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Petition To Hotfix Srm Damage In Monday.


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Poll: Petition To Hotfix Srm Damage In Monday. (42 member(s) have cast votes)

Should PGI increase SRM damage by 0.3-0.5 in a hotfix?

  1. Good idea, I support. (36 votes [85.71%] - View)

    Percentage of vote: 85.71%

  2. Bad idea, because... (6 votes [14.29%] - View)

    Percentage of vote: 14.29%

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#21 Solis Obscuri

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Posted 07 July 2013 - 05:24 PM

I still notice MGs doing a lot more damage then they used to.

Bear in mind that a medium laser only does 1.5 dps, and machine guns produce no heat.

#22 Bhael Fire

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Posted 07 July 2013 - 07:35 PM

View PostSolis Obscuri, on 07 July 2013 - 05:24 PM, said:

Bear in mind that a medium laser only does 1.5 dps, and machine guns produce no heat.


Actually, I think it's 1.25 DPS...but a medium laser also has much greater accuracy (for potential pinpoint strikes) and it has much greater range. The MG just splashes the damage recklessly around the target, making it practically useless for anything other than harassment. Which is totally fine; but it'd be nice if it could actually be used as a legitimate weapon against mechs.

If they tightened up the spread pattern so that it delivered the majority of damage closer to the location being aimed at, then the current damage would be just fine. Even if they had to bump up the stackable heat penalty for boating.

I guess, I just think they could buff up MGs a lot more without it negatively impacting weapon balance or supplanting the role of any other weapons. I think they are being overly cautious about a lot of the weapons I mentioned.

#23 Dalberon

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Posted 08 July 2013 - 01:22 PM

Two of my favorite Mechs run heavy SRM builds and they certainly do not seem under powered to me. I would hate for them to be nerfed, but if a change is called for that would be the more probable direction in my opinion.

#24 Flying Blind

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Posted 08 July 2013 - 02:18 PM

I voted yes be because SOMETHING needs to be done. It has been a long time since we lost all effectiveness from SRMs
They were breaking the game but now they are just broke and don't work. I don't want to destroy the balance I want it back. SRM damage buff won't do all we need but it is a step in the right direction.

#25 Firewuff

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Posted 09 July 2013 - 01:56 AM

Sorry but one of my best builds is 2x SRM6 + 2x PPC on a Huncback. Pulled 720 damage one round on that and average between 200-300. Yes a 6PPC stalker can ****** in 2-3 shots, but hunchbacks and other mediums are not designed to talk an assult 1:1

#26 Zyllos

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Posted 13 July 2013 - 09:10 PM

I would like my SRMs to be 2.0 damage with their current spread.

This would make my single SRM/4s and SRM/6s much more worth their weight. And with the spread, I wouldn't mind them having a higher critical chance, like the LBX and Machine Gun.

Leave the damage the same as other weapons, but up the critical hit chance. That would make these random spray of missiles a little bit more dangerous.

#27 Bhael Fire

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Posted 13 July 2013 - 09:23 PM

SRMs need to be 2 points of damage each.

#28 Rasc4l

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Posted 14 July 2013 - 04:38 AM

View PostZyllos, on 13 July 2013 - 09:10 PM, said:

I would like my SRMs to be 2.0 damage with their current spread.

This would make my single SRM/4s and SRM/6s much more worth their weight. And with the spread, I wouldn't mind them having a higher critical chance, like the LBX and Machine Gun.


View PostBhael Fire, on 13 July 2013 - 09:23 PM, said:

SRMs need to be 2 points of damage each.


Vote and make it happen (looks good so far):

http://mwomercs.com/...pdate-feedback/

#29 Gaan Cathal

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Posted 14 July 2013 - 09:48 AM

View PostAeten, on 07 July 2013 - 05:13 AM, said:

You're so wrong, for one thing the PPcs at close range is just not true. Most mechs are pretty balanced, there aren't many boats besides a dedicated few, and even those pack lasers or MGs etc. for close range. PPC is not and never was good at close range unless you're talking about ERPPC which is still very hard to aim at close ranges. There are plenty of mediums besides PPc boating cicada-3Ms. I for one have both a 3M and a 2A packing large and medium lasers and guess what? I average 200-300 more damage per game with the lasers rather than my dual PPC 3M. PPCs are a great weapon but they're predictable and leave you vulnerable to smaller mechs and close ranges.


At 45m, a hit from 2 PPCs is still doing 10 damage. Never mind the extra 15 from the Gauss or (20)10 from the other two (ER)PPCs if you're talking a heavy. And no, they're not very hard to aim at close ranges. They're no harder than anything else. Infact, as the range shortens it gets easier to hit with because it's a velocity projectile, not hitscan like lasers.





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