

So I Heard The As7-D Was Not Viable
#1
Posted 08 July 2013 - 09:35 AM
With that said, here's the build: AS7-D
You can swap the LLas for ERLLas if you don't mind the heat, and this build is very heat efficient at 1.49 efficiency. If you were feeling lucky, you could even drop a heat sink in favor of another ton of Gauss ammo or LRM ammo, though I rarely run out of Gauss ammo.
#2
Posted 08 July 2013 - 09:59 AM
Couple problems with your build. First of all you should switch that LRM ammo with the gauss in the leg. Having ammo in your torso is never a good idea if you can avoid it. Place it in the legs, arms, or head. Second, you aren't using the CT laser slots; yes you stated you aren't a brawler but you might still be forced into a brawl and having back-up lasers is always nice, especially for only 2 tons.
Swapped a ton of LRM ammo for gauss, placed LRM ammo in legs, and removed 3 DHS to swap the 2xLRM 10s out for a single LRM 20 + Artemis and added two medium lasers. You should find this acceptably hot for a fire support 'mech.
http://mwo.smurfy-ne...75f5d81f5df8877
I don't personally like playing Atlai as support, I find their hardpoint placement is too unfocused and their weapons fire from too low on the torso to make it viable compared to other 'mechs like the Stalker that are perfectly built for fire support. I also can't stand having a gauss in my Atlas RT because it gets detonated so easily, I prefer to take Dual UAC/5 if I want ballistic range.
If you do want to run fire support though that build should do ya', all personal preference after all.
#3
Posted 08 July 2013 - 10:10 AM
#4
Posted 08 July 2013 - 10:13 AM
#5
Posted 08 July 2013 - 10:14 AM
http://mwo.smurfy-ne...9cf6ea2aaca3d39
isnt 40 leg armor a bit thin???
perhaps you could use er large laserz since your mech is already cool running and you are fire support, also just saying i prefer using smaller engines and no endo/ferro in bigger mechs, but thats just me since the bigger the mech the more wasted tonnage going at the same speed as a smaller mech, with both endo steel and a 325 engine you loss 7.5 tons of your 9.5 ton advantage over the highlander trying to go the same speed, at stock speeds you have a 9.5 ton advantage over the highlander so imo the bigger the mech the slower you should make it since the heavier the mech the less it will get out of an engine, my atlas still runs the 300 engine and its pretty nice
#6
Posted 08 July 2013 - 10:15 AM
Skinny Pete, on 08 July 2013 - 10:10 AM, said:
In this meta.
Zed993, on 08 July 2013 - 09:59 AM, said:
Couple problems with your build. First of all you should switch that LRM ammo with the gauss in the leg. Having ammo in your torso is never a good idea if you can avoid it. Place it in the legs, arms, or head. Second, you aren't using the CT laser slots; yes you stated you aren't a brawler but you might still be forced into a brawl and having back-up lasers is always nice, especially for only 2 tons.
Swapped a ton of LRM ammo for gauss, placed LRM ammo in legs, and removed 3 DHS to swap the 2xLRM 10s out for a single LRM 20 + Artemis and added two medium lasers. You should find this acceptably hot for a fire support 'mech.
http://mwo.smurfy-ne...75f5d81f5df8877
I don't personally like playing Atlai as support, I find their hardpoint placement is too unfocused and their weapons fire from too low on the torso to make it viable compared to other 'mechs like the Stalker that are perfectly built for fire support. I also can't stand having a gauss in my Atlas RT because it gets detonated so easily, I prefer to take Dual UAC/5 if I want ballistic range.
If you do want to run fire support though that build should do ya', all personal preference after all.
I use 2xLRM10 because I can chain fire them or double-fire them. It gives me better ammo management and the option to continuously pound an enemy with LRMs. And usually by the time I'm in a brawl, it's because the rest of my team is dead.
Hebdomas, on 08 July 2013 - 10:13 AM, said:
I am currently saving up for another Atlas. I got the D when it was 50% off MC. I just finished Centurions, so I just have 2m right now.
Just wanna play, on 08 July 2013 - 10:14 AM, said:
http://mwo.smurfy-ne...9cf6ea2aaca3d39
isnt 40 leg armor a bit thin???
perhaps you could use er large laserz since your mech is already cool running and you are fire support, also just saying i prefer using smaller engines and no endo/ferro in bigger mechs, but thats just me since the bigger the mech the more wasted tonnage going at the same speed as a smaller mech, with both endo steel and a 325 engine you loss 7.5 tons of your 9.5 ton advantage over the highlander trying to go the same speed, at stock speeds you have a 9.5 ton advantage over the highlander so imo the bigger the mech the slower you should make it since the heavier the mech the less it will get out of an engine, my atlas still runs the 300 engine and its pretty nice
40 leg armor is just fine. People don't generally try to leg Atlai and I've never been legged in it. THey usually go for the torso since that's where the firepower is.
