

So I Heard The As7-D Was Not Viable
#21
Posted 08 July 2013 - 12:42 PM
My fav build. Then here is my second fav.
http://mwo.smurfy-ne...22ccb067a566709
#22
Posted 08 July 2013 - 12:46 PM
Edited by Cathy, 08 July 2013 - 12:56 PM.
#23
Posted 08 July 2013 - 12:55 PM
The main difference this time around is in the secondary armament; I am experimenting with the LRM10 Artemis setup. So far there is a significant improvement in hit ratio; my conclusion is that Artemis works.
#24
Posted 08 July 2013 - 12:59 PM
Autobot9000, on 08 July 2013 - 11:56 AM, said:
True, but if you are using that Ac/20 as a primary weapon, it is easy to go through A/C 20. I need a minimum of 21 shots, and I tend to run through ammo faster in my Atlas then in my dual Ac/20 cat.
Kin3ticX, on 08 July 2013 - 12:17 PM, said:
#25
Posted 08 July 2013 - 01:10 PM
Edited by Kin3ticX, 08 July 2013 - 01:14 PM.
#26
Posted 08 July 2013 - 01:54 PM
And those cicadas run at 1.4 or better heat pretty effortlessly, which means you have 4.0s to respond to a threat that's outside the range of all your best guns, or sacrifice a shoulder to a troll unit clipping along at 125kph.
Admittedly I lone-wolf 99% of the time, so I have to count on pubbies watching my back. but its not uncommon for an ecm cicada to get an opening shot on a team, and its not uncommon to get flanked during a push. And in my personal experience atlas's draw a lot of fire under normal circumstances, but its multiplied the moment people see smoke or spot a gap in your armor.
No need to get crazy, especially rear CT, but I'm a staunch believer in 21 for all rear facing, and even as high as 26 for CT rear if you drop solo with any frequency.
Edited by gjnii, 08 July 2013 - 01:56 PM.
#27
Posted 08 July 2013 - 04:02 PM
#28
Posted 08 July 2013 - 04:28 PM
#29
Posted 08 July 2013 - 04:56 PM
http://mwo.smurfy-ne...2d14ae12d76a1e9
http://mwo.smurfy-ne...a847dbc73ef3795
Edited by Die Primate Die, 08 July 2013 - 05:01 PM.
#31
Posted 09 July 2013 - 01:19 AM
I didn't use the word better, but Lucy said: "Against a competent team you get killed fast, or your RT gets wrecked, anyways."
I just can't agree to that. Yeah it happens sometimes faster, but in many games it doesn't and running out of ammo on your absolute main trump is just absurd. There is no point acting as the damage sponge, when 50% of your armor is gone already. In this situation you would rather take cover and continue shooting from the 2nd line. I guess this brings up the discussion whether a 300, 325 or 350 engine would be the most beneficial. You can probably guess which one I recommend.
Edited by Autobot9000, 09 July 2013 - 01:20 AM.
#32
Posted 09 July 2013 - 11:44 AM
Autobot9000, on 09 July 2013 - 01:19 AM, said:
I didn't use the word better, but Lucy said: "Against a competent team you get killed fast, or your RT gets wrecked, anyways."
I just can't agree to that. Yeah it happens sometimes faster, but in many games it doesn't and running out of ammo on your absolute main trump is just absurd. There is no point acting as the damage sponge, when 50% of your armor is gone already. In this situation you would rather take cover and continue shooting from the 2nd line. I guess this brings up the discussion whether a 300, 325 or 350 engine would be the most beneficial. You can probably guess which one I recommend.
You still have 30+ damage when your AC20 runs out of ammo. If you shoot well 14 shots is plenty.
#33
Posted 09 July 2013 - 12:08 PM
Kin3ticX, on 08 July 2013 - 04:28 PM, said:
I never, ever use more than 21. 14 is fine for most circumstances when you've other good weapon systems though it can run tight in a protracted battle, but 21 for a single AC20 is always more than enough for me.
The trick is to not miss - and that includes hitting arms and junk like that. If you're accurate, you don't need more ammo simply because there isn't enough damage that can be done. And AC20 backed by Large Lasers or some such will carve through side/center torsos in no time at all.
I'm honestly of the opinion that the less ammo you bring and meet success with, clearly the better shot you are. 4 tons is 560 damage done by itself. Add in other weapons, if you're pushing 800+ damage you're doing it wrong. That's a hell of a lot of wasted damage.
Lefty Lucy, on 09 July 2013 - 11:44 AM, said:
You still have 30+ damage when your AC20 runs out of ammo. If you shoot well 14 shots is plenty.
Exactly. Don't fire shots willy nilly, fire when you can hit, and hit in a useful place.
#34
Posted 09 July 2013 - 02:38 PM
The D is just fine. You can slaughter people in it much like any other mech - it just lacks the ECM shield of the DDC.
#35
Posted 09 July 2013 - 02:55 PM
#36
Posted 09 July 2013 - 07:00 PM
Wintersdark, on 09 July 2013 - 12:08 PM, said:
or one really heavy enemy team........
#38
Posted 09 July 2013 - 07:15 PM
Wintersdark, on 09 July 2013 - 07:05 PM, said:
hmm it would really be your in accurate Or your teams doing nothing, an entire 8 man team of heavier mechs (think:atlas)could easily take 800 damage spread out and still have ct left on each mechs torso, of course at that point if NO ONE else on your team is doing damage probably time to rage quit......
#39
Posted 09 July 2013 - 07:18 PM
#40
Posted 09 July 2013 - 08:14 PM
Just wanna play, on 09 July 2013 - 07:18 PM, said:
Probably used LRMs or SRMs and just damaged everything on the opposing mechs and then factor in possible ammo explosions...
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