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Public Test 1.0.9 - 11-Jul-2013 - Morning Feedback


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Poll: Public Test 1.0.9 - 11-Jul-2013 - Morning Feedback (539 member(s) have cast votes)

What is your average FPS? (Press F9 during Gameplay)

  1. 0 - 10 (12 votes [2.25%] - View)

    Percentage of vote: 2.25%

  2. 11 - 20 (48 votes [8.99%] - View)

    Percentage of vote: 8.99%

  3. Voted 21 - 30 (104 votes [19.48%] - View)

    Percentage of vote: 19.48%

  4. 31 - 40 (117 votes [21.91%] - View)

    Percentage of vote: 21.91%

  5. 41 - 50 (94 votes [17.60%] - View)

    Percentage of vote: 17.60%

  6. 50+ (159 votes [29.78%] - View)

    Percentage of vote: 29.78%

How does your FPS compare with the current live version?

  1. Much Worse (29 votes [5.43%] - View)

    Percentage of vote: 5.43%

  2. Voted Worse (169 votes [31.65%] - View)

    Percentage of vote: 31.65%

  3. No Change (312 votes [58.43%] - View)

    Percentage of vote: 58.43%

  4. Better (21 votes [3.93%] - View)

    Percentage of vote: 3.93%

  5. Much Better (3 votes [0.56%] - View)

    Percentage of vote: 0.56%

Would you be OK with the performance of this version going live?

  1. Yes (396 votes [74.16%] - View)

    Percentage of vote: 74.16%

  2. Voted No (138 votes [25.84%] - View)

    Percentage of vote: 25.84%

What is your average Ping?

  1. 0 - 100 ms (227 votes [42.51%] - View)

    Percentage of vote: 42.51%

  2. 101 - 200 ms (276 votes [51.69%] - View)

    Percentage of vote: 51.69%

  3. Voted 201 - 300 ms (28 votes [5.24%] - View)

    Percentage of vote: 5.24%

  4. 301 - 400 ms (3 votes [0.56%] - View)

    Percentage of vote: 0.56%

  5. 401+ ms (0 votes [0.00%])

    Percentage of vote: 0.00%

How does your Ping compare with the current live version?

  1. Much Worse (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Worse (5 votes [6.67%] - View)

    Percentage of vote: 6.67%

  3. No Change (68 votes [90.67%] - View)

    Percentage of vote: 90.67%

  4. Better (2 votes [2.67%] - View)

    Percentage of vote: 2.67%

  5. Much Better (0 votes [0.00%])

    Percentage of vote: 0.00%

Would you be satisfied with the connectivity of this version going live?

  1. Voted Yes (486 votes [91.01%] - View)

    Percentage of vote: 91.01%

  2. No (48 votes [8.99%] - View)

    Percentage of vote: 8.99%

How stable (with regards to crashing/freezing) is this build for you?

  1. Extremely Stable (86 votes [16.10%] - View)

    Percentage of vote: 16.10%

  2. Stable (202 votes [37.83%] - View)

    Percentage of vote: 37.83%

  3. Voted Mostly Stable (179 votes [33.52%] - View)

    Percentage of vote: 33.52%

  4. Unstable (58 votes [10.86%] - View)

    Percentage of vote: 10.86%

  5. Very Unstable (9 votes [1.69%] - View)

    Percentage of vote: 1.69%

How does your Stability compare with the current live version?

  1. Much Worse (21 votes [3.93%] - View)

    Percentage of vote: 3.93%

  2. Voted Worse (126 votes [23.60%] - View)

    Percentage of vote: 23.60%

  3. About the Same (367 votes [68.73%] - View)

    Percentage of vote: 68.73%

  4. Better (18 votes [3.37%] - View)

    Percentage of vote: 3.37%

  5. Much Better (2 votes [0.37%] - View)

    Percentage of vote: 0.37%

Would you be satisfied with the stability of this version going live?

  1. Voted Yes (407 votes [76.22%] - View)

    Percentage of vote: 76.22%

  2. No (127 votes [23.78%] - View)

    Percentage of vote: 23.78%

How would you rate the hit detection in this build?

  1. >95% of valid shots connect (110 votes [20.60%] - View)

    Percentage of vote: 20.60%

  2. 81-95% of valid shots connect (227 votes [42.51%] - View)

    Percentage of vote: 42.51%

  3. 71-80% of valid shots connect (133 votes [24.91%] - View)

    Percentage of vote: 24.91%

  4. 61-70% of valid shots connect (34 votes [6.37%] - View)

    Percentage of vote: 6.37%

  5. Voted 51-60% of valid shots connect (24 votes [4.49%] - View)

    Percentage of vote: 4.49%

  6. <50% of valid shots connect (6 votes [1.12%] - View)

    Percentage of vote: 1.12%

How does your hit-detection compare with the current live version?

