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Ppc's Are Fine


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#21 Scryed

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Posted 08 July 2013 - 03:00 PM

View PostAvengar, on 08 July 2013 - 11:56 AM, said:

they really are they are fair and balanced. the problem with them is boating. If you just increase the heat per ppc loaded that would fix the problem. rough example 1-2 normal heat per shot 3 plus 2 heat per ppc, 4 plus 4 heat per ppc shot. so if you had 3 ppc's each shot would cause 11 heat per shot instead of 8 for an alpha strike of 33 heat instead of 24. this is just a rough idea


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#22 Joseph Mallan

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Posted 08 July 2013 - 03:05 PM

View PostOrzorn, on 08 July 2013 - 01:16 PM, said:

Which would basically return them to their past (many months ago) states, except for their ability to affect ECM.

Funny how balancing around the fact that damage was tossed out the window would cause issues down the road when HSR was added into the game.

Or it will make people decise how many PPCs is effective and how many foolish. 2 PPCs are not bad and 3 are painful. as the gods decree them to be.

Edited by Joseph Mallan, 08 July 2013 - 03:05 PM.


#23 PEEFsmash

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Posted 08 July 2013 - 03:08 PM

"PPCs are fine right now...just increase PPC heat and they will be fine."

Interesting.

#24 80sGlamRockSensation David Bowie

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Posted 08 July 2013 - 03:10 PM

View PostPEEFsmash, on 08 July 2013 - 03:08 PM, said:

"PPCs are fine right now...just increase PPC heat and they will be fine."

Interesting.


He's referring to the damage and velocity.

The problem is that they run far too cool and are too easily boated because of it.

#25 LordBraxton

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Posted 08 July 2013 - 03:12 PM

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Edited by LordBraxton, 08 July 2013 - 03:12 PM.


#26 PEEFsmash

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Posted 08 July 2013 - 03:13 PM

View Postmwhighlander, on 08 July 2013 - 03:10 PM, said:


He's referring to the damage and velocity.

The problem is that they run far too cool and are too easily boated because of it.


Oh I agree. It's just a strange way to say it =]

#27 Ralgas

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Posted 08 July 2013 - 03:27 PM

Lets tick off the advantages

fastest projectile in game
highest front load dmg of an energy wep
highest dps to match
manageable heat

heat +'s still aren't going to stop 4+ ppc stalkers/battlemasters like

[BLR-1G]: 2xERPPC, 2xPPC, MPLS, 350XL, DHS

Another recycle increase on the larger weapons would probably do this game some good imo

#28 PEEFsmash

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Posted 08 July 2013 - 03:28 PM

View PostRalgas, on 08 July 2013 - 03:27 PM, said:

Lets tick off the advantages

fastest projectile in game
highest front load dmg of an energy wep
highest dps to match
manageable heat

heat +'s still aren't going to stop 4+ ppc stalkers/battlemasters like

[BLR-1G]: 2xERPPC, 2xPPC, MPLS, 350XL, DHS

Another recycle increase on the larger weapons would probably do this game some good imo


Higher heat would significantly reduce the DPS over any significant amount of time.

#29 Jaguar Prime

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Posted 08 July 2013 - 03:36 PM

I wish they would just increase the heat back to past levels and be done with it. Then when no one is using them, this witch hunt will be over. We can move on to the next witch hunt, the AC20. Or maybe the Gauss Rifle again. They nerfed the heck out of the GR behind similar complaining on these forum. Then everyone moved on to complain about LRM's....... The funny part is, even in it's nerfed state, folks are calling for another nerf to the GR.

People seem to have short memories. Go back to the closed beta forums and replace all Gauss Rifle posts with PPC and you will have the forums today.

#30 No Guts No Glory

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Posted 08 July 2013 - 03:52 PM

View PostLivewyr, on 08 July 2013 - 12:31 PM, said:


Ok.. so if PPCs are ok.. and boating is the real problem.. why aren't I seeing a bunch of AC10 boats?



Ever tried a 3 AC10 Ilya? It's pretty mean....considering...it's a bunch of AC10's.

