


Atlas Variants Pluses And Minuses For Mastering
Started by Johnny Carvin, Jul 07 2013 02:34 PM
11 replies to this topic
#1
Posted 07 July 2013 - 02:34 PM
Hey all. I have an AS7-D Looking for opinions on what other 2 would be good to master along with the AS7-D. Thanks in advance.

#2
Posted 07 July 2013 - 02:57 PM
DD-C and RS K is too situational
#3
Posted 07 July 2013 - 04:42 PM
I have a D-DC and RS. The D will be my next mech
#4
Posted 09 July 2013 - 03:43 PM
Thanks for the feedback guys, I appreciate it.
#5
Posted 09 July 2013 - 03:45 PM
Definitely RS & D-DC
#6
Posted 09 July 2013 - 06:49 PM
I went with D then the D-DC then finally the RS. I'm not sure about the K I didn't like it but maybe if your into
The dual ams. D and D-DC and similar I like the D-DC for the ECM, also for the RS It has 2 laser hard points in each arm instead of the CT so would allow you to mount 4 bigger lasers unlike the rest of them.
The dual ams. D and D-DC and similar I like the D-DC for the ECM, also for the RS It has 2 laser hard points in each arm instead of the CT so would allow you to mount 4 bigger lasers unlike the rest of them.
#7
Posted 09 July 2013 - 08:50 PM
Depends what you like to do.
Brawl/facesmash: D, DDC
Longer range, support fire:K, RS
RS can actually be built to brawl, but the 2 D's do it better. I see a lot of PPC and gauss loadouts full to the brim with cheese on RS atlas. K can sort of brawl if you want to load it that way, but lacks enough missiles for streak or SRM. dual AMS K can be very helpful to your team.; Remove the XL engine from it though for sure.
D is a superb brawler. D-DC is solid for it too, similar hardpoints and can be sneaky with ECM. Dont be that guy making atlas LRM boats. A LRM launcher is fine, good even, but that isnt what an atlas is all about.
Brawl/facesmash: D, DDC
Longer range, support fire:K, RS
RS can actually be built to brawl, but the 2 D's do it better. I see a lot of PPC and gauss loadouts full to the brim with cheese on RS atlas. K can sort of brawl if you want to load it that way, but lacks enough missiles for streak or SRM. dual AMS K can be very helpful to your team.; Remove the XL engine from it though for sure.
D is a superb brawler. D-DC is solid for it too, similar hardpoints and can be sneaky with ECM. Dont be that guy making atlas LRM boats. A LRM launcher is fine, good even, but that isnt what an atlas is all about.
#8
Posted 10 July 2013 - 01:04 AM
Just don't buy a k in kerenskys name don't, it's a waste of a mech bay.
#9
Posted 10 July 2013 - 01:53 AM
D-DC and RS, in that order.
I am probably going to sell my RS because I never use it. Something about the hardpoint locations seems to stop me from creating a satisfying build with it.
I am probably going to sell my RS because I never use it. Something about the hardpoint locations seems to stop me from creating a satisfying build with it.
#10
Posted 10 July 2013 - 04:27 AM
Dunno, I like the -K due to the dual AMS.
With PPC/Gauss combo its pretty effective and the only missile and ballistic hardpoint is no disadvantage compared to the -D.
Depends of the intended role of your Atlas(es).
IMHO one Atlas should be the D-DC, the other the -RS if you defintely don't want a dual AMS.
I have a D-DC brawler, the -K mentioned above as fire support and a -RS for additional fire support or as brawler.
With PPC/Gauss combo its pretty effective and the only missile and ballistic hardpoint is no disadvantage compared to the -D.
Depends of the intended role of your Atlas(es).
IMHO one Atlas should be the D-DC, the other the -RS if you defintely don't want a dual AMS.
I have a D-DC brawler, the -K mentioned above as fire support and a -RS for additional fire support or as brawler.
#11
Posted 10 July 2013 - 04:34 AM
mastered my D-DC, that was the only Variant I liked...
#12
Posted 10 July 2013 - 04:50 AM
For some reason I always felt better in my D. However, when I look at my stats, my k/d in the D-DC is higher. I guess ECM just makes a huge difference and that is that.
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