Petition To Hotfix Srm Damage In Monday.
#1
Posted 06 July 2013 - 06:01 PM
My patience is pretty low right now. Don't know if it is my Elo or what but pretty much everyone is boating PPCs or bust. There is no brawling anymore. It is mostly peek-a-boo shooting with Assaults, Heavies, Cicada-3Ms and Lights. They pew pew each other until one side gets decisive advantage and then they move in and use PPCs at close range to finish off the other side. Mediums are rarity except the Cicada-3M.
Role warfare is laughable. The staple weapon of the mediums--SRMs--are as potent as throwing wet noodles and it needs damage buff, fast. This is a petition to PGI to hotfix the damage buff into the SRMs in Monday so we don't have to endure the same crap for long. I thought they had the sense to include it in the July 2nd patch but boy, was that a disappointment.
SRMs currently need 0.3-0.5 more damage per missile. The change can be made easily in the code. PGI doesn't need to test it, we can do that for you far better. Anything to break the monotomy. Anyway...
/Signed.
#2
Posted 06 July 2013 - 06:15 PM
#3
Posted 07 July 2013 - 05:13 AM
#4
Posted 07 July 2013 - 05:51 AM
Aeten, on 07 July 2013 - 05:13 AM, said:
What smaller mechs? You mean that Light mech that got blasted apart 45 seconds into the game from multiple PPC blasts?
PPC minimum range is only 90 meters. Since I consider less 300 meters to be close range combat PPCs are definitely useful. PPCs are very, very easy to use, even at close ranges. Perhaps you think it is hard.
Edited by El Bandito, 07 July 2013 - 06:12 AM.
#5
Posted 07 July 2013 - 06:07 AM
#6
Posted 07 July 2013 - 06:10 AM
#7
Posted 07 July 2013 - 06:13 AM
AND NO TO SPLASH DAMAGE. Splashing someone's head off when hitting in the general vacinity of the head was balls.
#8
Posted 07 July 2013 - 06:16 AM
Kanatta Jing, on 07 July 2013 - 06:10 AM, said:
You do realize that SRM, SSRM and LRM splash damage are coded together, right? Getting SRM splash back = getting LRM and SSRM splash back = massive QQs about CT getting cored twice as fast.
OriginalTibs, on 07 July 2013 - 06:07 AM, said:
Scared? If it seems to need significant damage buff, then it should receive significant damage buff. At least that way we can get to test it and see if it is the thing that is needed for the SRM. The rate which PGI is balancing weapons is so slow I doubt we get to have balanced weapons before the launch date.
PGI talked plenty about aggressive balancing, now it is time for them to walk the walk.
Edited by El Bandito, 07 July 2013 - 06:18 AM.
#9
Posted 07 July 2013 - 10:11 AM
#10
Posted 07 July 2013 - 10:17 AM
But then why not nerf PPCs to be in line with SRMs as they are now?
Regardless, the gap between SRMs and other weapons has to be closed SOMEHOW.
#11
Posted 07 July 2013 - 10:24 AM
All of a sudden, DPS builds have some hope of competing with high heat alphas.
#12
Posted 07 July 2013 - 10:26 AM
/Signed
Edited by Xie Belvoule, 07 July 2013 - 10:27 AM.
#13
Posted 07 July 2013 - 10:33 AM
#14
Posted 07 July 2013 - 10:51 AM
We are limited in the number of missile launchers a mech can carry and SRMs have a lot less missiles per launcher. They really need to do twice the damage of LRMs to be balanced.
Right now we have LRMs everywhere yet hardly anyone is using SRMs. Increasing their damage will help even things out some.
#15
Posted 07 July 2013 - 11:15 AM
Also, several other weapons need to be buffed as well:
- MGs need to cause 0.2 per bullet (2 DPS) OR the spread tightened up more so it's more accurate
- Large Pulse Lasers need their heat reduced to around 7.5 to make them more viable as brawling weapons
- Regular Large Lasers need their heat reduced to 6
- Flamers need to slow cooling down on targeted mechs more dramatically
- AC/2, AC/5, UAC/5, LB 10-X, and AC/10 need their cooldowns standardized to allow them to operate at 5 DPS each
#17
Posted 07 July 2013 - 02:58 PM
Bhael Fire, on 07 July 2013 - 11:15 AM, said:
- MGs need to cause 0.2 per bullet (2 DPS) OR the spread tightened up more so it's more accurate
Woah. I doubt that your boating enough MG's in enough matches right now to say that.
#18
Posted 07 July 2013 - 04:30 PM
Kanatta Jing, on 07 July 2013 - 02:58 PM, said:
I run a Jag with 6x MG and 2x LPLas occasionally for fun because I like MGs. But quite frankly, even with that many MGs, it's just not as effective as running 2x AC/20s (or even other ballistic or energy platforms), unless I plan on just playing a mobile support/harasser role.
MGs are better than they were, but they are still mainly a harassment weapon for lighter mechs.
#19
Posted 07 July 2013 - 04:51 PM
Bhael Fire, on 07 July 2013 - 04:30 PM, said:
I run a Jag with 6x MG and 2x LPLas occasionally for fun because I like MGs. But quite frankly, even with that many MGs, it's just not as effective as running 2x AC/20s (or even other ballistic or energy platforms), unless I plan on just playing a mobile support/harasser role.
MGs are better than they were, but they are still mainly a harassment weapon for lighter mechs.
I don't think that 2 tons of weapons should really have the DPS of 28 tons of ballistics...
#20
Posted 07 July 2013 - 05:20 PM
Solis Obscuri, on 07 July 2013 - 04:51 PM, said:
6x MG's at 2 DPS each would still be nowhere near the firepower of 2x AC/20s — even though DPS range is similar — because of the AC/20's massive pinpoint damage and the fact the MGs spray the damage all over the place.
However, if they tightened the spread pattern on MGs then 2 DPS would be too much, I agree.
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