Edited by Capt Jester, 08 July 2013 - 10:17 AM.
#7
Posted 08 July 2013 - 10:16 AM
Hebdomas, on 08 July 2013 - 10:13 AM, said:
so um.... lets say that in reverse if you don't use the ecm and 3rd missile hard point of the ddc might as well just use the D since it will create the same build but is cheaper
#8
Posted 08 July 2013 - 10:31 AM
Just wanna play, on 08 July 2013 - 10:16 AM, said:
Except that one virtually never uses a DDC without the ECM. It wouldnt make sense even with a lot of missile builds.
Edited by Agentpony, 08 July 2013 - 10:34 AM.
#9
Posted 08 July 2013 - 10:51 AM
I've never heard anyone badmouth the D. Maybe you're thinking of the AS7-K. The D is a solid, zombie capable mech in its own right.
If you wanted a non brawling Atlas you can try a 2xPPC+AC/20 build like this. Rely on the 2xPPC+AC/20 to deal your pinpoint damage. It's the same damage potential of an AC/40 Jager, but you need to aim two weapons systems. When the PPCs are too close to use you still have 42 damage alphas. Just try to avoid twist brawling.
#10
Posted 08 July 2013 - 10:56 AM
With that said, the D is absolutely viable. Viable doesn't mean the best, just that its usable and effective.
Too often in these sorts of games people get stuck into a mindset where "Not the best" = "garbage", and that's a pretty harmful viewpoint.
Given how arms are pretty lackluster right now and lrm racks don't need a lot of hard points, the D's only real disadvantage is no ECM - a disadvantage that doesn't particularly hurt Highlanders.
The D brings to the table a CT energy hard point. This is quite valuable, as it allows you to continue dealing damage even when severely damaged yourself. I've been zombies in my DDC a LOT of times, and wished for that last laser.
#11
Posted 08 July 2013 - 10:59 AM
http://mwo.smurfy-ne...77bb040d09489fd
I am also convinced, that no matter what meta, your Atlas is not a supporter at all. He belongs in exactly one place and thats the first line as a brawler. No one needs your 600ish armor sitting at the back. Other mechs have a smaller profile and more mobility. They fill the role as a sniper better. Also remember, that you will OWN snipers, if you force them to brawl. It depends on you to force the brawl.
Edit:
Also your armor distribution looks super bad to me. You need far more armor at the front and fewer at the back. You compensate light harassment with piloting not with extra armor. My build above has IMO the exact right amount. Maybe you could even take out an additional 5 armor from the rear CT and put that into the front CT.
Edited by Autobot9000, 08 July 2013 - 11:02 AM.
#12
Posted 08 July 2013 - 11:08 AM
Just wanna play, on 08 July 2013 - 10:16 AM, said:
Yes. If you have a DDC and you don't have ECM you might as well be using the D. In fact, two medium lasers in the CT of the D would do one more damage than a SRM 6 in the side torso of a DDC and the two medium lasers would allow you to zombie. The only downside would be the increased heat of two medium lasers over a SRM6.
#13
Posted 08 July 2013 - 11:21 AM
#14
Posted 08 July 2013 - 11:24 AM
AS7-D+. Be a hater if you want but that doesnt change the fact that this game is 95 percent pilot and 5 percent mechlab. We cannot just hand each other builds and expect things to work out.
I used to drive the mix build DDC AS7-D-DC "brawler with reach" like most others but it lost most of its luster with the SRM nerf. Now that I think of it, I haven't driven my DDC in months.
Looks like all the problems with the OP's build has been covered by everyone
Edited by Kin3ticX, 08 July 2013 - 11:36 AM.
#15
Posted 08 July 2013 - 11:32 AM
If you are going the laser route, usually it is better to have the lasers on the arms since only an ***** will not try to get out of your firing arc, making the RS the superior choice usually.
If you aren't going the laser route, the ecm + third missile launcher is usually better.
End of the day, just run whatever you have fun with and fits your style. At 100 tons the difference won't be very noticeable in a public match, this isn't like comparing commando variants.
#16
Posted 08 July 2013 - 11:46 AM
Edited by Lefty Lucy, 08 July 2013 - 11:46 AM.
#17
Posted 08 July 2013 - 11:56 AM
#18
Posted 08 July 2013 - 11:59 AM
Autobot9000, on 08 July 2013 - 11:56 AM, said:
It works just fine. Against a competent team you get killed fast, or your RT gets wrecked, anyways. If you spend all 14 shots and aren't dead yet you're probably winning that battle.
#19
Posted 08 July 2013 - 12:11 PM

And you should put 2 ML in the CT, zombie ftw! Or an TAG+ML for the LRMs.
I switched a ton of LRM ammo for Gaus ammo and dropped 2 DHS for 2 ML: AS7-D
15 DHS still runs very cool with the Gaus. You could drop another DHS for more ammo if you like.
The Gaus is a very nice guns in the Atlas, especially on the larger maps. If it wouldn't be so fragile.
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