Alternatively, has anyone heard anything about the engine restraints for cryengine 3? It seems a foolish thing to me to release a mechwarrior game, in which there is a hard speed cap at 150kph, that kind of gimps a HUGE selection of mechs. I mean, even the Locust, what a waste of time that will be if they can't even add MASC to the game because they can't make the engine work with real battletech speeds.
Has PGI mentioned these issues at all in the past year, or any of the other engine problems, like the uber resource whoring mini-map? I really want there to be a good mechwarrior game to play, but what is even the point of almost all the light mechs if literally everything in the game is capped at 150kph.
Edited by GingerBang, 06 July 2013 - 10:48 AM.