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Petition To Hotfix Srm Damage In Monday.


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Poll: Petition To Hotfix Srm Damage In Monday. (42 member(s) have cast votes)

Should PGI increase SRM damage by 0.3-0.5 in a hotfix?

  1. Good idea, I support. (36 votes [85.71%] - View)

    Percentage of vote: 85.71%

  2. Bad idea, because... (6 votes [14.29%] - View)

    Percentage of vote: 14.29%

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#1 El Bandito

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Posted 06 July 2013 - 06:01 PM

Please vote and sign if you agree with buffing SRM damage in a hotfix.

My patience is pretty low right now. Don't know if it is my Elo or what but pretty much everyone is boating PPCs or bust. There is no brawling anymore. It is mostly peek-a-boo shooting with Assaults, Heavies, Cicada-3Ms and Lights. They pew pew each other until one side gets decisive advantage and then they move in and use PPCs at close range to finish off the other side. Mediums are rarity except the Cicada-3M.

Role warfare is laughable. The staple weapon of the mediums--SRMs--are as potent as throwing wet noodles and it needs damage buff, fast. This is a petition to PGI to hotfix the damage buff into the SRMs in Monday so we don't have to endure the same crap for long. I thought they had the sense to include it in the July 2nd patch but boy, was that a disappointment.

SRMs currently need 0.3-0.5 more damage per missile. The change can be made easily in the code. PGI doesn't need to test it, we can do that for you far better. Anything to break the monotomy. Anyway...





/Signed.

#2 Dexion

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Posted 06 July 2013 - 06:15 PM

Hotfix?!?! Dude, the srm damage change is just tempo..... Wait? What? It's July?!? What the hell!... Oh, THAT's why we have bottle rockets in our SRM tubes...

#3 Aeten

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Posted 07 July 2013 - 05:13 AM

You're so wrong, for one thing the PPcs at close range is just not true. Most mechs are pretty balanced, there aren't many boats besides a dedicated few, and even those pack lasers or MGs etc. for close range. PPC is not and never was good at close range unless you're talking about ERPPC which is still very hard to aim at close ranges. There are plenty of mediums besides PPc boating cicada-3Ms. I for one have both a 3M and a 2A packing large and medium lasers and guess what? I average 200-300 more damage per game with the lasers rather than my dual PPC 3M. PPCs are a great weapon but they're predictable and leave you vulnerable to smaller mechs and close ranges.

#4 El Bandito

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Posted 07 July 2013 - 05:51 AM

View PostAeten, on 07 July 2013 - 05:13 AM, said:

You're so wrong, for one thing the PPcs at close range is just not true. Most mechs are pretty balanced, there aren't many boats besides a dedicated few, and even those pack lasers or MGs etc. for close range. PPC is not and never was good at close range unless you're talking about ERPPC which is still very hard to aim at close ranges. There are plenty of mediums besides PPc boating cicada-3Ms. I for one have both a 3M and a 2A packing large and medium lasers and guess what? I average 200-300 more damage per game with the lasers rather than my dual PPC 3M. PPCs are a great weapon but they're predictable and leave you vulnerable to smaller mechs and close ranges.


What smaller mechs? You mean that Light mech that got blasted apart 45 seconds into the game from multiple PPC blasts?

PPC minimum range is only 90 meters. Since I consider less 300 meters to be close range combat PPCs are definitely useful. PPCs are very, very easy to use, even at close ranges. Perhaps you think it is hard.

Edited by El Bandito, 07 July 2013 - 06:12 AM.


#5 Enigmos

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Posted 07 July 2013 - 06:07 AM

Asserting the value range is why I voted against. We do not have enough information (meaningful data) know how significantly the damage should be buffed, only that it appears to need a significant increase.

#6 Kanatta Jing

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Posted 07 July 2013 - 06:10 AM

I'd rather just get the splash damage back

#7 Kiiyor

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Posted 07 July 2013 - 06:13 AM

I thought they were already on it... Paul mentioned unleashing some sort of aggressive sorcery.

AND NO TO SPLASH DAMAGE. Splashing someone's head off when hitting in the general vacinity of the head was balls.

#8 El Bandito

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Posted 07 July 2013 - 06:16 AM

View PostKanatta Jing, on 07 July 2013 - 06:10 AM, said:

I'd rather just get the splash damage back


You do realize that SRM, SSRM and LRM splash damage are coded together, right? Getting SRM splash back = getting LRM and SSRM splash back = massive QQs about CT getting cored twice as fast.

View PostOriginalTibs, on 07 July 2013 - 06:07 AM, said:

Asserting the value range is why I voted against. We do not have enough information (meaningful data) know how significantly the damage should be buffed, only that it appears to need a significant increase.


Scared? If it seems to need significant damage buff, then it should receive significant damage buff. At least that way we can get to test it and see if it is the thing that is needed for the SRM. The rate which PGI is balancing weapons is so slow I doubt we get to have balanced weapons before the launch date.

PGI talked plenty about aggressive balancing, now it is time for them to walk the walk.

Edited by El Bandito, 07 July 2013 - 06:18 AM.


