slayer lacking the ability to use a single weapon is a bit crazy... it has a far more resilient hard-point layout than the 'stock' variants, which are reduced to limited effectiveness if they lose their left arm/torso.


I think it's because it's a Victor, we expected the ability to handle an AC20 healthily. I know if it could I would've dumped a 380XL into mine with SSRM2's and ML alongside an AC20. Nothing like a fast hard-hitting machine, that could even serve as a light/medium hunter. Instead that will go to the VTR-9S coming out.

One thing I notice with the DS is that the profile for the mech exposes those huge arms, and when I tend to be the Vanguard of a charge I tend to lose that Guass Rifle in short succession. But then I don't use those energy hardpoints unless I have it set up as a Jump Sniper.

#15 VikingN1nja

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Posted 06 July 2013 - 05:39 AM

I found the 360xl the best engine to use in terms of getting over 80kph and having lots of armor/cooling & weapons. I can chuck it in my dragon too.

Two quick builds i threw together.

9k http://mwo.smurfy-ne...9d65fe271973514

9s http://mwo.smurfy-ne...80c907b74fe6263

I probably won't buy one but the Dragon Slayer

Ds http://mwo.smurfy-ne...8cd101d23f3f966

Edited by omegaorgun, 06 July 2013 - 06:07 AM.


#16 VikingN1nja

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Posted 06 July 2013 - 06:15 AM

View PostNamesAreStupid, on 05 July 2013 - 06:03 AM, said:





No build is essentially bad but i would lean to getting her over 80 and a gauss i do like the 3 large lasers. Modified your builds I might do that 3 llas it's like a quicker heavy metal.

9k: http://mwo.smurfy-ne...8462a821e6b0bd2

Leave the AC20 in 9S same as what's in my ddc at the mo lawl!
9s: http://mwo.smurfy-ne...7a58cd66e09893f

Edited by omegaorgun, 06 July 2013 - 06:19 AM.


#17 New Day

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Posted 06 July 2013 - 12:12 PM

View Postomegaorgun, on 06 July 2013 - 06:15 AM, said:




No build is essentially bad but i would lean to getting her over 80 and a gauss i do like the 3 large lasers. Modified your builds I might do that 3 llas it's like a quicker heavy metal.

9k: http://mwo.smurfy-ne...8462a821e6b0bd2

Leave the AC20 in 9S same as what's in my ddc at the mo lawl!
9s: http://mwo.smurfy-ne...7a58cd66e09893f

1.5t for 2.2kph? I'd rather have 0.5t of armor and a jumpjet.





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