Wired, on 08 July 2013 - 02:57 AM, said:
Plenty of people enjoyed rnr. it brought a dynamic to the game outside of kill mech, collect paycheck.
The only people who didnt like rnr, where the ones who really wanted this meta where you could field something like a 6 ppc stalker and get away with it. If you bought into the hype, oh well.
How would a 6 PPC Stalker be really punished by Repair & Rearm?
1) It has no rearm cost.
2) If your mech is one of the most powerful builds in town, you kill enemies, you win matches, and you tend to avoid dying.
Economy will fail balancing, because
not dying and winning is what the most powerful stuff allows you to do, and
not dying and winning is where you are expected to get the most resources.
And how will it interact with Elo? Let's say due to some magic trickery you get people to run cheap builds occassionally. So their Elo rises as they switch to an OP mech that is costly to run, and then they switch to the cheap mech that makes winning harder and they now face enemies that are effectively out of their league, and their Elo drops again. Then they have (despite all the losing and wrecked mechs) made money to run the good mech again, and they now fight enemies below their level and wins all the time until his Elo catches up.
Elo works best if the performance of a player is stable, so his rating eventually stabilizes, too. If a player switches between a bad build and an effectice build all the time, his performance can't be stable.
So congrats for wrecking any hope that the match maker can do its job.
Inkarnus, on 08 July 2013 - 01:24 AM, said:
so playing the game for you is un fun ?
Yes, playing this game can be quite unfun if I am forced to run mechs that I know are poor builds. Heck, it can be unfun if I play good builds but not the ones I really want to play, but some stupid pseudo-economical system is hindering me from it.