Jump to content

Last Night Pgi Guys Sucked


268 replies to this topic

#1 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 06 July 2013 - 07:15 AM

They even didnt get one kill out of 10-15 matches. Reason?

Pgi guys were saying over voice comm this funny stuff:


"PPcs are disgusting"

"Paul your game is inbalanced and broken"



Lets see how they ll nerf the ppc´s

now they probabyly saw how incredible effective or Op ppc´s are and these so called elite Players only use that broken Op weapon.

Pgi dudes used balanced loudouts like all fair and real good players use but the ennemy team was using cheezy Loudouts like hell. Cheers to the so called "elite players" or competitive Loudouts".LULZ

i

Edited by Legolaas, 06 July 2013 - 08:34 AM.


#2 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 06 July 2013 - 07:42 AM

I, personally, am in favor of drubbing the Dev Staff over the head with their own broken game play at every chance.

Maybe they will eventually understand how UN-FUN the current high alpha meta game play really is...

#3 Nasty McBadman

    Member

  • PipPipPipPipPipPip
  • 331 posts
  • LocationPhilly 'Burbs

Posted 06 July 2013 - 07:43 AM

Well, did the PGI players use builds that were truer to the longstanding lore of battletech? Are "competitive" players using PPC boating as an "instant win" crutch rather than really attempting to challenge themselves by using balanced builds? Is abusing an imbalanced game mechanic actually helping with the beta phase of this game?

#4 Further

    Member

  • PipPipPipPipPip
  • Bad Company
  • 138 posts

Posted 06 July 2013 - 07:44 AM

Me and my house dropped against them once. It was a roflstomp. 8-0 I've dropped against better pugs.

Maybe a bit harsh. But even in their stream they said they weren't that good and don't play much. Ibdont think devs should or need to be the best. I just want to be confident that they understand the game, fans, and player base well enough when they make design choices.

Edited by Further, 06 July 2013 - 09:39 AM.


#5 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 06 July 2013 - 07:45 AM

The movement nerf is nice in concept, but only thing it really did to the meta is further encourage turret like, stationary assault boats. This is certainly not a time you'd want to do this.

Its a shame they don't see simple relation between functions and their effects.

#6 Waking One

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 427 posts

Posted 06 July 2013 - 07:47 AM

It's good that they play the game, for moments like this, so they see how things really are and can then adjust.

Trolling them and telling them, in their faces, that their game sucks is bs tho.

#7 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 06 July 2013 - 07:53 AM

View PostWaking One, on 06 July 2013 - 07:47 AM, said:

Trolling them and telling them, in their faces, that their game sucks is bs tho.


Trolling them like goons is fine. The only way to experience the meta is to be part of it, however cheezy that sounds. You must experience what everyone has been telling you or let them just be another PUG...

Telling them the game sucks is BS. Otherwise there is no game to be played.

#8 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 06 July 2013 - 07:54 AM

No one can say PGI didn't deserve it.

#9 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 06 July 2013 - 07:54 AM

View PostChavette, on 06 July 2013 - 07:45 AM, said:

The movement nerf is nice in concept, but only thing it really did to the meta is further encourage turret like, stationary assault boats. This is certainly not a time you'd want to do this.

Its a shame they don't see simple relation between functions and their effects.

We are not talking about movement. Wrong thread.

#10 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 06 July 2013 - 07:55 AM

View PostFactorlanP, on 06 July 2013 - 07:42 AM, said:

I, personally, am in favor of drubbing the Dev Staff over the head with their own broken game play at every chance.

Maybe they will eventually understand how UN-FUN the current high alpha meta game play really is...


This.

When Russ Bullock is saying idiotic things on Twitter like "You are an island, the game is in its best state ever" when people ask him questions about the current raft of problems, yeah, then the solution is to spank the ever loving crap out of them whenever they play with the most broken aspects of their game.

And, frankly, if the players whipping their ***** were telling them how terrible their current game balance is at the same time, even better.

Sorry PGI, but PPCWarrior is just boring.

Edited by Bagheera, 06 July 2013 - 07:57 AM.


#11 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 06 July 2013 - 08:02 AM

View PostLegolaas, on 06 July 2013 - 07:54 AM, said:

We are not talking about movement. Wrong thread.

