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Increase Ppc Min Range To 180M


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#21 Hawks

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Posted 05 July 2013 - 11:18 AM

View PostDukeDublin, on 05 July 2013 - 11:02 AM, said:


Not sure what the point of that post was.

View PostGeneral Taskeen, on 05 July 2013 - 11:05 AM, said:


Probably trolling.

Anyways, I've long suggested that the there should be more 'simulation' things with button management. Namely the PPC "field inhibitor" or a secondary fire button. For the sake of simplicity I will call it "Field Inhibitor - Button F," Turn it off and you do full damage within 90m like an ER PPC, with the risk of damage feedback either damaging the weapon or your Mech.


Satire ;)

#22 PEEFsmash

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Posted 05 July 2013 - 11:50 AM

This might help and is probably a good idea, but SRM buff would help more.

#23 3rdworld

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Posted 05 July 2013 - 12:11 PM

I think the min range mite not be a poor idea.

Make the PPC a pure sniper weapon. Rite now it is pretty good at just about everything.

#24 TehSBGX

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Posted 05 July 2013 - 12:14 PM

Okay this could work but PPC projectile speed needs to be lowered a little.

#25 Hekalite

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Posted 05 July 2013 - 12:38 PM

180 minimum for both ERPPC and PPC sounds good to me. The weapon excels at everything right now, which is why it gets boated. I'd also like to see the recycle time increased too. That shouldn't be a big deal if you are sniping, but it should help further limit it's role to heavy hitting medium and long range engagements.

#26 General Taskeen

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Posted 05 July 2013 - 12:51 PM

You nerf the minimum range on ER PPC and PPC and you just hurt the Mech the most that was originall meant to use them: The Awesome. Might as well just never use em again on such a classic design. People might mount them less and return to more classical loadouts on other Mechs, but then the AWS loses what made it cool, but its already horribly uncool and ultra-wide. It would be the final, final nail in the coffin for PPC boat AWS.

Edited by General Taskeen, 05 July 2013 - 12:53 PM.


#27 Jaguar Prime

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Posted 05 July 2013 - 12:52 PM

Seriously..... If they smack a 180 minimum on the erppc, I want the heat lowered. Heat is the ERPPC's balancing factor.

You guys are getting nerf happy. The erppc is fine, the ppc is fine when not boated. If any of you have a problem with someone using 2 ppc's (not boated) in it's current form, then there is more a problem with the player than the weapon.

#28 Joseph Mallan

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Posted 05 July 2013 - 12:58 PM

View PostDeadlyNerd, on 05 July 2013 - 10:43 AM, said:

Good old ignorant WolvesX.

I don't mind negative arguments, as long as they're constructive.

This thread is food for thought, not whine rage.

Actually I agree with WolvesX. To much deviation from the original IP and it won't be MechWarrior. Adding heat effects for to much heat is a mandatory deterrent to huge heat curves. As is there is no punishment for generating heat, only shut down. Big whoop! The Min on a PPC is fine as is.

View PostJaguar Prime, on 05 July 2013 - 12:52 PM, said:

Seriously..... If they smack a 180 minimum on the erppc, I want the heat lowered. Heat is the ERPPC's balancing factor.

You guys are getting nerf happy. The erppc is fine, the ppc is fine when not boated. If any of you have a problem with someone using 2 ppc's (not boated) in it's current form, then there is more a problem with the player than the weapon.

Sayla!

#29 XX Sulla XX

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Posted 05 July 2013 - 01:05 PM

Really its just boating. So just restrict the total number that can be fired at one time.

#30 Purlana

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Posted 05 July 2013 - 01:14 PM

View PostGeneral Taskeen, on 05 July 2013 - 12:51 PM, said:

You nerf the minimum range on ER PPC and PPC and you just hurt the Mech the most that was originall meant to use them: The Awesome. Might as well just never use em again on such a classic design. People might mount them less and return to more classical loadouts on other Mechs, but then the AWS loses what made it cool, but its already horribly uncool and ultra-wide. It would be the final, final nail in the coffin for PPC boat AWS.
The Awesome has been dead and buried a long time ago.

Edited by Purlana, 05 July 2013 - 01:15 PM.


#31 Phaesphoros

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Posted 05 July 2013 - 01:27 PM

View PostGeneral Taskeen, on 05 July 2013 - 12:51 PM, said:

You nerf the minimum range on ER PPC and PPC and you just hurt the Mech the most that was originall meant to use them: The Awesome.

The stock 8Q has a small laser that's utterly useless. Guess why?
I'd say because 1) you still do more damage with PPCs at under 90 m and 2) a single SL is ridiculous.

Of course the stock AWS-8Q has to have a downside! (I'm serios!) But it shouldn't be the huge profile it currently has, it might be the low firepower in close-range. If you want to compare 'Mechs, compare either stock mode vs stock mode or customized vs customized. And the stock design is really powerful when compared to other stock 'Mechs with the current state of PPCs (it still would need a slight buff IMO, but not a buff as big as it needs for customized vs customized).

Edited by Phaesphoros, 05 July 2013 - 01:27 PM.


