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It's Gotten To The Point Where I Play One Game Then Rage-Quit


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#1 Sybreed

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Posted 08 July 2013 - 07:37 PM

One of my favorite mechs is the Trebuchet.

This happened twice in a row:

I'm in a match where only 1 or 2 on our team has ECM vs the other team with 3 or more

I get to a distance of 800-900m to the enemy team, close enough to realize I can't target them and my LRMs are COMPLETELY USELESS, making me pretty much useless by definition.

Then, I get PPCed/Gaussed to death, having only my 3 mlasers to defend myself Highlanders and such.

This is just dumb. First, there's the PPC meta that's greatly annoying. Then, there's the crazy counter effect of ECM that is simply out of control if you don't have a ECM counter equipped.

Sigh... waiting on more patches PGI, please tell me you'll sort out this mess.

Edited by Sybreed, 08 July 2013 - 08:33 PM.


#2 AntiCitizenJuan

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Posted 08 July 2013 - 07:38 PM

3 and 1/2 months to change some numbers.

Keep up the good work PGI!

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Edited by AntiCitizenJuan, 08 July 2013 - 07:38 PM.


#3 Sybreed

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Posted 08 July 2013 - 07:40 PM

View PostAntiCitizenJuan, on 08 July 2013 - 07:38 PM, said:

3 and 1/2 months to change some numbers.

Keep up the good work PGI!

Posted Image

some values, plus rework entirely ECM... stop making it a hard counter to LRMs.

Step 1: Prevent LRM crazy boating
Step 2: Up LRM damage a little
Step 3: Bring back ECM to sanity level of game design, slows lock time but doesn't prevent it

Edited by Sybreed, 08 July 2013 - 07:41 PM.


#4 Sephlock

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Posted 08 July 2013 - 07:43 PM

Take TAG and close to 750 meters.

Then you can fully bask in the ineffectiveness of your LRMs.

And heaven help you if any of them have AMS.

#5 Adeptus Odren

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Posted 08 July 2013 - 07:46 PM

View PostSybreed, on 08 July 2013 - 07:37 PM, said:

One of my favorite mech is the Trebuchet.

This happened twice in a row:

I'm in a match where only 1 or 2 on our team has ECM vs the other team with 3 or more

I get to a distance of 800-900m to the enemy team, close enough to realize I can't target them and my LRMs are COMPLETELY USELESS, making me pretty much useless by definition.

Then, I get PPCed/Gaussed to death, having only my 3 mlasers to defend myself Highlanders and such.

This is just dumb. First, there's the PPC meta that's greatly annoying. Then, there's the crazy counter effect of ECM that is simply out of control if you don't have a ECM counter equipped.

Sigh... waiting on more patches PGI, please tell me you'll sort out this mess.

I use my Founder's Cat every now and then. Never seem too have much of a problem with ECMs even if they have three or more on the other team. Have you tried bringing your own TAG? It'll help in the 750m or less range. Just play your treb as a fast skirmisher. Equip a big xl and skirt around the edges of the battlefield.

#6 Malora Sidewinder

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Posted 08 July 2013 - 07:49 PM

LRMs don't require ability to use, and therefore have built in hardcounters that better pilots can use as an "i don't insta-lose to bad pilots" button.

solution? use harder to use weapons if you can. if not, stop complaining. your problem at that point isn't that PPCs are OP, but that you're a terrible pilot.

PPCs are NOT op. everything else just sucks right now. this game has been beaten with the nerf stick until it stopped twitching, and then PGI came back with a nerf-shovel to finish the job.

#7 Lootee

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Posted 08 July 2013 - 07:49 PM

Gotta pay the 2.5 ton + 3 crit tax if you plan on using LRMs.

But if the other team has more than 1 ECM you may as well just shut down and disconnect. Neither TAG or BAP will allow you to use your weapons if you got a couple of them running around near you.

Btw you're on an island, everything is the best it could evar be.

#8 Sybreed

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Posted 08 July 2013 - 07:52 PM

View PostMalora Sidewinder, on 08 July 2013 - 07:49 PM, said:

LRMs don't require ability to use, and therefore have built in hardcounters that better pilots can use as an "i don't insta-lose to bad pilots" button.

solution? use harder to use weapons if you can. if not, stop complaining. your problem at that point isn't that PPCs are OP, but that you're a terrible pilot.

PPCs are NOT op. everything else just sucks right now. this game has been beaten with the nerf stick until it stopped twitching, and then PGI came back with a nerf-shovel to finish the job.

do I really need to explain why that entire post of yours is complete BS or you're gonna figure it out on your own?

#9 Sybreed

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Posted 08 July 2013 - 07:58 PM

View PostSephlock, on 08 July 2013 - 07:43 PM, said:

Take TAG and close to 750 meters.

Then you can fully bask in the ineffectiveness of your LRMs.

And heaven help you if any of them have AMS.

sucks that I gotta get rid of 1 medium laser for TAG though. ECM users don't have to sacrifice weapons if they got the tonnage (which they all do thx to endo and DHS)

Edited by Sybreed, 08 July 2013 - 07:58 PM.


#10 FupDup

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Posted 08 July 2013 - 07:59 PM

View PostMalora Sidewinder, on 08 July 2013 - 07:49 PM, said:

LRMs don't require ability to use, and therefore have built in hardcounters that better pilots can use as an "i don't insta-lose to bad pilots" button.