  1. Voted Much Worse (10 votes [1.87%] - View)

    Percentage of vote: 1.87%

  2. Worse (102 votes [19.10%] - View)

    Percentage of vote: 19.10%

  3. About the Same (369 votes [69.10%] - View)

    Percentage of vote: 69.10%

  4. Better (48 votes [8.99%] - View)

    Percentage of vote: 8.99%

  5. Much Better (5 votes [0.94%] - View)

    Percentage of vote: 0.94%

Would you be satisfied with the hit detection of this version going live?

  1. Yes (364 votes [68.16%] - View)

    Percentage of vote: 68.16%

  2. Voted No (170 votes [31.84%] - View)

    Percentage of vote: 31.84%

Vote

#21 C E Dwyer

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Posted 11 July 2013 - 09:30 AM

View PostMarineballer, on 11 July 2013 - 09:07 AM, said:

Our whole 12-men group got a crash to Desktop while our mechs are "ingame"

Same here

#22 101011

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Posted 11 July 2013 - 09:31 AM

On a funny note, the settings reset showed me that I get twice the framerate if I change the settings from Medium to Maximum and turn PP down to low. I'm really loving the new gameplay too, much more tactical, even in a PUG drop.

#23 Strayed

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Posted 11 July 2013 - 09:34 AM

Currently me and a few others have got mechs stuck in match after a game failed to launch but connected our mechs anyway.

Anyone else got this issue?

Edited by Strayed, 11 July 2013 - 09:34 AM.


#24 Stomp

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Posted 11 July 2013 - 09:35 AM

View Post101011, on 11 July 2013 - 09:02 AM, said:

Huh, the test server has my account info...from yesterday. So all my 'Mech purchases are gone, and I have to regrind the C-Bills. Ugh.


LOL well it'll update with a more recent snapshot, although I'm not sure when.

#25 Coryphee

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Posted 11 July 2013 - 09:37 AM

When game lunch, I go back to the mechlab after a blackscreen, and my mech is in Battle....

#26 LinkIcefang

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Posted 11 July 2013 - 09:39 AM

View PostCoryphee, on 11 July 2013 - 09:37 AM, said:

When game lunch, I go back to the mechlab after a blackscreen, and my mech is in Battle....


I'm getting much the same issue. Occasionally I get in game, but it's not all too common...

#27 Alcatraz968

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Posted 11 July 2013 - 09:40 AM

View PostStrayed, on 11 July 2013 - 09:34 AM, said:

Currently me and a few others have got mechs stuck in match after a game failed to launch but connected our mechs anyway.

Anyone else got this issue?

Same issue, just happened a few seconds ago. Are whole group was kicked back to mechlab.

#28 Sp3ctre18

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Posted 11 July 2013 - 09:40 AM

Same, tried to launch 3 games. They didn't lauch for me but my mech apparently through.

Mech without pilot, how sad. ;)

#29 Black Templar

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Posted 11 July 2013 - 09:41 AM

ok here is my feedback:

1.) performance got hammered by ~25FPS. PBE build runs at 28FPS. current live build averages around 51-54FPS (depending on the map even more)
2.) hit registration on the PBE is honestly awful. i am missing above 40% of my shots due to bad registration. also your object and clutter models are too huge. shots that should've clearly hit the target, decide to go into said clutter/object instead. but this problem persists in the live build aswell and is not only related to the PBE.
3.) ping seems to be worse. i've seen people warping around more frequently. the same goes for me. i am located in germany ping is usually between 110 - 160.
4.) i think some of the maps may be too small for 12 players, but it does change the gameplay nicely. maps like forest colony and frozen city get very small very fast.
5.) we need a queue for 1-11 players. the 4 man thing doesn't make sense anymore.

i am sorry to give this much negative feedback....

Edited by Black Templar, 11 July 2013 - 09:43 AM.


#30 Sp3ctre18

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Posted 11 July 2013 - 09:41 AM

QUESTION

Do you guys want the crash dumps? How? What should we do?

#31 101011

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Posted 11 July 2013 - 09:41 AM

View PostStomp, on 11 July 2013 - 09:35 AM, said:


LOL well it'll update with a more recent snapshot, although I'm not sure when.


