Thoughts From An Outsider.
#1
Posted 05 July 2013 - 07:36 PM
So, how can I contribute? Well, the reason I've yet to play MWO is because I don't want my first experience tainted by a still highly in-progress product. I've been following progress via the forums since closed beta, especially the gameplay balance.
Why a focus on balance? Well, that's why I'm here now. Recent news appears to indicate that the gameplay balance is at a turning point. Either it gets fixed right away, or the game's future could be toast.
You see, for an online multiplayer game, support from the hardcore players is the key to long-term success. Not only do they play the longest, but when they like the game, it's a sign of a high-quality product, worth the time of the average gamer. They both directly and indirectly keep the buzz going.
Another "deep" game that I play is one of my favorites, Worms Armageddon. It was released in 1999, and to this day has an active online community.
How did it manage this? Gameplay. It's one of the most balanced games I've ever played. Only at the absolute highest levels does it start to get narrow, and thanks to a perfect learning curve, there's only about ten players up there.
There are over 70 weapons and utilities, each one with a unique effect on the game. They all serve a purpose under the right conditions, which you WILL see after a reasonable amount of time. Also, except for a few super weapons, which are optional and only there for fun, none are so overpowered that the game revolves around them. Each one has an obvious drawback, like tricky controls, wind direction, fuse length, bounce pattern, etc.
AFAIK, the weapons have remained the same since launch, never patched. The controls, which include 4 different jump types (again, all useful at different times), also seem to never have been changed. Now, I realize that a giant robot FPS has a lot more going on development-wise than a 2D turn-based strategy game, but WA shows that it is at least POSSIBLE to hit the nail on the head, and not a pipe dream.
Thanks to the amazing gameplay, a player came forward when the developers decided to stop updating the game, and convinced them to give him the source code so he could continue the updates, which have kept the game alive, leading up to a recent Steam re-release and a chance to expand the playerbase. If that isn't a FANTASTIC endorsement for getting balance right, I don't know what is.
The big point I'm trying to make is that you can jazz up the graphics all you want, add a bunch of bells and whistles, and focus on marketable features for quick cash, but if the game is only enjoyed by casual gamers, it won't last long. And given how much I want to see this game work out, I hope that I've made the point successfully.
#2
Posted 05 July 2013 - 07:46 PM
What was Worms Armageddon like in beta?
Small off example, I recall the recent Starcraft 2 expansion nixed a unit that was once lauded as the signature Terran Mechanized unit. It was quickly kicked to the curb and shoved into a garbage can and now Terrans are back to biological mostly during the Beta.
Point being is that was Blizzard who are rather insane about getting stuff polished to a mirror finish, doing years worth of balance testing and likely having the best design teams in all of the game industry. Or at least the highest paid, and they had made big stumbles in beta as well.
Edited by Donnie Silveray, 05 July 2013 - 07:49 PM.
#3
Posted 05 July 2013 - 07:50 PM
Donnie Silveray, on 05 July 2013 - 07:46 PM, said:
What was Worms Armageddon like in beta?
Small off example, I recall the recent Starcraft 2 expansion nixed a unit that was once lauded as the signature Terran Mechanized unit. It was quickly kicked to the curb and shoved into a garbage can and now Terrans are back to biological mostly during the Beta.
Roaches were OP as **** in Starcraft II's beta. It took them less than a month to fix.
Yes Blizz is bigger than PGI. But it doesnt take 3+ months to come up with some balance changes for PPCs and SRMs. It just doesnt. They need to be updating the game every 2 weeks, **** this once a month ******** theyve been doing since open beta. NOTHING CHANGES. And frankly I'm starting to get really ******* sick of it.
#4
Posted 05 July 2013 - 07:55 PM
I'm holding my breath for the second July patch to see what they have under their sleeves. If they even show it then.
Edited by Donnie Silveray, 05 July 2013 - 07:57 PM.
#5
Posted 05 July 2013 - 08:34 PM
#6
Posted 05 July 2013 - 08:45 PM
Donnie Silveray, on 05 July 2013 - 07:55 PM, said:
Netcode is NOT past.
Not as bad as it once was... But It's still bad and still need A LOT of work.
Lagshielded Ravens and JJ-lagshielded Spider/Jenners are still an issue. At least for us from Europe, and certainly for Asians and Australians...
Edited by DuSucre, 05 July 2013 - 08:46 PM.
#7
Posted 05 July 2013 - 08:53 PM
DuSucre, on 05 July 2013 - 08:45 PM, said:
Netcode is NOT past.
Not as bad as it once was... But It's still bad and still need A LOT of work.
Lagshielded Ravens and JJ-lagshielded Spider/Jenners are still an issue. At least for us from Europe, and certainly for Asians and Australians...
Heh, well I can't really say since I'm in the US. Ravens and Jenners aren't terribly hard for me to hit. Or at least hit and recieve a good enough indication that I HAVE hit them. It is often a game for me to see if I can hit a fast moving Jenner or Spider with my YLW's AC20, of which I tend to do quite often... In that respect I can only hope that you recieve regional servers soon. The game is definitely not meant to be played on high ping.
#8
Posted 05 July 2013 - 09:14 PM
Donnie Silveray, on 05 July 2013 - 07:46 PM, said:
No idea. Try tracking down the game's director, Martyn Brown, and asking him.
Kaspirikay, on 05 July 2013 - 08:34 PM, said:
In the default (and most balanced) setup known as Intermediate, you only get one per round, and can't use it until several turns have passed, allowing you to position your worms so as to reduce the effectiveness of it. It also has high bounce and won't detonate until it stops moving, making it weak in long-distance high-precision situations.
Also, at the most advanced levels, the dual Mad Cows (one of several special weapons you can choose to have instead of the HHG) is actually more powerful. Requiring expert positioning and release technique, it's like having two moving Dynamites! (The most powerful standard explosive.)
#9
Posted 05 July 2013 - 09:29 PM
I think that is a bad, bad, move.
#10
Posted 05 July 2013 - 09:33 PM
#11
Posted 05 July 2013 - 09:44 PM
PEEFsmash, on 05 July 2013 - 09:29 PM, said:
I think that is a bad, bad, move.
Their game is already ranked #19 on PC Gamer's best shooters of all-time.
http://mwomercs.com/...rs-of-all-time/

sell more phoenix packages.
#12
Posted 05 July 2013 - 09:49 PM
@stoic
#13
Posted 05 July 2013 - 09:54 PM
PEEFsmash, on 05 July 2013 - 09:29 PM, said:
I think that is a bad, bad, move.
does anyone pay any attention to how many gameplay changes come directly from the forums?
- jump jet shake
- night vision and thermal reworks (i didn't agree, but many people complained the old versions were broken)
- fixing the catapult K2 so that you could see when it has gauss rifles mounted
- gauss rifle HP is where it is now because of balance complaints
- dozens of level changes to caustic, frozen, forest colony, and a crap load for river city
- several changes to jump jet power
- the never ending battle with flamers and machine guns
- EVERY flavor of missile in the game seems to be adjusted every couple months
- AC2 <-anyone who played closed beta knows what i am talking about there
- the current PPC/ERPPC mess is the direct result of people complaining that PPC were useless endlessly
- head hit boxes on pretty much every mech before the black jack
at this point i would be sad but i would completely understand if they just shut down the forums and told us all to **** off.
Edited by blinkin, 05 July 2013 - 09:56 PM.
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