Anjian, on 06 July 2013 - 01:59 AM, said:
I am seeing totally botched ELO, one time, team with nothing heavier than heavies, forced to face up to 6 Atlases.
That is NOT elo. Elo is your personal skill. Read this for weight matching.
Quote
[color=#959595]We're adding the ability for us, the developers, to adjust our weight matching tolerances on the fly. This is giving us a controlled way to tighten up the weight imbalance between teams that players are experiencing.[/color]
[color=#959595]Fun fact: About 74% of games kicked off are within what we consider tolerable weight matching limits (the difference between a heavy vs. assault Mech on the opposing team). Of the remaining 26% of matches, about 7% are what we would call "horrendously bad" (i.e., they carry the weight difference of one or two full assault Mechs between teams).[/color]
[color=#959595]When we tighten up the Weight Matching, we're going to drop our weight tolerance to 0 and see what happens. Teams will be almost equally built in terms of weight class, though they will draw from a wider skill range of players to compensate. We'll be keeping an eye on the system while doing this and will continue to tune it until we're happy with the match quality and wait times.[/color]