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The Hunchie Hunch.


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#41 Jman5

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Posted 15 July 2013 - 03:13 PM

View PostKoniving, on 15 July 2013 - 01:39 PM, said:


Another person out of date. Click here. http://mwomercs.com/community Listen to NGNG 79. 32 minutes to 40. Russ Bullock explains that they considered doubling internal structure, only to realize that Paul had already done it back when they doubled armor in closed beta. Armor and Structure are equal.
Oh and the cockpit has 18 internal hp.

They also explain the long term plans for fixing the PPC issue through the use of a splash mechanic, after rewriting the CryEngine's base explosive damage mechanic to take subtract a percentage from a damage pool to "splash" around (Take 10, subtract 25%, splash 3 damage and divide it to the affected areas and put 7 at impact site) rather than multiply a base damage (take 10 damage, multiply by 25%, generate 25 damage to each area splashed and 10 at the impact site; this would be the original SRM and LRM issue).

I'm not out of date, you're just misinformed. They doubled internal way back when but it was half the total value of armor before, therefore it was still half the total value after doubling both.

This is easily verifiable if you don't believe me. Load up testing ground and look up the stock armor values on smurfys. Or if you don't trust those results, just ask a friend for help. Internal hp = half of total max armor value.

Edited by Jman5, 15 July 2013 - 03:15 PM.


#42 Iqfish

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Posted 15 July 2013 - 03:24 PM

I own all Hunchbacks and I love every single one of them.
I can shoot behind me, while walking foward. IT can tank a LOT of damage for a medium Mech AND it runs 90 km/h.
What else? Best medium Mech for me.

Posted Image

Edited by IqfishLP, 15 July 2013 - 03:25 PM.


#43 Koniving

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Posted 15 July 2013 - 03:50 PM

Since normal values of internal structure are the same as normal values of armor, how can they double both, but leave one as half the other? Pull out a calculator please. And tell me how you can double the same number twice and have one outcome be half the other?

To quote people of the past...

View PostProsperity Park, on 01 November 2012 - 10:05 AM, said:


I have been told that Internal Structure values were not doubled along with armor... but my gameplay experience demonstrates that it takes more than 30dmg to cockpit someone, and cockpits should have 18 armor (doubled) and just 3 I.S. points (not doubled)... and 30dmg would kill you in that situation.. so I can't be sure if IS was doubled or not.


Most people have been "told," as it was an official statement about the doubling of armor, that only armor was doubled. Hence all the threads saying that structure is half that of armor. The devs at PGI only recently discovered themselves that they doubled the structure values. So can you explain this anomaly?

[Edit: Listened to a CEO explain something about a game. He said it wrong. Lesson learned.]

Also it took me 36 damage (1 small laser fired 12 times) to core 4 different heavy (Catapult, Cataphract) and assault (Awesome, Atlas) mechs. That's 36 - 18 is, well let's see... 18? Not 15... Hm... I suppose it's time to take out an AC/2.

View PostBroceratops, on 22 January 2013 - 09:12 AM, said:

i can tell you from experience that shooting someone in the head with 2 gauss will put them at deep red and then a ML will kill them.

So we're looking at at a value that is pretty close to the armor value itself, since assuming 18 head armor we have to do around 36 damage to blow out a cockpit. Now whether this varies from part to part as has been suggested would take some testing, but it doesn't feel like internals = max armor is way off. keep in mind people have ammo and crap in their arms/torsos sometimes, so it might seem like there are less internals whereas really its just some ammo cooking off.

One thing to support this feeling is that I have tested what happens to ammo in the arm when the connect torso is blown off. The arm ammo will magically transfer through the now destroyed torso to the CT, unless there was CASE. So because people with more than 4T ammo will have to put some on the arms, this accounts for more damage than you'd think in certain ammo heavy builds that can't empty it in time.


Also, testing in the testing grounds with controlled fire you need to be aware of when enemy health suddenly changes, as every weapon does "crit" damage in some form on occasion. This means you may detonate the ammo in the side of the Atlas's chest with it and screw up your data.

Edited by Koniving, 22 July 2013 - 08:16 PM.