The reason you see so many ppc-s, is because movement is becoming a smaller and smaller part of the game. Thats why there's so much cheese.

#12 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 06 July 2013 - 08:04 AM

View PostChavette, on 06 July 2013 - 08:02 AM, said:

The reason you see so many ppc-s, is because movement is becoming a smaller and smaller part of the game. Thats why there's so much cheese.

so the ppc became a problem since the movement patch? Wake up and open ya eyes

Edited by Legolaas, 06 July 2013 - 08:04 AM.


#13 Takony

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 265 posts
  • LocationHungary

Posted 06 July 2013 - 08:04 AM

Didn't see them but I think that ppc is fine, it's the rest of the weapons are that total bullpoo, so at the moment you can't counter ppc boats with some other effective combination like really fast srm mediums swarming them plus larger maps with only 16 players favors sniping. Judging from the latest podcast, they are working on more indirect tweaks regarding the sniper meta, but I'm not holding my breath. Just think about this: they nerfed lrm and srm, after the incessant whining about the 'boring brawler meta' and splatcats and the result is the current ppc fest. Think about that for a moment. Variety of effective weapon plus chassis combos is better than hand-holding and catering to but7hurt whining.

#14 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 06 July 2013 - 08:04 AM

View PostLegolaas, on 06 July 2013 - 08:04 AM, said:

so the ppc problem exists since the movement patch? Wake up and open ya eyes

It got worse. They shouldn't of put it in when everybody is already running stalkers.

#15 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 06 July 2013 - 08:10 AM

View PostChavette, on 06 July 2013 - 08:04 AM, said:

It got worse. They shouldn't of put it in when everybody is already running stalkers.


Pretty much this. I was hopeful that the movement changes would give mediums a boost, but really only gives JJ users a boost in all weight classes.

My TBT-5J MPL boat loves the new movement code, but everything without JJs is nonplussed.

The idea is sound, but it needs tuning and by itself isn't going to do anything about PeePeeCee superiority.

#16 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 06 July 2013 - 08:12 AM

Meh good.

The only way to get them to fix balance problems is to slap them upside the head with it repeatedly, goon style. Just like the Dragon Bowling and all ECM Raven teams.

#17 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 06 July 2013 - 08:14 AM

View PostFactorlanP, on 06 July 2013 - 07:42 AM, said:

I, personally, am in favor of drubbing the Dev Staff over the head with their own broken game play at every chance.

Maybe they will eventually understand how UN-FUN the current high alpha meta game play really is...


The only time I wish we could choose mechs once we were in a game lobby

#18 scJazz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,668 posts
  • LocationNew London, CT

Posted 06 July 2013 - 08:15 AM

I think the thing that worried me most was when one of the PGI guys was all like... look at all those PPCs I can't wait until Paul implements his heat multiplier nerf. I wanted to scream! That ill-advised stunningly stupid massively missing the point balancing trick is quite certainly even higher on the list of Top 10 Dumbest Game Design Decisions... even higher than EvE's Walking In Stations for an Internet Spaceship game and that one was just astonishingly dumb!

#19 BillyM

    Member

  • PipPipPipPipPipPipPip
  • 530 posts

Posted 06 July 2013 - 08:23 AM

View PostLegolaas, on 06 July 2013 - 07:15 AM, said:

They even didnt get one kill out of 10-15 matches. Reason?

"PPcs are disgusting"

"Paul your game is inbalanced and broken"

Lets see how they ll nerf the ppc´s

now they probabyly saw how incredible effective or Op ppc´s are and these so called elite Players only use that broken Op weapon.

Pgi dudes used balanced loudouts like all fair and real good players use but the ennemy team was using cheezy Loudouts like hell. Cheers to the so called "elite players" or competitive Loudouts".LULZ

i


Posted Image

Edited by BillyM, 06 July 2013 - 08:28 AM.


#20 Jabilo

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,047 posts

Posted 06 July 2013 - 08:26 AM

Normally I would agree with the sentiments of this thread.

However, Paul has already made a post saying that he has been on holiday, that changes have ALREADY been made to remedy the situation and that they simply need to be added to a build and pushed through the QA procedure.

On this basis you could demonstrate some patience and not be quite so harsh.



7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users