#31 Livewyr

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Posted 08 July 2013 - 03:55 PM

View PostNo Guts No Glory, on 08 July 2013 - 03:52 PM, said:


Ever tried a 3 AC10 Ilya? It's pretty mean....considering...it's a bunch of AC10's.


So mean it's rampant.

And by rampant I mean laughable compared to 3 PPC 3D

#32 Accursed Richards

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Posted 08 July 2013 - 04:11 PM

View PostJaguar Prime, on 08 July 2013 - 03:36 PM, said:

I wish they would just increase the heat back to past levels and be done with it. Then when no one is using them, this witch hunt will be over. We can move on to the next witch hunt, the AC20. Or maybe the Gauss Rifle again. They nerfed the heck out of the GR behind similar complaining on these forum. Then everyone moved on to complain about LRM's....... The funny part is, even in it's nerfed state, folks are calling for another nerf to the GR.

People seem to have short memories. Go back to the closed beta forums and replace all Gauss Rifle posts with PPC and you will have the forums today.


As I keep saying, there will always be a best weapon--but that doesn't mean it has to be by a margin so big that there are "must have" or "noob trap" weapons. Everything should be viable and skill with your favourite playstyle of many be the decider in matches, and when balance is competently done, this is perfectly possible.

#33 Flying Blind

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Posted 08 July 2013 - 04:23 PM

No, they are not fine. Are you insane? When one weapon (i count ERPPC & PPC as one here) is the go-to answer to make any mech good it is the definition of unbalanced. How do you make a raven good? 2 PPC. A cicada? 2 PPC. A hunchback, a centurion, a trebuchet, a dragon, a quickdraw, a cataphract, a catapult, a jagermech, a victor, a highlander, awesome, stalker, atlas? Just load them up with as many PPC or ERPPC as they can carry and if a gauss will fit too all the better, just make sure you get those PPCs on there and you'll have a good mech, all other weapon systems are there to support the PPC.

PPC should be good, but not this good. They should run way too hot for little mechs to run more than 1 and even 1 should be too hot for some builds.

PPC need to produce more heat. 10 for regular and15 for ER should be fine. Do this and you have your boating heat penalty built in nice and simple.

Edited by Flying Blind, 08 July 2013 - 04:23 PM.


#34 Joseph Mallan

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Posted 08 July 2013 - 05:05 PM

View PostJaguar Prime, on 08 July 2013 - 03:36 PM, said:

I wish they would just increase the heat back to past levels and be done with it. Then when no one is using them, this witch hunt will be over. We can move on to the next witch hunt, the AC20. Or maybe the Gauss Rifle again. They nerfed the heck out of the GR behind similar complaining on these forum. Then everyone moved on to complain about LRM's....... The funny part is, even in it's nerfed state, folks are calling for another nerf to the GR.

People seem to have short memories. Go back to the closed beta forums and replace all Gauss Rifle posts with PPC and you will have the forums today.

And LRM, SSRM, and any other weapon that is crammed into a Mech with wreckless abandon. If the players would look at the issue, it isn't PPCs, its X number of PPCs, LRMs, Gauss, SSRMs that cause all the consternation.

#35 Nicholas Carlyle

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Posted 08 July 2013 - 05:08 PM

View PostJoseph Mallan, on 08 July 2013 - 05:05 PM, said:

And LRM, SSRM, and any other weapon that is crammed into a Mech with wreckless abandon. If the players would look at the issue, it isn't PPCs, its X number of PPCs, LRMs, Gauss, SSRMs that cause all the consternation.


I disagree, it's X number of weapons, that can instantly converge and heat threshholds that are way out of whack.

I will keep posting this till I am blue.

Get rid of instant convergence.

Cut heat capacity by half and increase dissipation to compensate.

Add effects to running hot.

Give people a reason not to alpha strike constantly.

Make aiming each weapon and chain firing important.

Add skill to the game.

#36 Joseph Mallan

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Posted 08 July 2013 - 05:32 PM

View PostNicholas Carlyle, on 08 July 2013 - 05:08 PM, said:


I disagree, it's X number of weapons, that can instantly converge and heat threshholds that are way out of whack.

I will keep posting this till I am blue.

Get rid of instant convergence.

Cut heat capacity by half and increase dissipation to compensate.

Add effects to running hot.

