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So I Heard The As7-D Was Not Viable


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#21 POOTYTANGASAUR

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Posted 08 July 2013 - 12:42 PM

http://mwo.smurfy-ne...07f32ba7035c02f
My fav build. Then here is my second fav.
http://mwo.smurfy-ne...22ccb067a566709

#22 C E Dwyer

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Posted 08 July 2013 - 12:46 PM

the 2 centre energy slots are your friend you can have no arms not side torso, devoid of armour and can still push out damage I stuff 2 ml in an atlas missing bits and red all over is far more intimidating than a zombie cent

Edited by Cathy, 08 July 2013 - 12:56 PM.


#23 Oppresor

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Posted 08 July 2013 - 12:55 PM

I am currently experimenting with my second Atlas build; in this case a AS7-D. Again I have gone for a Sniper Primary role; the Atlas's armour makes for a very durable unit, especially when fitted with the AMS for LRM suppression.
The main difference this time around is in the secondary armament; I am experimenting with the LRM10 Artemis setup. So far there is a significant improvement in hit ratio; my conclusion is that Artemis works.

#24 Goldhawk

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Posted 08 July 2013 - 12:59 PM

If

View PostAutobot9000, on 08 July 2013 - 11:56 AM, said:

14 ammo on a AC20 never works for an atlas

True, but if you are using that Ac/20 as a primary weapon, it is easy to go through A/C 20. I need a minimum of 21 shots, and I tend to run through ammo faster in my Atlas then in my dual Ac/20 cat.

View PostKin3ticX, on 08 July 2013 - 12:17 PM, said:



#25 Kin3ticX

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Posted 08 July 2013 - 01:10 PM

3 tons is good too

Edited by Kin3ticX, 08 July 2013 - 01:14 PM.


#26 gjnii

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Posted 08 July 2013 - 01:54 PM

I've been running a founders atlas since closed beta, but I also run cicadas (among other mechs), and if there's one thing I've learned its to put 21 armor on your rear shoulder blades. The HP buff to AC20's help but 10 armor means internal damage is ONE volley from ONE ECM-masked 2xERppc Cicada sitting 800m out... even assuming you know he's there you can't really screen hits with your arms like you can on a front facing. and if you've got 20 or less on your CT rear, even a "miss" to a different part of your back (which totals to roughly the width of a barn's broadside) still just opened you up.

And those cicadas run at 1.4 or better heat pretty effortlessly, which means you have 4.0s to respond to a threat that's outside the range of all your best guns, or sacrifice a shoulder to a troll unit clipping along at 125kph.

Admittedly I lone-wolf 99% of the time, so I have to count on pubbies watching my back. but its not uncommon for an ecm cicada to get an opening shot on a team, and its not uncommon to get flanked during a push. And in my personal experience atlas's draw a lot of fire under normal circumstances, but its multiplied the moment people see smoke or spot a gap in your armor.

No need to get crazy, especially rear CT, but I'm a staunch believer in 21 for all rear facing, and even as high as 26 for CT rear if you drop solo with any frequency.

Edited by gjnii, 08 July 2013 - 01:56 PM.


#27 Autobot9000

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Posted 08 July 2013 - 04:02 PM

If you're dying before fireing 14 shots, then I call that unfortunate. Typically you should live longer and I would call 21 shots the absolute minimum. I prefer 28 shots, but I interpret my Atlas not as my teams damage sponge, I still choose battles.

#28 Kin3ticX

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Posted 08 July 2013 - 04:28 PM

so basically the has devolved into, i am more pro therefore i bring 28 shots and I am better than you. I get it.

#29 mack sabbath

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Posted 08 July 2013 - 04:56 PM

My D Brawlers with range, no missiles.
http://mwo.smurfy-ne...2d14ae12d76a1e9

http://mwo.smurfy-ne...a847dbc73ef3795

Edited by Die Primate Die, 08 July 2013 - 05:01 PM.


#30 Little Nemo

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Posted 08 July 2013 - 05:09 PM

View PostKin3ticX, on 08 July 2013 - 12:17 PM, said:

yeah it does


Three is minimum for me.

#31 Autobot9000

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Posted 09 July 2013 - 01:19 AM

@Kinetic
I didn't use the word better, but Lucy said: "Against a competent team you get killed fast, or your RT gets wrecked, anyways."

I just can't agree to that. Yeah it happens sometimes faster, but in many games it doesn't and running out of ammo on your absolute main trump is just absurd. There is no point acting as the damage sponge, when 50% of your armor is gone already. In this situation you would rather take cover and continue shooting from the 2nd line. I guess this brings up the discussion whether a 300, 325 or 350 engine would be the most beneficial. You can probably guess which one I recommend.

