How To Not Get 1 Shotted By Ppcwarriors?
#1
Posted 06 July 2013 - 10:28 AM
#2
Posted 06 July 2013 - 10:35 AM
#3
Posted 06 July 2013 - 10:36 AM
#4
Posted 06 July 2013 - 10:36 AM
When running away, it's normal to try to zig zag side-to-side. I'd add, if you are near any sort of incline and do that maneuver on it, you also are going up and down as well.
Always use seismic and peek around corners before running around.
If you're expecting a hit, roll damage. It will all be one big hit so it's not spreading the damage, per se, but you may lose and arm rather than be one shotted.
#5
Posted 06 July 2013 - 10:49 AM
TygerLily, on 06 July 2013 - 10:36 AM, said:
When running away, it's normal to try to zig zag side-to-side. I'd add, if you are near any sort of incline and do that maneuver on it, you also are going up and down as well.
TygerLily, on 06 July 2013 - 10:36 AM, said:
TygerLily, on 06 July 2013 - 10:36 AM, said:
Uh... as you say you can't roll alpha strike damage. Hence the thread.
Anyone have some actually useful ideas?
#6
Posted 06 July 2013 - 10:52 AM
Edited by Prosperity Park, 06 July 2013 - 10:52 AM.
#7
Posted 06 July 2013 - 11:01 AM
*It is preferred that you know where the enemy is but guessing is okay aslong as you dont guess wrong and end up next to a ppc stalker.
Tip 3: never EVER stand still. Run sideways when scouting a ridge, NEVER walk up a ridge, stop, then hit reverse and back down again - since this WILL get you killed.
Tip 4: expect EVERYONE to have seismic - that way if the enemy doesnt you will only get pleasently surprised instead of being dead.
Edited by 0okami, 06 July 2013 - 11:02 AM.
#9
Posted 06 July 2013 - 11:09 AM
1) Do NOT stand still. Ever. Even if you think it's safe.
2) Do not run in straight lines. Do some zig-zag. Use terrain irregularities so you move not only in horizontal plane but vertically too.
3) Do not make high jumps. JJs don't have thrust vectoring, so your trajectory is pre-determined once you in the air. Good PPCWarrior will not miss you.
4) Do not make regular circles around your prey. Change speed and direction of your movement chaotically.
5) Move in groups. That 0.5 sec PPCWarrior will spend on decision whom to shoot first might save you all. If PPCWarrior went far from his mates, you can swarm him.
#11
Posted 06 July 2013 - 12:11 PM
#12
Posted 06 July 2013 - 12:16 PM
http://mwomercs.com/...be-implemented/
#13
Posted 06 July 2013 - 12:32 PM
#14
Posted 06 July 2013 - 12:44 PM
#15
Posted 06 July 2013 - 01:09 PM
Seriously, if your asking what people in lights do to stay alive, its just that. they cap, spot and hide until the battle is well underway, then they get their shots in. Getting into the fight too soon is a good way to get dead. I'm betting that once they make a few tweeks to the heat or the hardpoints, things will get better...atleast for you lights but then people will just start whining about lights being op or missiles being op or whatever else being op.
good luck on your light festivities though.
#16
Posted 06 July 2013 - 01:09 PM
#17
Posted 06 July 2013 - 01:13 PM
#18
Posted 06 July 2013 - 01:17 PM
adv. sensor range
BAP
on every light I have.
stay at range. True PPCwarriors can still hit you, but it'll be a challenge. Past medium range the tryhards will whiff it every time. And when that happens, congratulations, you've just cost the other side a valuable bundle of dmg points that could've been properly pointed at your heavies.
But seismic is not your goto, if something pings on seismic, add distance tout de suite, and frankly, the tooter the sweeter.
#19
Posted 06 July 2013 - 01:29 PM
the game sucks. it's partly the developers fault for being totally clueless of what they're doing.
but mostly is the fault of those players who say it's "effective" cause they can't play with lasers, they think lasers are ineffective cause they don't insta-gib you. like this is quake or something stupid like that.
if you're playing to insta kill on this game you just haven't figured out what this game is about yet.
now for actual advice:
youre on a light mech... get behind them, i have seen jagers not being able to turn around and face the light mech on their back, it happens to me when i pilot my awesome some of the time.
for the stalker it's even harder! they can't turn worth ****
what you want to do to the stalker instead is shoot his arm off, this will drop 2 ppc off his build!
for the 4 ppc quickdraw you could write a letter with expletives to PGI.
or you could shoot his leg
#20
Posted 06 July 2013 - 01:42 PM
also when in doubt, use the jump jets, elevation also makes it harder for them to target you.
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