Give people a reason not to alpha strike constantly.

Make aiming each weapon and chain firing important.

Add skill to the game.

Actually I don't disagree. But as a former trained mass murderer, there isn't a huge amount of "Skill" Involved in this game, never has been. I liked being a Grenadier over being a SAW man. The Big Boom was much more satisfying than the Rapid Dakka to me. Its why I have an Jager40 in my bays and not a PPC Stalker.

As to skill in the game. Other than finding a good firing position, Point and click is not what I call a "Skill". and clicking more than one button does not equate to more skillz! Sorry man

#37 One Medic Army

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Posted 08 July 2013 - 05:39 PM

View PostJoseph Mallan, on 08 July 2013 - 05:05 PM, said:

And LRM, SSRM, and any other weapon that is crammed into a Mech with wreckless abandon. If the players would look at the issue, it isn't PPCs, its X number of PPCs, LRMs, Gauss, SSRMs that cause all the consternation.

No, I'm pretty sure on a 1for1 basis the PPC is currently flat out better than most other weapons systems of an equivalent weight:
Large Laser
ER Large Laser
LPL
AC/5
AC/2
Even the AC/10

#38 Spades Kincaid

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Posted 08 July 2013 - 06:35 PM

View PostJoseph Mallan, on 08 July 2013 - 05:32 PM, said:


As to skill in the game. Other than finding a good firing position, Point and click is not what I call a "Skill". and clicking more than one button does not equate to more skillz! Sorry man


Because it's not as simple as clicking more than one button.

It's the difference between unloading X damage to a single location in one shot, and having to place 2-3 shots over a couple seconds into the same location for X damage. That same panel might not even be facing you anymore to be hit with subsequent shots.

#39 Aim64C

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Posted 09 July 2013 - 01:44 AM

View PostPEEFsmash, on 08 July 2013 - 03:28 PM, said:



Higher heat would significantly reduce the DPS over any significant amount of time.


DPS is irrelevant in this game.

It's how much damage you can put on one component in order to destroy it in the least amount of time possible. Every destroyed component equals reduced incoming fire (well, spare for a few exceptions).

You can win a match with around 800 damage for the whole team, if everyone is putting their shots on target.

View PostNicholas Carlyle, on 08 July 2013 - 05:08 PM, said:

I disagree, it's X number of weapons, that can instantly converge and heat threshholds that are way out of whack.

I will keep posting this till I am blue.

Get rid of instant convergence.


That's not going to fix boating. That's going to make it worse, as only the boats will be able to reliably hit anything.

Quote

Cut heat capacity by half and increase dissipation to compensate.

Add effects to running hot.

Give people a reason not to alpha strike constantly.

Make aiming each weapon and chain firing important.


You do realize that chain firing is an effective alpha strike, right?

In TableTop - an Alpha Strike is firing all weapons available to a mech within a turn - or a 10 second timeframe.

For the most part, we are always alpha-striking. Each weapon also instantly applied all of its damage to one component (or missed) and was fired (and rolled) on one-by-one basis.

In some versions of TableTop, an Alpha Strike was merely exhausting all autocannon ammo in a single turn. In another version, it was actually firing each weapon sequentially until the mech overheated (an alpha-strike was an automatic overheat but allowed multiple firings of the same weapon within a turn).

Lights are energy-heavy builds and may as well be removed from the game if you cut heat thresholds in half and start implementing movement penalties for having any amount of heat on you.

Convergence isn't the problem. While the heat system could be played with a bit for balance - it's not the problem, either. The problem is, mostly, with one weapon's mechanics (the PPC) and with a lack of proper role warfare.

Since we are, effectively, playing Team Solaris on maps as tiny as Alpine (yes, Alpine is very small for the type of warfare where scouts would become important) with only two victory/loss conditions - the game is going to lean towards heavies and assaults - which are the weapon-packing harbingers of destruction. Destroy the team and you win, and since most maps are barely big enough to put players outside of maximum effective ranges of long ranged weapons...

That's the major missing balance element. The fact that war isn't just about killing your enemy. Since that's often the most efficient manner of achieving victory within the current game - even if we balance the weapons and give scouts and mediums important roles... we'll still see the meta toward heavies and assaults.