Edited by Autobot9000, 09 July 2013 - 01:20 AM.


#32 Lefty Lucy

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Posted 09 July 2013 - 11:44 AM

View PostAutobot9000, on 09 July 2013 - 01:19 AM, said:

@Kinetic
I didn't use the word better, but Lucy said: "Against a competent team you get killed fast, or your RT gets wrecked, anyways."

I just can't agree to that. Yeah it happens sometimes faster, but in many games it doesn't and running out of ammo on your absolute main trump is just absurd. There is no point acting as the damage sponge, when 50% of your armor is gone already. In this situation you would rather take cover and continue shooting from the 2nd line. I guess this brings up the discussion whether a 300, 325 or 350 engine would be the most beneficial. You can probably guess which one I recommend.


You still have 30+ damage when your AC20 runs out of ammo. If you shoot well 14 shots is plenty.

#33 Wintersdark

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Posted 09 July 2013 - 12:08 PM

View PostKin3ticX, on 08 July 2013 - 04:28 PM, said:

so basically the has devolved into, i am more pro therefore i bring 28 shots and I am better than you. I get it.


I never, ever use more than 21. 14 is fine for most circumstances when you've other good weapon systems though it can run tight in a protracted battle, but 21 for a single AC20 is always more than enough for me.

The trick is to not miss - and that includes hitting arms and junk like that. If you're accurate, you don't need more ammo simply because there isn't enough damage that can be done. And AC20 backed by Large Lasers or some such will carve through side/center torsos in no time at all.

I'm honestly of the opinion that the less ammo you bring and meet success with, clearly the better shot you are. 4 tons is 560 damage done by itself. Add in other weapons, if you're pushing 800+ damage you're doing it wrong. That's a hell of a lot of wasted damage.

View PostLefty Lucy, on 09 July 2013 - 11:44 AM, said:


You still have 30+ damage when your AC20 runs out of ammo. If you shoot well 14 shots is plenty.



Exactly. Don't fire shots willy nilly, fire when you can hit, and hit in a useful place.

#34 oldradagast

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Posted 09 July 2013 - 02:38 PM

The DDC Atlas is the best because of ECM. The D and RS are comparable in that both are good and each has its ups and downs. The K is kinda weak since it has the fewest hardpoints AND costs a fortune because of the XL engine it comes with... which is a good engine, but not on an Atlas.

The D is just fine. You can slaughter people in it much like any other mech - it just lacks the ECM shield of the DDC.

#35 VikingN1nja

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Posted 09 July 2013 - 02:55 PM

Can be tough in a Highlander and Stalker world but all are good except the K i hate the dam thing and i hate lrm's on an atlas in general.

#36 Just wanna play

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Posted 09 July 2013 - 07:00 PM

View PostWintersdark, on 09 July 2013 - 12:08 PM, said:

I'm honestly of the opinion that the less ammo you bring and meet success with, clearly the better shot you are. 4 tons is 560 damage done by itself. Add in other weapons, if you're pushing 800+ damage you're doing it wrong. That's a hell of a lot of wasted damage.

or one really heavy enemy team........

#37 Wintersdark

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Posted 09 July 2013 - 07:05 PM

View PostJust wanna play, on 09 July 2013 - 07:00 PM, said:

or one really heavy enemy team........
Really heavy, AND you're inaccurate, and your team isn't doing anything other than sponging fire.

#38 Just wanna play

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Posted 09 July 2013 - 07:15 PM

View PostWintersdark, on 09 July 2013 - 07:05 PM, said:

Really heavy, AND you're inaccurate, and your team isn't doing anything other than sponging fire.

hmm it would really be your in accurate Or your teams doing nothing, an entire 8 man team of heavier mechs (think:atlas)could easily take 800 damage spread out and still have ct left on each mechs torso, of course at that point if NO ONE else on your team is doing damage probably time to rage quit......

#39 Just wanna play

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Posted 09 July 2013 - 07:18 PM

8 man group of atlas with 102 front ct armor each would take in total 1312 damage to kill ALL OF THEM by coring through the ct, good lord now i must wonder how people get stupid high damage numbers in certain matches (thread about it with people posting highest damage), i know of one guy that got 2600 in a stalker.........

#40 Hebdomas

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Posted 09 July 2013 - 08:14 PM

View PostJust wanna play, on 09 July 2013 - 07:18 PM, said:

8 man group of atlas with 102 front ct armor each would take in total 1312 damage to kill ALL OF THEM by coring through the ct, good lord now i must wonder how people get stupid high damage numbers in certain matches (thread about it with people posting highest damage), i know of one guy that got 2600 in a stalker.........


Probably used LRMs or SRMs and just damaged everything on the opposing mechs and then factor in possible ammo explosions...





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