Colonel Pada Vinson, on 11 July 2013 - 09:00 PM, said:
Why would it be such a bad time to mess with the Flamers? The two aspects don't really correlate, unless, after they get the flamer rebalanced, they then add it's own heat scale for boating control. That, if they do rebalance the flamer along the lines of my proposal, is not something I would be against if they started scaling after 4-5 Flamers.
The core use of the Flamers wouldn't change under my proposal, they still wouldn't be able to force a mech into shutdown, and thusly wouldn't be able to force heat damage. They also wouldn't mitigate heat sink effectiveness while being burned any more than they do now, so you wouldn't take any more extra heat damage for overheating yourself if being hit with flamers.
What this proposal WOULD do is rebalance the flamer so that . . .
1: We wouldn't have this terribly inadequate and ineffective exponential heat scaling mechanic over time.
2: Any pilot would be able to mount even just one Flamer (which some trials are stuck with just one), and use it to at least some reasonable effect.
3: The Flamer would not become overpowered, it would merely become a balanced and effective crowd control weapon, capable of raising enemy heat and removing some of their DPS capacity from the battlefield.
How would that be such a bad thing to implement while they're introducing heat scaling?
Bhael Fire, on 11 July 2013 - 05:49 PM, said:
The poll has majority vote in favor. I know 20-30 votes doesn't mean all that much, but it gives a fairly good read on where the most most frequent forumers stand.
That said, think pretty much everyone can agree that flamers need some love to make them a little more practical for crowd control (regardless if they like or even care about your proposed method for doing so).
As I mentioned, I know I'd love it if they gave flamers some attention...since I really like the general concept.
Thank you kindly for the continued support.