2 Victor Builds
#1
Posted 05 July 2013 - 06:03 AM
http://mwo.smurfy-ne...8dba4b384b052ae
http://mwo.smurfy-ne...e00dc723b455f95
#2
Posted 05 July 2013 - 07:20 AM
#3
Posted 05 July 2013 - 10:34 AM
VTR-9S
mind you that is a quick tweak, so it can probably be streamlined.... and it's based on my style of fighting.
But overall, I see no "issues" with yours.
#4
Posted 05 July 2013 - 10:46 AM
#5
Posted 05 July 2013 - 10:53 AM
VTR-9Scrapper
and I might even go old school with this guy
VTR-9Survivor
#6
Posted 05 July 2013 - 10:57 AM
Bishop Steiner, on 05 July 2013 - 10:34 AM, said:
VTR-9S
mind you that is a quick tweak, so it can probably be streamlined.... and it's based on my style of fighting.
But overall, I see no "issues" with yours.
Didn't notice it could run an AC20, but for this build I'd rather have the gauss for the range.
Edited by NamesAreStupid, 05 July 2013 - 10:58 AM.
#7
Posted 05 July 2013 - 11:29 AM
cdlord, on 05 July 2013 - 10:46 AM, said:
However if it could you would lose the aiming range of motion on the Gauss. Also personally aside from the stupid gimicky low HPs of a Gauss (as a poor attempt at balancing dual Gauss builds) I think the Gauss is a superior weapon. Its useful at much longer ranges, produces alot less heat and you get more ammo per ton. All-in-all I think this makes up for the 5 difference in damage. But this is just me.
#8
Posted 05 July 2013 - 11:31 AM
Viktor Drake, on 05 July 2013 - 11:29 AM, said:
However if it could you would lose the aiming range of motion on the Gauss. Also personally aside from the stupid gimicky low HPs of a Gauss (as a poor attempt at balancing dual Gauss builds) I think the Gauss is a superior weapon. Its useful at much longer ranges, produces alot less heat and you get more ammo per ton. All-in-all I think this makes up for the 5 difference in damage. But this is just me.
the 5 difference in dmg? Yes. Being made out of pre broken glass? Not so much.
#9
Posted 05 July 2013 - 12:03 PM
Bishop Steiner, on 05 July 2013 - 11:31 AM, said:
Rarely lose a Gauss on any of my mechs personally so I don't usually even notice the low HPs but I get what you mean. Yet another of PGIs failed balancing brain childs, they need to change it back to normal since it didn't work to keep people from using Dual Gauss.
#10
Posted 05 July 2013 - 12:08 PM
Viktor Drake, on 05 July 2013 - 12:03 PM, said:
Rarely lose a Gauss on any of my mechs personally so I don't usually even notice the low HPs but I get what you mean. Yet another of PGIs failed balancing brain childs, they need to change it back to normal since it didn't work to keep people from using Dual Gauss.
Gauss is fragile in MWO because Gauss is fragile in Battletech. In a game like TT where you have to repair/repurchase a weapon that gets blown out, you can bet your last dollar that that's a legitimate ways of balancing it.
You're right that it doesn't balance it in MWO, but you're totally off about it being because "PGI's failed balancing brain childs."
#11
Posted 05 July 2013 - 02:15 PM
Lyoncet, on 05 July 2013 - 12:08 PM, said:
Gauss is fragile in MWO because Gauss is fragile in Battletech. In a game like TT where you have to repair/repurchase a weapon that gets blown out, you can bet your last dollar that that's a legitimate ways of balancing it.
You're right that it doesn't balance it in MWO, but you're totally off about it being because "PGI's failed balancing brain childs."
I would have to look it up again but I don't recall the Gauss being expecially fragile in BT unless your counting the "chance" for it to explode on a crital hit just like ammo for ACs had a chance to explode. However having 3 HPs or whatever doesn't equate to a chance to explode because they are two seperate mechanics. It is 3 damage to make inoperable and then some chance to explode. It should definately have the chance to explode but it should also be as durable as other percision weapons like a PPC or Large Laser.
Also the reason I call it PGIs brain child was that the durabilty nerf came about due to people complaining about the Gauss Cat being OPed. From what I recall it was put in place to discourage people from using dual gauss on the Gauss kitty, ie as a potential casastrophic penality for mounting them because it made more prone to explosion.
#12
Posted 05 July 2013 - 02:33 PM
That I think is where the fragile reputation comes from. Once we get into segragating the Gauss Rifle, only weapon in an arm or torso with CASE etc, it becomes more tempting to take if the only thing to lose is the Gauss Rifle if it gets crit. Still it was a give and take and while the HP may be a little low in MWO I'm not sure I'd want it to have as many as the autocannons.
#13
Posted 05 July 2013 - 03:40 PM
The complaints about the Dragon Slayer lacking the ability to use a single weapon is a bit crazy... it has a far more resilient hard-point layout than the 'stock' variants, which are reduced to limited effectiveness if they lose their left arm/torso.
#14
Posted 05 July 2013 - 04:42 PM
Arrachtas, on 05 July 2013 - 03:40 PM, said:
I think it's because it's a Victor, we expected the ability to handle an AC20 healthily. I know if it could I would've dumped a 380XL into mine with SSRM2's and ML alongside an AC20. Nothing like a fast hard-hitting machine, that could even serve as a light/medium hunter. Instead that will go to the VTR-9S coming out.
One thing I notice with the DS is that the profile for the mech exposes those huge arms, and when I tend to be the Vanguard of a charge I tend to lose that Guass Rifle in short succession. But then I don't use those energy hardpoints unless I have it set up as a Jump Sniper.
#15
Posted 06 July 2013 - 05:39 AM
Two quick builds i threw together.
9k http://mwo.smurfy-ne...9d65fe271973514
9s http://mwo.smurfy-ne...80c907b74fe6263
I probably won't buy one but the Dragon Slayer
Ds http://mwo.smurfy-ne...8cd101d23f3f966
Edited by omegaorgun, 06 July 2013 - 06:07 AM.
#16
Posted 06 July 2013 - 06:15 AM
NamesAreStupid, on 05 July 2013 - 06:03 AM, said:
http://mwo.smurfy-ne...8dba4b384b052ae
http://mwo.smurfy-ne...e00dc723b455f95
No build is essentially bad but i would lean to getting her over 80 and a gauss i do like the 3 large lasers. Modified your builds I might do that 3 llas it's like a quicker heavy metal.
9k: http://mwo.smurfy-ne...8462a821e6b0bd2
Leave the AC20 in 9S same as what's in my ddc at the mo lawl!
9s: http://mwo.smurfy-ne...7a58cd66e09893f
Edited by omegaorgun, 06 July 2013 - 06:19 AM.
#17
Posted 06 July 2013 - 12:12 PM
omegaorgun, on 06 July 2013 - 06:15 AM, said:
No build is essentially bad but i would lean to getting her over 80 and a gauss i do like the 3 large lasers. Modified your builds I might do that 3 llas it's like a quicker heavy metal.
9k: http://mwo.smurfy-ne...8462a821e6b0bd2
Leave the AC20 in 9S same as what's in my ddc at the mo lawl!
9s: http://mwo.smurfy-ne...7a58cd66e09893f
1.5t for 2.2kph? I'd rather have 0.5t of armor and a jumpjet.
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