

Gotta Admit... The Trial Atlas Is Pretty Stinking Good... And I Hate Atlases.
#1
Posted 05 July 2013 - 09:06 PM
Kudos.
Anyone else been getting good results with it?
#2
Posted 05 July 2013 - 09:08 PM
i thought the community stopped having to have any involvement in future trial mechs or champion mechs
Edited by kesuga7, 05 July 2013 - 09:10 PM.
#3
Posted 05 July 2013 - 09:11 PM
#4
Posted 05 July 2013 - 09:14 PM
Ever drop with or against PGI guys? Most of the ones I have seen could not have come up with this build. Unlike the Heroes, it's actually effective stock (as the other Champions have all been)
#5
Posted 05 July 2013 - 09:19 PM

its all bout trials baby
#6
Posted 05 July 2013 - 09:37 PM
Bishop Steiner, on 05 July 2013 - 09:14 PM, said:
Ever drop with or against PGI guys? Most of the ones I have seen could not have come up with this build. Unlike the Heroes, it's actually effective stock (as the other Champions have all been)
They seem to be getting better at making the hero mechs usable out of the gate too (example: X5, Dragon Slayer, Firebrand)... Lets be honest, you buy a hero mech for MC... and then have to upgrade the Heatsinks and structure? seems a bit off.
#7
Posted 05 July 2013 - 10:18 PM
#8
Posted 05 July 2013 - 10:54 PM
Bishop Steiner, on 05 July 2013 - 09:06 PM, said:
Kudos.
Anyone else been getting good results with it?
Congratulations.
You've piloted a normal Atlas.
Seriously though, it's nothing special considering it's built just like every other mech. Endo/DHS Jack of all range type of loadout. It's ridiculously great compared to the other trials but as far as Atlas go, it's just a stock loadout if you ask me mate.
That being said, if you liked the Atlas, pick one up and see what you can do with 100 tons of pain, something some of us pilots have been enjoying already for quite some time.