#9 Dexion

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Posted 07 July 2013 - 10:11 AM

You do realize we had 2.5 damage with a huge splash (for months)... While it was in fact broken (dew to the huge splash), its massive reduction is contributing to the lack of any effective close range brawling weapons. Restoring 2.5 damage (with the now much smaller 5cm splash), would likely provide lights and mediums with the punch they need in the short term.

#10 Sephlock

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Posted 07 July 2013 - 10:17 AM

Here's the thing: Since they believe people are doing too much damage overall (too lazy to find the quote) I can sort of see why they wouldn't necessarily be eager to buff SRMs (although the in-the-pipeline fixes that they mentioned earlier may include an SRM damage buff)...

But then why not nerf PPCs to be in line with SRMs as they are now?

Regardless, the gap between SRMs and other weapons has to be closed SOMEHOW.

#11 Dexion

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Posted 07 July 2013 - 10:24 AM

My favorite idea from the forums so far has been reducing the heat capacity, and changing how SHS and DHS work (DHS granting double dissipation but not increasing heat capacity, with SHS increasing capacity but keeping the slower dissipation).

All of a sudden, DPS builds have some hope of competing with high heat alphas.

#12 Xie Belvoule

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Posted 07 July 2013 - 10:26 AM

I voted in favor of buffing SRM damage, but honestly I think it needs to be buffed to 2.5 instead of 2. SRMs must pack a heavy punch for brawlers and mediums to make a return to the meta, and I don't think 2 damage per missile is enough to do that. I speak for everyone at the HeadHunters of Davion when I say the current one note meta is due in large part, but not entirely mind you, to the pathetic state of SRMs.


/Signed

Edited by Xie Belvoule, 07 July 2013 - 10:27 AM.


#13 blinkin

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Posted 07 July 2013 - 10:33 AM

as long as we keep the adjustment small.

#14 Lexx

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Posted 07 July 2013 - 10:51 AM

I agree with this. It doesn't make sense that LRMs right now are doing more than table top values while SRMs are only doing 75% of the damage they are supposed to.

We are limited in the number of missile launchers a mech can carry and SRMs have a lot less missiles per launcher. They really need to do twice the damage of LRMs to be balanced.

Right now we have LRMs everywhere yet hardly anyone is using SRMs. Increasing their damage will help even things out some.

#15 Bhael Fire

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Posted 07 July 2013 - 11:15 AM

I agree that SRMs need to be more useful. They should cause at least 2 damage per missile.

Also, several other weapons need to be buffed as well:

- MGs need to cause 0.2 per bullet (2 DPS) OR the spread tightened up more so it's more accurate
- Large Pulse Lasers need their heat reduced to around 7.5 to make them more viable as brawling weapons
- Regular Large Lasers need their heat reduced to 6
- Flamers need to slow cooling down on targeted mechs more dramatically
- AC/2, AC/5, UAC/5, LB 10-X, and AC/10 need their cooldowns standardized to allow them to operate at 5 DPS each

#16 BootHands

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Posted 07 July 2013 - 12:38 PM

View PostEl Bandito, on 06 July 2013 - 06:01 PM, said:

snip

Delete the 6 missile hardpoint Cat from the game, then MAYBE we can talk about buffing SRMs.

Edited by BootHands, 07 July 2013 - 12:38 PM.


#17 Kanatta Jing

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Posted 07 July 2013 - 02:58 PM

View PostBhael Fire, on 07 July 2013 - 11:15 AM, said:

Also, several other weapons need to be buffed as well:

- MGs need to cause 0.2 per bullet (2 DPS) OR the spread tightened up more so it's more accurate

Woah. I doubt that your boating enough MG's in enough matches right now to say that.

#18 Bhael Fire

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Posted 07 July 2013 - 04:30 PM

View PostKanatta Jing, on 07 July 2013 - 02:58 PM, said:

Woah. I doubt that your boating enough MG's in enough matches right now to say that.


I run a Jag with 6x MG and 2x LPLas occasionally for fun because I like MGs. But quite frankly, even with that many MGs, it's just not as effective as running 2x AC/20s (or even other ballistic or energy platforms), unless I plan on just playing a mobile support/harasser role.

MGs are better than they were, but they are still mainly a harassment weapon for lighter mechs.

#19 Solis Obscuri

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Posted 07 July 2013 - 04:51 PM

View PostBhael Fire, on 07 July 2013 - 04:30 PM, said:


I run a Jag with 6x MG and 2x LPLas occasionally for fun because I like MGs. But quite frankly, even with that many MGs, it's just not as effective as running 2x AC/20s (or even other ballistic or energy platforms), unless I plan on just playing a mobile support/harasser role.

MGs are better than they were, but they are still mainly a harassment weapon for lighter mechs.

I don't think that 2 tons of weapons should really have the DPS of 28 tons of ballistics...

#20 Bhael Fire

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Posted 07 July 2013 - 05:20 PM

View PostSolis Obscuri, on 07 July 2013 - 04:51 PM, said:

I don't think that 2 tons of weapons should really have the DPS of 28 tons of ballistics...


6x MG's at 2 DPS each would still be nowhere near the firepower of 2x AC/20s — even though DPS range is similar — because of the AC/20's massive pinpoint damage and the fact the MGs spray the damage all over the place.

However, if they tightened the spread pattern on MGs then 2 DPS would be too much, I agree.





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