Quote

Add skill to the game.


Skill?

Okay - hook this thing up to a Wii-mote or two and have you actually have to point your controllers at the targets and fire.

Otherwise - it's just another layer over a simple point-and-shoot environment using a mouse. It was a big deal when we trained a monkey to do this on a computer using just his thoughts (no physical controller).

Seriously, leading targets is what I consider basic sentient skills. If I watch you after I fail, and I see you not grasping the basic concepts of target lead, component destruction, etc - then I seriously want to come through the computer screen and exterminate you and your children.

So; hope you can argue high ping.

View PostSpades Kincaid, on 08 July 2013 - 06:35 PM, said:

Because it's not as simple as clicking more than one button.

It's the difference between unloading X damage to a single location in one shot, and having to place 2-3 shots over a couple seconds into the same location for X damage. That same panel might not even be facing you anymore to be hit with subsequent shots.


So... if the panel is not able to be hit, it requires skill to be able to hit it? Skill changes the physical laws of the universe? You must think you'll be ******* awesome under this system.

What you're actually doing is reducing the cost of error to defending pilots. It doesn't require any more or less skill as the shooter.

http://mwomercs.com/...__fromsearch__1

Something like that would largely balance the key "convergence" offender. That puts your PPC back in line with other energy weapons, giving lasers an advantage in utility with PPCs carrying the advantage in damage performance while preserving the current advantages of autocannons.

The rest of balance has to be brought about by better information and role warfare.

http://mwomercs.com/...__fromsearch__1

That covers information warfare.

Role warfare is related, but would largely require the creation of maps several times the land mass of Alpine (double or even triple its dimensions). A myriad of objectives would need to be established that force strategic decisions at the start of the match. Some of those would need to vary from match to match.

Basically - you need maps that have a player-driven environment, rather than matches/maps where you drop and simply have to play king of the hill or annihilation.

#40 Nicholas Carlyle

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Posted 09 July 2013 - 04:45 AM

View PostAim64C, on 09 July 2013 - 01:44 AM, said:

That's not going to fix boating. That's going to make it worse, as only the boats will be able to reliably hit anything.


I guess you haven't been reading my posts, or a lot of what's going on lately.

I'm advocating for a thinking man's convergence. Where there a factors that dictate how "pinpoint" your shots can be.

And by using this type of convergence, you will create a situation where Alpha's are only going to be used in specific situations.

Let me lay this out for you.

First things first, as I said, heat thresh hold is cut in half.

And on top of that, we now have penalties for running hot. If you are at 60% you lose x% of movement, torso twist speed, arm movement speed and it slows down how quickly your weapons converge. It scales up as you get hotter.

It's not random, it's x%. You know what you are getting into when you run hot.

At 100% heat, you start taking damage, and more damage than the current mechanic. Lets make it a real penalty for overheating.

So with all above, you've just killed any PPC boats. It'd be SO dangerous to run one, they'd overheat in two shots. And start taking all sorts of crazy damage. On top of that, after the first or second alpha, they are going to have trouble getting to pint point convergence.

This is where we change convergence. You create an active reticle. The longer you hold it on the target, the smaller it gets, the more your weapons converge.

Here is the kicker though, if you are moving it takes longer to converge, as we said above if you are hot, takes longer to converge, if the target is moving, takes longer to converge.

Now keep in mind, because I know someone will say it. You'll still know exactly where your weapons will hit. There are indicators on your cross hairs. It just means that when I shoot an alpha, it's not all going to hit one pretty little box.

Once again not random.

So what does this do? It creates a situation where the best way to play is with mixed load outs (makes it easier not to run hot), and using chain fire. Because you can pick your shots with chain fire.

And what does this introduce to the game? Actual skill, actual decision making.

Yes it's still point and click. But you now have to do a little bit of extra thinking as you cycle through your weapons. You need to decide whether it's worth it to stay still and wait for pinpoint convergence, or if you should get on the move. You have to be good enough to shoot the same spot with each weapon.

These ideas create a real thinking man's game.

No it's not perfect, yes you'll still be able to probably hit a mech every shot you take. But now matches take longer, torso twisting and playing defensively is even more important.

It just adds elements that the game is completely lacking at the moment.





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