Yeah...I really hate trial 'mechs. Maybe I'll eventually learn that selling all my 'mechs at once is a really bad idea, especially with the crazy low return rate.

#32 MadMike82508

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Posted 11 July 2013 - 09:42 AM

7970 amd-live 50 to 70 fps max settings shadows at medium (30fps when fighting)

test server- 30 to 40 fps same settings

First time crashed back to menu and mech was stuck in game. second time keep getting black lines in terrian on big snow map. ran very sluggish. Other than the 12 vs 12 and mini radar map change didnt notice any changes other than fps dropped a lot and overall performance was bad.

Also on side note i don't really understand the frames per second in this game, bf3 with explosions all over the place i can get 80 to 90 fps steady with all kinds of things blowing up. even with the live version this game struggles to stay above 50 a lot. Lowering settings to medium for everything did not imporve performance it actually seems to run the same or better at maxed with shadows done to medium and no aa. AA doesn't to appear to be working in either version as well.

I understand they are two different games and engines but with 64 people and explosions going off this game seems to struggle very bad with just 8 vs 8 staying above 60 if not dropping as low as 30 when in fights. Plus this test version is even worse it seems.

#33 B0oN

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Posted 11 July 2013 - 09:47 AM

-FPS: Lost between 10-30 FPS, not too bad regarding 4 more mechs and way more stuff flying around (~70 FPS for this version in heavy fighting)

-Ping: Got added about ~15-30 ms in average,

-HitReg: Not too bad, maybe lost ~5% of hits, if even that much at all

-Connectivity : 1st game was complete blank for all 12 of us (12man premade group) so we had 12 mechs gone for 15 minutes; next matches were all connecting, although 4th game saw 2 of our group disconnected

Not bad all in all, not bad (am slightly impressed)

Edit: Hudmarkings with outline looks sweet

Edited by Rad Hanzo, 11 July 2013 - 09:53 AM.


#34 Milocinia

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Posted 11 July 2013 - 09:48 AM

Just a quick glitch I experienced. I clicked the launch button but as the game was about to switch to full screen, the launcher reloaded and my mech was in-game but I wasn't.

I've not experienced this with the current live client.

Edit: This has just happened again straight away. I have only been able to play 2 matches before this bug. Restarting the client to see if that helps.

Edited by Kyocera, 11 July 2013 - 09:51 AM.


#35 Iqfish

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Posted 11 July 2013 - 09:49 AM

- 25 FPS (From 75 to 50)
- Little Higher Ping
- Hit Detection catastrophicly worse
- Random Disconnects with mechs staying in Game for more than 15 minutes
- Muddy HUD Colors and Minimaps

#36 M0rpHeu5

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Posted 11 July 2013 - 09:49 AM

12vs12 needs more ammo/tone

FPS seem slighty worse at a moint that isn't noticable

Ping is the same

Hit detection, i don't really know, none was willing to test, they were focused on winning ;)

A said yes to all questions about going live not couse it's perfect buit couse it isn't worse than what we have

Add more time

Takes longer to find machies but i guess this is expected

Edited by M0rpHeu5, 11 July 2013 - 09:52 AM.


#37 Karl Berg

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Posted 11 July 2013 - 09:50 AM

Hey Everyone,

We're actively tracking the launch to black-screen issues that several users are experiencing, and have some strong suspicions about the cause. We're going to be performing a bit of live maintenance on the public test environment that will hopefully resolve the issues. We'll keep you updated.

Sorry for any troubles, and thanks for your help!

#38 Asatruer

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Posted 11 July 2013 - 09:51 AM

Third launch took a while to find a match, finally did and screen started to stobe while shifting into fullscreen (normal for me), screen when blank for a second and then back to the standard launch screen. The mech that I had attempted to launch into the match was now locked and reporting as being "IN GAME".

Selected new mech, played match four, and mech from third launch still "IN GAME". Tried to find a fifth match and got a repeat of the third launch attempt. I now have two mechs locked and "IN GAME" that I was unable to play.

#39 M0rpHeu5

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Posted 11 July 2013 - 09:51 AM

View PostIqfishLP, on 11 July 2013 - 09:49 AM, said:

- 25 FPS (From 75 to 50)
- Little Higher Ping
- Hit Detection catastrophicly worse
- Random Disconnects with mechs staying in Game for more than 15 minutes
- Muddy HUD Colors and Minimaps

Really? that bad?
Did you remember to fix the options? They were set to defoult

#40 BladeSplint

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Posted 11 July 2013 - 09:52 AM

Mop-up is absurd. Pretty much whoever gets two mechs downed on their team first loses.





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