Gameplay reactions
Small maps: Too many mechs in them. All the problems of said maps are compounded.
All maps: Too many Heavys/Assaults. Drop weights would make these games far more interesting. As I said at the end of one match: Who brings a Jenner to an Atlas fight? Even the Quickdraw I saw had 4 PPC's.
Large maps: Only saw Tourmaline once, and that was a PPC fest, as usual. Didn't see Alpine.
Overall impression of the first two hours: A whole bunch of the same, with more mechs. The maps that should be 4 v 4 have 12 v 12 and it's just a big brawl fest. Tactics are non-existent on small maps.
I tried to keep my mind open, but other than some performance tweaks and just MORE MECHS, this experience just made me more frustrated than I am with the current non-progress of everything us founders were banking on. It's hard to believe the devs are pushing 12 v 12 and we still don't have what we've been begging for. Where is our community warfare? Lobbies? More mission types? Drop weights? I'm damned sick of team deathmatch.
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Framerates are better, now that I think of it, because I was playing full graphics (as I reset them, and forgot I did). So BRAVO there!
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Any way to get access to the mechlabs before the 12 v 12 drop stuff so we can mess around with our builds? That'll give us more time to play within those 2 hour periods. My lance spent half the drops just messing around selling mechs to try out exotic builds and stuff.
Edited by Peiper, 11 July 2013 - 11:19 AM.