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That is because almost all of the movements that you make in this game are short, precise adjustments to your reticle position. Joysticks are great at continuous movement, but they suck for tracking with a reticle (crosshairs). However, joysticks make for a fun experience, as long as everyone is using one.
Or to put it in the correct terminolgoy, the reason is becasue reticule aim in MWO is coded in zero-order, like any other shooter or the cursor in your browser. As such, a normal first-order controller like a normal joystick (or xbox controller...) is objectively disadvantaged in a zero-order environment.
zero-order: directly manipulates target/cursor position, single action req (also called direct inputs)
first-order: manipulates target/cursor velocity, two actions req
There
are zero-order joysticks, but unless you make one you likely will not have one. Check out
the stick I built for MWO that is mounted in my
mechpit to see an example. It's very fun, it works quite well , and is not a mere a nod to immersion at the expense of performance.
Here's the article I wrote on the subject, called
Controls Demystified(?)
For easy effective solution,
a stick in the your left hand for movement/buttons and a mouse in your right hand for aiming/firing works quite well. A dedicated throttle is better. Pedals a plus but not necessary.
Edited by Loc Nar, 05 July 2013 - 02:50 PM.