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How Is Elo And Mm Working With This?


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#1 Ebonkosh

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Posted 06 July 2013 - 01:33 AM

Had a match with 7 atlas and a JM. How is this fair? Our team had 3 lights and 1-2 assaults and the rest a mix of hvy and meds. Something is just broken. I am now for 1 to 1 matching if they can not get the **** right. assault for assault etc... with no more than 35 tons mismatch total. It is bad enough that the game is just a bunch of cookie cutter OP builds with 3-4 PPC or gaus. The jump sniping is back as well and the shaking is not having a wide enough diameter to do much good anyways. I do not see how they can not have some type of restrictions for hardpoints. Generic slots just is not working. May have to go the way of small slots or med slots large etc... I think it will make for a more fun fight anyways when people do not get 2 shot by these no skill builds. I am sure peeps will say ...you have to use better tactics etc...well, that is not 100% true with the maps we have. I am still waiting for these 12 or more man team maps...but I am sure we will have 3-4 more new mechs to buy so they can fill their PGI bank accounts more. I think there should be no more than 2 of those type sof weapons on anymech except a 90+ mech. PGI and this game is losing its cred fast and will lose players soon if they do not fix the gameplay.



Ebon

Edited by Ebonkosh, 06 July 2013 - 01:36 AM.


#2 Wormrex

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Posted 06 July 2013 - 01:45 AM

You just met the Steiner Heavy scout lance?

How many of them are the trial RS atlas?

#3 SJ SCP Wolf

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Posted 06 July 2013 - 01:52 AM

Either you A. Have closer matched skill but more varied weight, or B. Have greater skill gaps with closer matched weight.

Remember the game actually has to find people to match you with. Sometimes it won't have many people to choose from and you get shafted.

#4 Anjian

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Posted 06 July 2013 - 01:59 AM

I am seeing totally botched ELO, one time, team with nothing heavier than heavies, forced to face up to 6 Atlases.

#5 SJ SCP Wolf

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Posted 06 July 2013 - 02:03 AM

View PostAnjian, on 06 July 2013 - 01:59 AM, said:

I am seeing totally botched ELO, one time, team with nothing heavier than heavies, forced to face up to 6 Atlases.



That is NOT elo. Elo is your personal skill. Read this for weight matching.

Quote

[color=#959595]We're adding the ability for us, the developers, to adjust our weight matching tolerances on the fly. This is giving us a controlled way to tighten up the weight imbalance between teams that players are experiencing.[/color]

[color=#959595]Fun fact: About 74% of games kicked off are within what we consider tolerable weight matching limits (the difference between a heavy vs. assault Mech on the opposing team). Of the remaining 26% of matches, about 7% are what we would call "horrendously bad" (i.e., they carry the weight difference of one or two full assault Mechs between teams).[/color]

[color=#959595]When we tighten up the Weight Matching, we're going to drop our weight tolerance to 0 and see what happens. Teams will be almost equally built in terms of weight class, though they will draw from a wider skill range of players to compensate. We'll be keeping an eye on the system while doing this and will continue to tune it until we're happy with the match quality and wait times.[/color]


#6 C E Dwyer

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Posted 06 July 2013 - 06:30 AM

ELo is in fail mode again

2 atlases, 2 stalkers lightest mech a cent9a the only medium 1 pracht 2 Cats and a JM

1PB Awesome, 1dragonslayer Vic, 2 phract 2 JM 1 treb and 1 jenner

#7 MustrumRidcully

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Posted 06 July 2013 - 06:37 AM

If there are only 16 man playing the game at the same time and queuing up for a match, these 16 man will have to fight, no matter what mechs and what Elo they have.





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