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Developer Interview 1 - Alex Iglesias

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#61 wunderschatze

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Posted 10 November 2011 - 08:59 PM

The design of the Atlas is very good and would be great that could be used several versions of the designs so that the leveling fence Mech. :)

#62 RaptorR

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Posted 11 November 2011 - 06:29 AM

Who knows, game still will be on Unreal Engine 3?

#63 Spoon

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Posted 11 November 2011 - 08:06 AM

I'm mostly familiar with his art through 4chan's /m/

#64 Hodo

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Posted 11 November 2011 - 09:47 AM

I am happy someone is attempting this, and its pre-clans (not by much). But I am also worried that it will turn into the Mechwarrior line of games where they took the basic rules of Battletech, you know the game that Mechwarrior was based off of. And throws them out the window. The best Battletech/Mechwarrior sim was Multi-Player Battletech: 3025 and Solaris VII, by EA and Kesmei, respectively. My hope is that they can make a game that remains faithful to the Battletech franchise and still is fun to play. Only time will tell.

#65 tryptic

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Posted 11 November 2011 - 07:50 PM

Alex is a phenomenal concept artist and absolutely the right guy for the gig. Great interview!

Cheers, -Heinz.

#66 Threat Doc

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Posted 11 November 2011 - 08:25 PM

Tryptic, are you the guy who composed Next Move for MW4: Mercs, or did you just take the name because you liked the composer's name? I ask because I loved Next Move.

#67 Halfinax

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Posted 11 November 2011 - 09:32 PM

The future art direction of the Battletech universe is within capable and safe hands with Mr. Iglesias.

#68 tryptic

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Posted 12 November 2011 - 07:35 AM

View PostKay Wolf, on 11 November 2011 - 08:25 PM, said:

Tryptic, are you the guy who composed Next Move for MW4: Mercs, or did you just take the name because you liked the composer's name? I ask because I loved Next Move.


Yeah that's me. :) Glad you liked it. Very excited about this next chapter of MW!

#69 Kosmaj

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Posted 12 November 2011 - 10:51 AM

My most beloved Atlas is even prettier! Big thank you!

#70 Threat Doc

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Posted 12 November 2011 - 01:39 PM

View Posttryptic, on 12 November 2011 - 07:35 AM, said:

Yeah that's me. :) Glad you liked it. Very excited about this next chapter of MW!
Very cool! Do you think they'll give you an opportunity to compose something for this game, or.... (pinky finger to right lip corner, raised left eyebrow, really bad faux-English accent) are they already? :D

#71 Uncl Munkeh

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Posted 12 November 2011 - 08:21 PM

Hope your mech is pretty when it blows up.

#72 NightmareMoon

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Posted 13 November 2011 - 10:04 AM

I would buy my soul back from ***** and give it to you guys if it helped this game come out any faster.

#73 Tibs

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Posted 13 November 2011 - 01:10 PM

love his art wish i can be that good ) im hoping seening Dragon mech i loved his speed with some mods with endo steel and MYOMER ACCELERATOR SIGNAL CIRCUITRY (MASC) helped me in combat in the broad game...

#74 MechPilot

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Posted 15 November 2011 - 09:21 AM

Man IM soooo happy for you. though deep down im jealous as hell too lol.

To be apart of such a iconic serise. its like a starwrars or /trek fan being asked create the franchise and breathe life into it again.


Now ofc we all stalk your deviantart page lol

#75 Brakkyn

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Posted 16 November 2011 - 02:38 PM

I'd like to see Alex Iglesias' updated rendition of the Imp. Heck, even if it isn't in the game, I'd like to see how he performs ferro-steel surgery on that monstrosity.

There's too many 'Mechs to list that [I feel] need a cockpit-lift.

#76 Gaius Cavadus

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Posted 16 November 2011 - 08:42 PM

I have to admit, a lot of the concepts for the Atlas look much better than the Atlas we ended up with. Having the head below the shoulders really makes the mech look... incorrect or something.

The Atlas from the MW3015 trailer looked absolutely perfect. I'd much rather see MWO use that Atlas or any other of Alex's concepts than the one featured on this website.

#77 Pave Low

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Posted 27 November 2011 - 03:54 AM

Thanks Alex. Sounds like MWO is in good (developer) hands.

#78 Spaceman Spiff

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Posted 05 December 2011 - 09:47 AM

Where's the Bushwacker concept art!?!?

#79 ELHImp

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Posted 06 December 2011 - 01:38 AM

View PostSpaceman Spiff, on 05 December 2011 - 09:47 AM, said:

Where's the Bushwacker concept art!?!?

Not "where?", but "when?"
In 3058 (2021 in real time line) I guess.

Edited by ELH_Imp, 06 December 2011 - 01:39 AM.


#80 Serpentine

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Posted 11 December 2011 - 01:02 PM

Using MechWarriors to kill Furries.... not bad. Never though of that.





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