#44 Koniving

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Posted 22 July 2013 - 07:33 PM

Unhappy about the image of the Hunchback's hitboxes disappearing. Did anyone save that somewhere?

Also on the Hunch subject. A place with builds and various other things for the Hunchback 4G (shortcutting to my contribution).

#45 Ardlen

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Posted 22 July 2013 - 07:53 PM

View PostKoniving, on 15 July 2013 - 03:50 PM, said:

Also it took me 36 damage (1 small laser fired 12 times) to core 4 different heavy (Catapult, Cataphract) and assault (Awesome, Atlas) mechs. That's 36 - 18 is, well let's see... 18? Not 15... Hm... I suppose it's time to take out an AC/2.
I believe you are correct with respect to the cockpit. However, I just went into testing grounds and tested fire on arms and legs, and the damage was consistent with internals as half of full armor. However, it may be different in live.

#46 Koniving

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Posted 22 July 2013 - 08:13 PM

View PostArdlen, on 22 July 2013 - 07:53 PM, said:

I believe you are correct with respect to the cockpit. However, I just went into testing grounds and tested fire on arms and legs, and the damage was consistent with internals as half of full armor. However, it may be different in live.


Hm. I went and took an AC/2 to a perfectly stripped but undamaged Awesome's CT. 25 shots. 50 damage. >.<; Did it to several others. Yeah, I'm not happy. Get information and it turns out to be wrong. According to Russ the idea was to double the internal structure, only to realize that it was already done -- making it sound as if they didn't know they did it.

#47 Aym

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Posted 22 July 2013 - 08:27 PM

View PostKoniving, on 07 July 2013 - 12:15 PM, said:


.

Its my hope that when that happens and when recoil does eventually become a factor in cannons, having them torso mounted would greatly reduce the effect of recoil; thusly solidifying the Hunchback 4G and 4H's role as autocannon support

When? Really? When? Don't you mean on the outlandish hope that "IF" such and such?

#48 Koniving

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Posted 22 July 2013 - 08:31 PM

View PostAym, on 22 July 2013 - 08:27 PM, said:

When? Really? When? Don't you mean on the outlandish hope that "IF" such and such?

If they still have the same people that worked on this working on MWO, it's a when.


If they don't... then there is no hope. :P

#49 AaronWolf

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Posted 23 July 2013 - 12:13 PM

This thread has been exceptionally helpful for me, thank you to Koniving and everyone here. I learned quite a bit about how the Hunchie functions in this iteration of the MW series. Hoping to grab one up soon.

#50 Qrbaza

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Posted 23 July 2013 - 03:18 PM

Hunchback can be badass even without the hunch. Make sure you pack good lasers in head and left arm hardpoints. Good armor and 92kph and decent torso twist can be confusing for most heavies and assaults :ph34r:

#51 Koniving

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Posted 23 July 2013 - 03:45 PM

View PostOldOrgandonor, on 15 July 2013 - 04:51 AM, said:

How about the twin UAC5's? I haven't tried running them.


I've been reading back through this thread. Not sure how I missed this part before. Sorry 'bout that.

To be honest 2 UAC/5s comes with the issue of being forced to use a standard engine, which means slow speeds, and boils down to slugging along. That aside it's fine. Hope you don't jam and know the instant you fire everyone will stop firing at the PPC stalkers and try to kill you. Happened when stalkers had 6 PPCs, there could be 3 or 4 stalkers standing next to you but the instant you fire everyone shoots at you.

Two UAC/5s sets off alarms. I'd rather go XL, UAC/5 and twin AC/2s. You can set up a macro easily enough to fire 2 AC/2s, the UAC/5, 2 AC/2s, and repeat when you press the button. Gives nice dakka and keeps the UAC/5 from jamming since you're shooting slower. Then on left or right click, have all the ACs on one button. When you need something dead just hit the macro once to start the pattern, and just press "fire" normally to watch it go into full auto.

Picture Naked Snake, Metal Gear Solid: 3 when he has an M60.

Rat-tat-tat-tat "rrrrRRRRAAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

And everything before you dies.

Edited by Koniving, 23 July 2013 - 03:46 PM.






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