You might have a point on the fact that LRMs "aim themselves" in a way, but the thing is they have a lot of risks associated with equipping them:

1. They are heavy weight and high on slot usage, especially since you generally need Artemis and lots of ammo
2. Ammo runs dry very quickly no matter how much you've got
3. Enemy mechs are warned of incoming missiles, giving them plenty of time to evade
4. Requires target lock to be kept until almost impact for the missiles to hit (cover makes a fired volley not hit anything due to not being able to lock)
5. They are useless inside of 180m
6. AMS reduces the number of missiles that hit
7. Target Decay is pretty much a required module for LRMs
8. Don't hit the target instantly and can spread damage to multiple body parts (mostly CT admittedly but not completely CT)
9. Has the hard-counter of ECM (TAG helps to an extent but ECM is still a bit stronger than it)


PPCs, however:
1. Hit almost instantly
2. Have infinite ammo
3. Damage one location
4. Have no counter-items like ECM or AMS
5. Are relatively lightweight and low on slottage
6. Are fire-and-forget (can pop up, shoot, pop back down before anybody sees you)
7. Still do damage up until 0 range (90m and under is reduced but not eliminated); ERPPCs do full damage within 90m
8. The fact that you're behind cover negates any heat buildup you might have; also there are no penalties for running hot or repeatedly shutting down; Coolant flush helps too

Edited by FupDup, 08 July 2013 - 08:04 PM.


#11 Storm Khan

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Posted 08 July 2013 - 08:06 PM

View PostFupDup, on 08 July 2013 - 07:59 PM, said:

also there are no penalties for running hot or repeatedly shutting down


I thought that heat damage mechanic had been implemented? i.e. when you overheat too much then you do internal/center torso damage to yourself.

#12 FupDup

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Posted 08 July 2013 - 08:06 PM

View PostStorm Khan, on 08 July 2013 - 08:06 PM, said:

I thought that heat damage mechanic had been implemented? i.e. when you overheat too much then you do internal/center torso damage to yourself.

That's only if you reach 120% heat. If you overheat to only 119% or less, you receive no damage. The damage is also pretty low TBH.

#13 Tekadept

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Posted 08 July 2013 - 08:07 PM

View PostPanchoTortilla, on 08 July 2013 - 07:49 PM, said:

Btw you're on an island, everything is the best it could evar be.

Join up with some random on comstar Teamspeak or something, This will definitely improve your gaming experience. Hmm the site now says my post is to short, so i thought id just write this so it seems to make the post longer so i can post the post.
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#14 Storm Khan

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Posted 08 July 2013 - 08:11 PM

View PostStorm Khan, on 08 July 2013 - 08:06 PM, said:



I thought that heat damage mechanic had been implemented? i.e. when you overheat too much then you do internal/center torso damage to yourself.


Yeah, agree the damage is a bit low. Should have a much greater chance of doing critical dmg to yourself and any components in any torso section that has engine slots. That would introduce the possibility of killing yourself though not sure how the community would react to that one. Engine destroyed or ammo explosion caused by yourself is no fun but would be a laughing point for everyone else!

#15 Tekadept

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Posted 08 July 2013 - 08:13 PM

View PostStorm Khan, on 08 July 2013 - 08:11 PM, said:

Yeah, agree the damage is a bit low. Should have a much greater chance of doing critical dmg to yourself and any components in any torso section that has engine slots. That would introduce the possibility of killing yourself though not sure how the community would react to that one. Engine destroyed or ammo explosion caused by yourself is no fun but would be a laughing point for everyone else!

Agreed, i was kinda of expecting more of a deterrent, but it didn't seem to eventuate or make a lick of difference did it?
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#16 FupDup

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Posted 08 July 2013 - 08:13 PM

View PostStorm Khan, on 08 July 2013 - 08:11 PM, said:

Yeah, agree the damage is a bit low. Should have a much greater chance of doing critical dmg to yourself and any components in any torso section that has engine slots. That would introduce the possibility of killing yourself though not sure how the community would react to that one. Engine destroyed or ammo explosion caused by yourself is no fun but would be a laughing point for everyone else!

Quad-PPC Stalkers don't have any ammo to explode and don't have engine slots outside of the CT. O_o

#17 Storm Khan

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Posted 08 July 2013 - 08:17 PM

View PostFupDup, on 08 July 2013 - 08:13 PM, said:


Quad-PPC Stalkers don't have any ammo to explode and don't have engine slots outside of the CT. O_o

That's OK. Just means that only what's in the CT will have a chance of getting a critical and if there is only an engine and a critical comes along...bye bye Stalker!

#18 Roland

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Posted 08 July 2013 - 08:20 PM

If you choose to bring only LRMs as your main weapon, you're rolling the dice unless you have teammates who are coordinated with you.

That's just the way it is.

On that mech though, you could just bring tag.

#19 Mycrus

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Posted 08 July 2013 - 08:21 PM

Play to strengths of your chassis and run fast...

A slow or static medium is an insta-gib waiting to happen..

#20 Lootee

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Posted 08 July 2013 - 08:22 PM

View PostStorm Khan, on 08 July 2013 - 08:17 PM, said:

That's OK. Just means that only what's in the CT will have a chance of getting a critical and if there is only an engine and a critical comes along...bye bye Stalker!


3 engine criticals won't destroy a mech. In fact they do nothing at all, doesn't raise your heat or anything. They used to cost more to repair but not any more.

You could get 12 XL engine critical hits and nothing bad will happen as long as you didn't lose any body parts.

Edited by PanchoTortilla, 08 July 2013 - 08:29 PM.






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