Malora Sidewinder, on 08 July 2013 - 07:49 PM, said:
LRMs don't require ability to use, and therefore have built in hardcounters that better pilots can use as an "i don't insta-lose to bad pilots" button.
You might have a point on the fact that LRMs "aim themselves" in a way, but the thing is they have a lot of risks associated with equipping them:
1. They are heavy weight and high on slot usage, especially since you generally need Artemis and lots of ammo
2. Ammo runs dry
very quickly no matter how much you've got
3. Enemy mechs are warned of incoming missiles, giving them plenty of time to evade
4. Requires target lock to be kept until almost impact for the missiles to hit (cover makes a fired volley not hit anything due to not being able to lock)
5. They are useless inside of 180m
6. AMS reduces the number of missiles that hit
7. Target Decay is pretty much a
required module for LRMs
8. Don't hit the target instantly and can spread damage to multiple body parts (mostly CT admittedly but not completely CT)
9. Has the hard-counter of ECM (TAG helps to an extent but ECM is still a bit stronger than it)
PPCs, however:
1. Hit almost instantly
2. Have infinite ammo
3. Damage one location
4. Have no counter-items like ECM or AMS
5. Are
relatively lightweight and low on slottage
6. Are fire-and-forget (can pop up, shoot, pop back down before anybody sees you)
7. Still do damage up until 0 range (90m and under is reduced but not eliminated); ERPPCs do full damage within 90m
8. The fact that you're behind cover negates any heat buildup you might have; also there are no penalties for running hot or repeatedly shutting down; Coolant flush helps too
Edited by FupDup, 08 July 2013 - 08:04 PM.