Koniving, on 15 July 2013 - 01:39 PM, said:
Another person out of date. Click here. http://mwomercs.com/community Listen to NGNG 79. 32 minutes to 40. Russ Bullock explains that they considered doubling internal structure, only to realize that Paul had already done it back when they doubled armor in closed beta. Armor and Structure are equal.
Oh and the cockpit has 18 internal hp.
They also explain the long term plans for fixing the PPC issue through the use of a splash mechanic, after rewriting the CryEngine's base explosive damage mechanic to take subtract a percentage from a damage pool to "splash" around (Take 10, subtract 25%, splash 3 damage and divide it to the affected areas and put 7 at impact site) rather than multiply a base damage (take 10 damage, multiply by 25%, generate 25 damage to each area splashed and 10 at the impact site; this would be the original SRM and LRM issue).
I'm not out of date, you're just misinformed. They doubled internal way back when but it was half the total value of armor before, therefore it was still half the total value after doubling both.
This is easily verifiable if you don't believe me. Load up testing ground and look up the stock armor values on smurfys. Or if you don't trust those results, just ask a friend for help. Internal hp = half of total max armor value.
Edited by Jman5, 15 July 2013 - 03:15 PM.