#9
Posted 05 July 2013 - 11:28 PM
http://mwo.smurfy-ne...68d27128fae2cf9
So fun firing the ppcs when the lrms are in flight to core somebody. With adv.decay, seismic, cool shot and adv. uav make this a fun mech to plop around in.
#10
Posted 05 July 2013 - 11:47 PM
AS7-RS(C)
The build as currently designed is 90% there, but it could be that much better IMO. I had the same issue with the Jenner Champion (and the projected loadout for Sarah's Jenner). PGI could stand to learn a thing or two about building solid mechs that don't have glaring issues.
#11
Posted 06 July 2013 - 09:18 AM
Deathlike, on 05 July 2013 - 11:47 PM, said:
AS7-RS©
The build as currently designed is 90% there, but it could be that much better IMO. I had the same issue with the Jenner Champion (and the projected loadout for Sarah's Jenner). PGI could stand to learn a thing or two about building solid mechs that don't have glaring issues.
yet, on those and the HBK-4P(C), I am posting better than on all the "Pro-Gamer" builds for those mechs. The Jenner seems a compromise, initially, until it became obvious how much that bump in heat generation really did help (being able to enter a "cool off" while shark circling with my Small Lasers, etc.), I'd prefer an AC20 in the Atlas myself, but there are some serious trade offs (and heat issues) with that approach. And on my 4P i sapped the head laser for a TAG, mostly for simplifying my firing groups to avoid the boat nerf.
Am I saying it's the best Atlas ever? Hardly, but it stands head and shoulders above other Trial mechs, and would not be a handicap in n competitive 8 man (despite the lack of PPCs). If owned one, I would probably trade a laser for a TAG like on my D series, but would not be uncomfortable driving it as is. (I have 3x the KDr I achieve in my Founders, oddly, despite there being nothing I can't do on the Founders)
#12
Posted 06 July 2013 - 09:41 AM
Now whether or not a total newb could do well in it, I don't know but at least it is an effective build compared to the other "stock" trials which for the first time I can recall are a complete joke and unplayable in the game.
#13
Posted 06 July 2013 - 09:58 AM
Viktor Drake, on 06 July 2013 - 09:41 AM, said:
Now whether or not a total newb could do well in it, I don't know but at least it is an effective build compared to the other "stock" trials which for the first time I can recall are a complete joke and unplayable in the game.
Exactly, I am at 16 drops, and until 2 ROFLstompings (thanks ELO and or SynchDrop (almost certain one was)) was nearly identical stats. Even after that I dusted myself off, and brought my KDr up to 3.17 with a 3.00 W/L.
My average damage is lower than I would like (321), but 3 matches total where I got less that 100 damage (and 2 with less than 25...nothing like catching 20 PPC and Gauss all exactly in your CT from 1500 meters..........and the other I was getting 4 FPS and had to fix my GPU drivers. GAH! Sorry Steiner Guys.. didn't mean to leave ya hanging!). On matches where the team doesn't get steamrolled, I average 500+ which I find acceptable.
LRMs seem to do good opening the shell, and the Gauss cracks the nut inside, which has allowed me to nicely concentrate my damage, getting kills at the expense of high damage scores.
The odd "Kicker"?
in 16 matches, I am only 2000 xp behind my Founder's Atlas with 23 matches. In a Trial mech.
#14
Posted 06 July 2013 - 10:58 AM
Bishop Steiner, on 06 July 2013 - 09:18 AM, said:
The Hunchy Champion as currently constituted is more or less the optimal build in the first place. There's nothing wrong with personal tweaking of them...
Quote
In general, it's better for everyone that they built it... but my own personal belief is simply that they could do a better job putting it together. I'm not talking about weapon loadouts all the time... only the way it is put together that is good for betterment of the community to improve mech design. I don't necessarily mean that we teach people to min-max, but rather to understand how good designs are constructed.
#15
Posted 06 July 2013 - 11:12 AM
Deathlike, on 06 July 2013 - 10:58 AM, said:
The Hunchy Champion as currently constituted is more or less the optimal build in the first place. There's nothing wrong with personal tweaking of them...
In general, it's better for everyone that they built it... but my own personal belief is simply that they could do a better job putting it together. I'm not talking about weapon loadouts all the time... only the way it is put together that is good for betterment of the community to improve mech design. I don't necessarily mean that we teach people to min-max, but rather to understand how good designs are constructed.
and how, pray tell, IS a good design constructed? How would YOU construct this Mech better, out of curiosity? I am certain it could be improved on (actually mechs with minimal room for improvement make me sad a lot because I CAN'T tweak it.....), but want to know what, specifically you find "wrong" with the design. I'll toss a few thoughts of my own about "competitive" design below, that may or may not be germane.
The "pros" on here preach the Min-Max as the only true path. Oddly I find I do better in most cases in a balanced design like this. I certainly fare better in it than in my 4xPPC Stalker. Or even my JM6-AC40. (and I do pretty darn good in that Jager).
I find the Min-Max approach only truly effective in 8 man (since you can control what you are dropping with, and where your backup will be) or when PUG-farming, (usually done by people trying to sync drop because they can't actually hack 8 man. I hear the "I'm bored" of the 8 man Meta, and even agree, but disagree with sync dropping the PUG drops as the answer.) I tend to tear those optimized builds apart in PUG matches, as almost all have weak zones that can be exploited with patience.
#16
Posted 06 July 2013 - 11:27 AM
Rather, I think this is the best way to go with trial mech loadouts: Ones that are solid, usable builds without glaring flaws, but that still offer players room to improve them for those who are interested high end optimization. The vast bulk of players will never care about tweaking a mech to that extent, they just want to be on reasonably level footing with the rest of the normal players.
#17
Posted 06 July 2013 - 11:33 AM
Wintersdark, on 06 July 2013 - 11:27 AM, said:
Rather, I think this is the best way to go with trial mech loadouts: Ones that are solid, usable builds without glaring flaws, but that still offer players room to improve them for those who are interested high end optimization. The vast bulk of players will never care about tweaking a mech to that extent, they just want to be on reasonably level footing with the rest of the normal players.
where you pulling the build specs from? I can't get to loadout in the Mechlab, being a Trial Mech, and it ain't for sale yet, so while agree with little tweaks, such as you list, I guess I can't comment on a base location I can't see.
#18
Posted 06 July 2013 - 11:40 AM
Bishop Steiner, on 06 July 2013 - 11:33 AM, said:
Smurfy any RS and tinker away.
http://mwo.smurfy-net.de/
#19
#20
Posted 06 July 2013 - 11:52 AM
Bishop Steiner, on 06 July 2013 - 11:46 AM, said:
My bad, I took you literally, long night, no sleep, 17 straight pug losses in my Misery today......
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