#32 TheGreatNoNo

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Posted 05 July 2013 - 01:34 PM

View PostTehSBGX, on 05 July 2013 - 12:14 PM, said:

Okay this could work but PPC projectile speed needs to be lowered a little.

Nah, keep it the way the speed is. It is meant to be the second fastest ballistic out there. (Yes, I know it is a energy weapon)
As for giving it a min range of 180, why not, I mean BAP was not meant to counter ECM in the way it currently does, and pop tarters are coming back into fashion too, so eh, not everything can be like table top so we have to make a few adjustments to it.

Also, I hate the new "Boating" limit for firing off medium lasers (coming some patch soon) yes I know a hunchie with a 45 alpha that can hold his target will be a balance issue later, but for crying out loud removing the ability for the 4P to alpha safely and all your doing is removing what little fangs we medium pilots can use in the current meta (I refuse streaks, and don`t tell me to use ppcs and a XL engine, we are NOT HEAVIES, we can not get away with it half the time)

Edited by Lost One, 05 July 2013 - 01:35 PM.


#33 Rattlehead NZ

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Posted 05 July 2013 - 01:42 PM

Since we are spit ******* ideas...Splashback damage at 45-0m :D

#34 ManDaisy

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Posted 05 July 2013 - 01:47 PM

Heres a composite suggestion taken from toher threads...

Restore HEAT values...

ER ppc 15 heat
ppc 10 heat

ppc = 7.5 point full, 7.5 points splash, big radius

splash back damage at minimum range to self = 10 points.

alternatively....

0 m = 30 splash to self

45 meters 15 splash to self

90m 5 splash to self

Edited by ManDaisy, 05 July 2013 - 01:50 PM.


#35 DeadlyNerd

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Posted 05 July 2013 - 01:59 PM

View PostRattlehead NZ, on 05 July 2013 - 01:42 PM, said:

Since we are spit ******* ideas...Splashback damage at 45-0m :D

Since we are spitting **** replies... Hurr durr, you wrong, me smart.

As for everyone else, this is not about ER PPCs, just the regular ones.
ER PPCs are intended to have no minimum range and that is their role, which price they pay in high heat.
People rarely use ER PPCs, and even then it's mostly 1, at most 2. They're not the problem.

Edited by DeadlyNerd, 05 July 2013 - 02:02 PM.


#36 Jaguar Prime

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Posted 05 July 2013 - 02:12 PM

Wow!!!!

People keep shooting idea's on how to nerf the PPC.......

Before anyone posts another idea, ask yourself these questions.

Does one ppc on a mech feel overpowered?
Does 2 ppcs on a mech feel overpowered?

If your answer is yes, go build a mech with no more than 2, play 10 matches, then revisit these questions.

If you still feel it is overpowered as an individual weapon, you have no reason to be posting on these boards or anywhere about what is overpowered and whats not. Because honestly you are clueless and are just bandwagoning something you have no clue about.

#37 80sGlamRockSensation David Bowie

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Posted 05 July 2013 - 02:26 PM

View PostDukeDublin, on 05 July 2013 - 10:49 AM, said:

"PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems. This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range."

Perhaps this is the lore friendly balance we need? (taken from sarna)



Also, you know what else would BALANCE the crap out of PPCs?

This.

#38 3rdworld

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Posted 05 July 2013 - 02:33 PM

View PostJaguar Prime, on 05 July 2013 - 02:12 PM, said:

snip for being stupid


not enough facepalm.

#39 Phaesphoros

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Posted 05 July 2013 - 02:33 PM

View PostJaguar Prime, on 05 July 2013 - 02:12 PM, said:

Does one ppc on a mech feel overpowered?
Does 2 ppcs on a mech feel overpowered?

If your answer is yes, go build a mech with no more than 2, play 10 matches, then revisit these questions.

Before it was the FOTM, I used to play a 2 PPC CDA, and a 2 PPC BJ-1X (with SL backup). I was pretty successful with those builds, albeit the fast 8 ML BJ-1X is can also be effectively used.

The problem IMO is that PPCs are not balanced compared to other energy weapons. The ACs show that PGI thinks that high alpha damage is a really big advantage, as all ACs have very similar DPS even though the AC/20 weighs twice as much as the AC/2. This doesn't hold for energy weapons; in fact looking at the stats the PPC is better than the LL in every other way but heat efficiency. And DHS make heat efficiency a relatively small problem, if the FOTM is sniping, heat efficiency isn't really a problem at all.

Edited by Phaesphoros, 05 July 2013 - 02:34 PM.


#40 dario03

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Posted 05 July 2013 - 02:49 PM

I've always thought increasing the min range might be good, mostly because 90m is insanely close. Not sure if I would start at 180m though, maybe something like 120-150m and see how that works. I think I would also add one to the erppc too, yeah it has more heat but a lot more range too so I think giving it the insanely close min of 90m would be ok. Though I agree with others in that the big problem is boating ppc. And that could be solved by limited how many crits can be used for a weapon class or giving mech/engines a power rating and all the weapons can use only so much.





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